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path: root/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
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* Add InputTopologyVertices from torzu adapted to edenMrPurple6662025-04-191-0/+4
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* Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)darktux2025-04-041-0/+8
| | | | | | | | Pulled in and cleaned up from Sudachi Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/5 Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion> Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
* Video_core: Address feedbackFernando Sahmkow2023-01-041-0/+6
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* MacroHLE: Add OpenGL SupportFernando Sahmkow2023-01-011-0/+12
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* Merge pull request #9253 from vonchenplus/attr_layerliamwhite2022-11-181-0/+3
|\ | | | | shader: Implement miss attribute layer
| * shader: Implement miss attribute layerFengChen2022-11-171-0/+3
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* | video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+12
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* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+4
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_compiler: support const buffer indirect addressing in GLSLLiam2022-04-011-8/+17
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* glsl_context_get_set: Add alternative cbuf type for broken driversameerj2021-12-291-14/+21
| | | | some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
* shader: Add integer attribute get optimization passameerj2021-12-291-0/+16
| | | | Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
* Remove glsl handle legacy related codevonchenplus2021-12-181-64/+0
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* shader_recompiler: Adjust emit_context includesameerj2021-12-051-1/+1
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* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-1/+1
| | | | Thanks for everything!
* glsl/glasm: Pass and use scaling parameters in shadersReinUsesLisp2021-11-161-1/+1
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* gl_graphics_pipeline: Add downscale factor to shader uniformsameerj2021-11-161-2/+1
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* shader: Add resolution down factor opcodeReinUsesLisp2021-11-161-0/+5
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* style: Remove extra space preceding the :: operatorMorph2021-09-291-2/+2
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* shader: GCC fmt 8.0.0 fixeslat9nq2021-07-221-2/+2
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* shader: Fix disabled and unwritten attributes and varyingsReinUsesLisp2021-07-221-2/+6
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-221-1/+1
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* glsl: Add missing ; in EmitSetSampleMaskMorph2021-07-221-1/+1
| | | | Fixes shader compilation in Okami HD
* glsl: Fix cbuf component indexing bug falbackameerj2021-07-221-7/+6
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* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-221-0/+5
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* glsl: Address rest of feedbackameerj2021-07-221-1/+1
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* glsl: Cleanup/Address feedbackameerj2021-07-221-13/+5
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* glsl: Add Shader_GLSL loggingameerj2021-07-221-10/+13
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* glsl: Implement legacy varyingsameerj2021-07-221-3/+28
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* glsl: Fix Cbuf getters for F32 typeameerj2021-07-221-12/+15
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* glsl: Add immediate index oob checking for Cbuf gettersameerj2021-07-221-0/+16
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* glsl: Refactor GetCbuf functions to reduce code duplicationameerj2021-07-221-104/+66
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* glsl: Address Rodrigo's feedbackameerj2021-07-221-12/+19
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* glsl: Implement SampleId and SetSampleMaskameerj2021-07-221-1/+29
| | | | plus some minor refactoring of implementations
* glsl: Implement more attribute getters and settersameerj2021-07-221-12/+56
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* glsl: Implement indexed attribute loadsameerj2021-07-221-19/+19
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* glsl: Remove output generic indexing for geometry stageameerj2021-07-221-5/+3
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* glsl: Implement image atomics and set layerameerj2021-07-221-1/+11
| | | | along with some more cleanup/oversight fixes
* glsl: Add cbuf access workaround for devices with component indexing bugameerj2021-07-221-51/+110
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* glsl: Fix <32-bit SSBO writesameerj2021-07-221-1/+1
| | | | and more cleanup
* glsl: Cleanup and address feedbackameerj2021-07-221-17/+13
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* glsl: Implement Load/WriteGlobalameerj2021-07-221-30/+27
| | | | along with some other misc changes and fixes
* glsl: skip gl_ViewportIndex write if device does not support itameerj2021-07-221-0/+5
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* glsl: Implement transform feedbackameerj2021-07-221-4/+11
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* emit_glsl_context_get_set: Remove unused functionlat9nq2021-07-221-4/+0
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* glsl: Implement tessellation shadersameerj2021-07-221-4/+65
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* glsl: Implement geometry shadersameerj2021-07-221-2/+13
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* glsl: Use NotImplemented macro with function name outputameerj2021-07-221-0/+1
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* glsl: Implement gl_ViewportIndexameerj2021-07-221-0/+3
| | | | SSBU now working
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderameerj2021-07-221-10/+10
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