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* [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a ↵lizzie2025-11-031-0/+5
| | | | | | | | | | | | | | | | | 64-bit packed CBUF variant (#2918) - Using I2F cbuf variant (packed 32x2 aka. U64) - Code will call IAbs() if some conditions are met (signed + abs bit) - Uh oh we don't have a variant for 64 bits! - Fuck now we just made BAD ir code :( Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
| | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-1/+1
| | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-2/+0
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* emit_glsl_integer: Use negation work aroundameerj2021-12-291-2/+2
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* shader_recompiler: Adjust emit_context includesameerj2021-12-051-1/+1
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* shader: Add integer division opcodesReinUsesLisp2021-11-161-0/+8
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* opengl: Implement LOP.CCameerj2021-07-221-3/+11
| | | | Used by MH:Rise
* glsl: Better IAdd Overflow CC fixameerj2021-07-221-10/+12
| | | | This ensures the original operand values are not overwritten when being used in the overflow detection.
* shader: Remove IAbs64ReinUsesLisp2021-07-221-4/+0
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* glsl: Fix IADD CCameerj2021-07-221-4/+6
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* glsl: Cleanup/Address feedbackameerj2021-07-221-0/+1
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* glsl: Remove Signed Integer variablesameerj2021-07-221-1/+1
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* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj2021-07-221-4/+2
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* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-221-5/+5
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* glsl: minor cleanupameerj2021-07-221-9/+10
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* shader_recompiler: GCC fixeslat9nq2021-07-221-0/+1
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* glsl: Better Storage access and wip warpsameerj2021-07-221-2/+2
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* glsl: Fix integer conversions, implement clamp CCameerj2021-07-221-6/+15
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* glsl: Implement IADD CCameerj2021-07-221-2/+15
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* glsl: WIP var forward declarationameerj2021-07-221-4/+4
| | | | to fix Loop control flow.
* glsl: Fix bindings, add some CC opsameerj2021-07-221-2/+27
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* glsl: remove unused headersameerj2021-07-221-2/+0
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* glsl: Add a more robust fp formatterameerj2021-07-221-2/+2
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* glsl: Implement more Integer opsameerj2021-07-221-109/+65
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* glsl: Implement BF*ameerj2021-07-221-5/+5
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* glsl: Implement a few Integer instructionsameerj2021-07-221-26/+25
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* glsl: Use std::string_view for Emit function args.ameerj2021-07-221-51/+63
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* glsl: Pass IR::Inst& to Emit functionsameerj2021-07-221-44/+44
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* glsl: INeg and IAdd negate testsameerj2021-07-221-57/+68
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* glsl: Reusable typed variables. IADD32ameerj2021-07-221-0/+221
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* glsl: Initial backendameerj2021-07-221-0/+0