| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a ↵ | lizzie | 2025-11-03 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | | 64-bit packed CBUF variant (#2918) - Using I2F cbuf variant (packed 32x2 aka. U64) - Code will call IAbs() if some conditions are met (signed + abs bit) - Uh oh we don't have a variant for 64 bits! - Fuck now we just made BAD ir code :( Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> | ||||
| * | [meta] fix license headers (#2547) | lizzie | 2025-09-21 | 1 | -0/+3 |
| | | | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> | ||||
| * | [cmake] enable clang-cl and WoA builds (#348) | lizzie | 2025-09-09 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev> | ||||
| * | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | shader_recompiler: Reduce unused includes | ameerj | 2022-03-20 | 1 | -2/+0 |
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| * | emit_glsl_integer: Use negation work around | ameerj | 2021-12-29 | 1 | -2/+2 |
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| * | shader_recompiler: Adjust emit_context includes | ameerj | 2021-12-05 | 1 | -1/+1 |
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| * | shader: Add integer division opcodes | ReinUsesLisp | 2021-11-16 | 1 | -0/+8 |
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| * | opengl: Implement LOP.CC | ameerj | 2021-07-22 | 1 | -3/+11 |
| | | | | | Used by MH:Rise | ||||
| * | glsl: Better IAdd Overflow CC fix | ameerj | 2021-07-22 | 1 | -10/+12 |
| | | | | | This ensures the original operand values are not overwritten when being used in the overflow detection. | ||||
| * | shader: Remove IAbs64 | ReinUsesLisp | 2021-07-22 | 1 | -4/+0 |
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| * | glsl: Fix IADD CC | ameerj | 2021-07-22 | 1 | -4/+6 |
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| * | glsl: Cleanup/Address feedback | ameerj | 2021-07-22 | 1 | -0/+1 |
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| * | glsl: Remove Signed Integer variables | ameerj | 2021-07-22 | 1 | -1/+1 |
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| * | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj | 2021-07-22 | 1 | -4/+2 |
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| * | glsl: Rework variable allocator to allow for variable reuse | ameerj | 2021-07-22 | 1 | -5/+5 |
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| * | glsl: minor cleanup | ameerj | 2021-07-22 | 1 | -9/+10 |
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| * | shader_recompiler: GCC fixes | lat9nq | 2021-07-22 | 1 | -0/+1 |
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| * | glsl: Better Storage access and wip warps | ameerj | 2021-07-22 | 1 | -2/+2 |
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| * | glsl: Fix integer conversions, implement clamp CC | ameerj | 2021-07-22 | 1 | -6/+15 |
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| * | glsl: Implement IADD CC | ameerj | 2021-07-22 | 1 | -2/+15 |
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| * | glsl: WIP var forward declaration | ameerj | 2021-07-22 | 1 | -4/+4 |
| | | | | | to fix Loop control flow. | ||||
| * | glsl: Fix bindings, add some CC ops | ameerj | 2021-07-22 | 1 | -2/+27 |
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| * | glsl: remove unused headers | ameerj | 2021-07-22 | 1 | -2/+0 |
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| * | glsl: Add a more robust fp formatter | ameerj | 2021-07-22 | 1 | -2/+2 |
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| * | glsl: Implement more Integer ops | ameerj | 2021-07-22 | 1 | -109/+65 |
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| * | glsl: Implement BF* | ameerj | 2021-07-22 | 1 | -5/+5 |
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| * | glsl: Implement a few Integer instructions | ameerj | 2021-07-22 | 1 | -26/+25 |
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| * | glsl: Use std::string_view for Emit function args. | ameerj | 2021-07-22 | 1 | -51/+63 |
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| * | glsl: Pass IR::Inst& to Emit functions | ameerj | 2021-07-22 | 1 | -44/+44 |
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| * | glsl: INeg and IAdd negate tests | ameerj | 2021-07-22 | 1 | -57/+68 |
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| * | glsl: Reusable typed variables. IADD32 | ameerj | 2021-07-22 | 1 | -0/+221 |
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| * | glsl: Initial backend | ameerj | 2021-07-22 | 1 | -0/+0 |
