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path: root/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
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* AMD only, green/blue patches near glowing objects.arisqz4 days1-2/+20
| | | | | | shader db53d1b677b08648 exits early (@!P0 EXIT) without writing its colour; NVIDIA gives 0, AMD’s OpUndef gives garbage. Assisted-by: Claude Opus 5.5 (diagnosis and code)
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesameerj2022-03-201-1/+0
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* emit_spirv: Reduce emit_spirv.h include overheadameerj2021-12-051-0/+1
| | | | emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-221-0/+1
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-221-5/+5
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* spirv: Initial bindings supportReinUsesLisp2021-07-221-2/+2
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* shader: Support SSA loops on IRReinUsesLisp2021-07-221-5/+5
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-221-6/+6
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-221-0/+29