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* [common] replace Common::BitCast with libc++ provided one (#2774)lizzie2025-10-221-3/+3
| | | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [shader_recompiler] Rewrite ISBERD (#2541)SDK Chan2025-09-221-36/+0
| | | | | | | | | | I tried to simplify ISBERD a little bit, and remove unneeded data shifting, and unneeded complexity through helper functions I previously added. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2541 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: SDK Chan <sdkchan@eden-emu.dev> Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
* [shader_recompiler] ISBERD minor cleanups (#211)SDK Chan2025-08-151-0/+39
| | | | | | | | | Clean up some ISBERD related implementations. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/211 Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Co-authored-by: SDK Chan <sdkchan@eden-emu.dev> Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader: Add support for "negative" and unaligned offsetsReinUsesLisp2021-07-221-2/+2
| | | | | | | | | "Negative" offsets don't exist. They are shown as such due to a bug in nvdisasm. Unaligned offsets have been proved to read the aligned offset. For example, when reading an U32, if the offset is 6, the offset read will be 4.
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-221-4/+4
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Implement FSWZADDameerj2021-07-221-0/+4
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* shader: Fix F2IFernandoS272021-07-221-0/+17
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* shader: Implement DMUL and DFMAameerj2021-07-221-0/+8
| | | | Also add a missing const on DADD
* shader: Add FP64 register load/store helpersameerj2021-07-221-7/+20
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* shader: Implement I2FReinUsesLisp2021-07-221-0/+21
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* shader: Implement DADDameerj2021-07-221-2/+50
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* shader: Partial implementation of LDCReinUsesLisp2021-07-221-4/+12
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-221-2/+10
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-221-6/+9
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-221-3/+14
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-221-0/+8
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* shader: Make typed IRReinUsesLisp2021-07-221-0/+20
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* shader: Initial instruction supportReinUsesLisp2021-07-221-1/+25
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* shader: Initial recompiler workReinUsesLisp2021-07-221-0/+79