| Commit message (Collapse) | Author | Age | Files | Lines |
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Recv reports a signed int count and payload.size() is size_t, which trips
-Werror=sign-compare and stops the tests target from building.
Assisted-by: DeepSeek V4.1 Flash (diagnosis and patch)
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Assisted-by: Claude Opus 5.5 (investigation and implementation)
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HandleProxyPacket now receives data that bsd has already decompressed.
Assisted-by: Claude Opus 5.5 (investigation and implementation)
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Add unit tests for the room LAN fixes in this branch. The socket tests
check datagram truncation, TCP remainders and peeks, timeouts, wakeups on
close and on a new packet, and stream behavior with the default protocol.
The LDN tests check that a join waits for the host's reply, rejects bad or
duplicate joins, ignores late replies and uses fresh identities.
Assisted-by: Sol (LDN join tests)
Assisted-by: Claude Opus 5.5 (room socket tests)
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tests when building on Windows: compare FindBestUpdatePackage with a size_t
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FindBestUpdatePackage returns std::optional<std::size_t>, and comparing
it with an int makes MSVC emit C4388 inside <optional>, which WERROR
turns into an error, so the tests target does not build on Windows.
Part of #326.
Assisted-by: Claude Opus 5.5 (diagnosis, fix and commit message draft)
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MKW performance improvements
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Linux missed base version metadata for Base/RomFS while Windows included it. Use a case-insensitive fallback for the loose directory and check the version and resulting archive checksum.
Assisted by Codex.
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Apply batch updates in the rasterizer mock, check cached writes do not untrack twice, and reset callback state between timer cases.
Assisted-by: Codex (implementation, review and automated validation)
(cherry picked from commit 225ad4e5d1da4ec9883b17aea7273b6c8f76fe17)
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Adapted bitmap scans from sylvieistaken/selevet-eglantine performance build 4. Keep the wide-priority fallback and fix the first live slot after empty bitmap words. Include randomized lifecycle and ordering checks.
Assisted by Codex.
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31b901b93b checked the TOC with unchecked arithmetic on counts and
offsets read from the file. The record-table size (u64 count times
record size) and u32 first_child + child_count can wrap, so the bounds
checks pass and later reads go out of bounds; the same holds for the
TOC range, name ranges, file extents and the meta range. A directory
that lists its own ancestor as a child also made BuildDirTree recurse
until the stack overflowed.
Bound the counts by the TOC size before multiplying, compare ranges by
subtraction, and widen the child range to u64. Walk the directory graph
once after parsing with an explicit stack and reject cycles and nesting
deeper than 128, so BuildDirTree can no longer recurse without bound.
The file is rejected with ErrorNUPBadFormat.
Assisted-by: Claude Sonnet 5.5 (implementation and commit message)
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31b901b93b only cached a zstd member while it fit the 512 MiB cache.
Anything larger was never cached, so every Read() allocated the full
uncompressed size and decompressed the whole extent again, which makes a
multi-GB RomFS read in small chunks unusably slow. Members between 256
and 512 MiB evicted each other on alternate reads, and Insert copied the
vector so memory briefly doubled. Two threads decompressing the same
member also left a duplicate LRU entry and a wrong byte count.
The writer emits one zstd frame per member, so there are no frame
boundaries to seek by. Members larger than half the cache are now
streamed once into a temporary file under the cache directory and read
from there, using bounded memory. The file is removed when the
container is released. Smaller members stay in the LRU, which now moves
the vector in and ignores a duplicate insert.
Assisted-by: Claude Sonnet 5.5 (implementation and commit message)
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Donkey Kong Bananza names its resource size table without a version, so
no version was found for a loose dump. Its GameData/GameDataList.Product
.320.* files carry it (3.2.0), so read them as well and use the newest
tag from either source.
Assisted-by: Claude Sonnet 5.5 (wrote the GameDataList version lookup and its test)
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PackOptions::metadata overrides the title name, icon and display version
found in the dump. A version override is written to the base and to the
newest update, since the NUP loader reads the version from the newest
update first. ProbeMetadata reads what a dump would be packed with, the
version coming from the newest update that reports one, else the base.
Assisted-by: Claude Sonnet 5.5 (wrote the metadata overrides, ProbeMetadata and their test)
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--pack-nup (#271)
* file_sys: add a NUP packer for loose dumps
Packs a loose dump (exefs/romfs, base/, updates/<version>/ and
dlc/<titleid>/<n>/) into a NUP v1 container with the aligned record
layout. Every package is kept, files are deduplicated by SHA-256 and
compressed with zstd unless that does not shrink them, and files over
256 MiB are stored raw.
Output is byte-identical on every platform: compression is
single-threaded with every frame parameter set explicitly, and zstd is
always bundled so all builds use the same version.
A low-storage mode deletes each source file once its extent is synced
and journaled, and an interrupted run resumes from the journal.
Assisted-by: Claude Opus 5.5 (wrote the packer, its EdenPack-free dump detection, the aligned record layout and the deterministic zstd setup; ran the Raiders and Donkey Kong Bananza packs and boot checks)
* tests: cover the NUP packer
Round-trips a dump through NupContainer, checks standalone updates, a
bare exefs/romfs dump, low-storage resume and overwrite rejection, and
pins the hash of a packed dump so changes to the output are deliberate.
Assisted-by: Claude Opus 5.5 (wrote the tests, including the pinned output hash)
* qt: add Convert to NUP to the game list
Shown for loose dumps. Asks for confirmation with the estimated space,
offers low-storage mode, runs in the background with progress and
cancel, and resumes an interrupted low-storage conversion.
Assisted-by: Claude Opus 5.5 (wrote the Convert to NUP action and its progress and resume handling)
* cli: add --pack-nup <dump> [out.nup]
Assisted-by: Claude Opus 5.5 (wrote the --pack-nup option)
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This reverts commit 535b676970. The Switch 2 support comes from the nx2
work instead, merged next.
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Bring the NS2 patch and local follow-up fixes onto Eglantine master.
Includes native graphics services, instruction translation, syncpoint
cancellation acknowledgement, texture handling and diagnostics.
Experimental checkpoint; not ready to merge. The original Eden build
passed, but this rebased branch has not been built or tested.
Assisted-by: OpenAI Codex (implementation, debugging, tests and PR preparation)
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Follow-up to 2b87305d319f0bd04da36fb96314934f37b12637
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types
Contains various filesystem types used by the Common::FS library
* common: fs: fs_util: Add std::string to std::u8string conversion utility
* common: fs: path_util: Add utlity functions for paths
Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library
* common: fs: file: Rewrite the IOFile implementation
* common: fs: Reimplement Common::FS library using std::filesystem
* common: fs: fs_paths: Add fs_paths to replace common_paths
* common: fs: path_util: Add the rest of the path functions
* common: Remove the previous Common::FS implementation
* general: Remove unused fs includes
* string_util: Remove unused function and include
* nvidia_flags: Migrate to the new Common::FS library
* settings: Migrate to the new Common::FS library
* logging: backend: Migrate to the new Common::FS library
* core: Migrate to the new Common::FS library
* perf_stats: Migrate to the new Common::FS library
* reporter: Migrate to the new Common::FS library
* telemetry_session: Migrate to the new Common::FS library
* key_manager: Migrate to the new Common::FS library
* bis_factory: Migrate to the new Common::FS library
* registered_cache: Migrate to the new Common::FS library
* xts_archive: Migrate to the new Common::FS library
* service: acc: Migrate to the new Common::FS library
* applets/profile: Migrate to the new Common::FS library
* applets/web: Migrate to the new Common::FS library
* service: filesystem: Migrate to the new Common::FS library
* loader: Migrate to the new Common::FS library
* gl_shader_disk_cache: Migrate to the new Common::FS library
* nsight_aftermath_tracker: Migrate to the new Common::FS library
* vulkan_library: Migrate to the new Common::FS library
* configure_debug: Migrate to the new Common::FS library
* game_list_worker: Migrate to the new Common::FS library
* config: Migrate to the new Common::FS library
* configure_filesystem: Migrate to the new Common::FS library
* configure_per_game_addons: Migrate to the new Common::FS library
* configure_profile_manager: Migrate to the new Common::FS library
* configure_ui: Migrate to the new Common::FS library
* input_profiles: Migrate to the new Common::FS library
* yuzu_cmd: config: Migrate to the new Common::FS library
* yuzu_cmd: Migrate to the new Common::FS library
* vfs_real: Migrate to the new Common::FS library
* vfs: Migrate to the new Common::FS library
* vfs_libzip: Migrate to the new Common::FS library
* service: bcat: Migrate to the new Common::FS library
* yuzu: main: Migrate to the new Common::FS library
* vfs_real: Delete the contents of an existing file in CreateFile
Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.
* input_profiles: Don't iterate the input profile dir if it does not exist
Silences an error produced in the log if the directory does not exist.
* game_list_worker: Skip parsing file if the returned VfsFile is nullptr
Prevents crashes in GetLoader when the virtual file is nullptr
* common: fs: Validate paths for path length
* service: filesystem: Open the mod load directory as read only
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`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
Errno; the same switch statement is copied and pasted in multiple
places in the code
Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
more I added), and
- using OS functions to convert the error to a string when logging, so
it'll describe the error even if it's not one of the ones in the
switch statement.
- To handle this, refactor the logic in `GetLastErrorMsg` to expose a
new function `NativeErrorToString` which takes the error number
explicitly as an argument. And improve the Windows version a bit.
Also, add a test which exercises two random error paths.
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I made a review comment about this in the PR that this was introduced
in (#3955, commit 4df46e052579925c27e178ef61eadfb5adbffac2), but it
seems to have been missed.
We shouldn't be using this pragma here because it's MSVC specific. This
causes warnings on other compilers.
The test it's surrounding is *extremely* dubious, but for the sake of
silencing warnings on other compilers, we can mark "placebo" as volatile
and be on with it.
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Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
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Enforces our desired time units directly with a concrete type.
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This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and
Suspended State, Recreates the bootmanager, Initializes Multicore
system.
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CMakeLists: Enable -Wmissing-declarations on Linux builds
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Migrates all of the direct mapping facilities over to the new memory
class. In the process, this also obsoletes the need for memory_setup.h,
so we can remove it entirely from the project.
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* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
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