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path: root/src/video_core/command_processor.cpp
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* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-0/+2
* VideoCore: Use union to index into Regs structYuri Kunde Schlesner2017-02-081-4/+8
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Split geometry pipeline regs from Regs structYuri Kunde Schlesner2017-02-041-25/+26
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-12/+12
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-041-2/+3
* VideoCore: Split shader output writing from semantic loadingYuri Kunde Schlesner2017-01-291-6/+8
* VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner2017-01-291-2/+2
* VideoCore: Use correct register for immediate mode attribute countYuri Kunde Schlesner2017-01-291-6/+7
* VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner2017-01-291-6/+5
* VideoCore: Change misleading register namesYuri Kunde Schlesner2017-01-291-2/+3
* VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner2017-01-251-4/+4
* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner2017-01-251-4/+4
* Shader: Remove OutputRegisters structYuri Kunde Schlesner2017-01-251-3/+4
* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-251-5/+8
* VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2017-01-251-2/+2
* VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner2017-01-251-2/+4
* Merge pull request #2319 from yuriks/profile-scopesbunnei2016-12-211-0/+3
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| * VideoCore: Make profiling scope more representativeYuri Kunde Schlesner2016-12-141-0/+3
* | Merge pull request #2318 from yuriks/trace-optbunnei2016-12-181-1/+4
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| * | VideoCore: Inline IsPicaTracingYuri Kunde Schlesner2016-12-141-1/+4
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* / VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner2016-12-161-2/+2
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* VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner2016-12-141-3/+1
* Add all services to the Service namespaceLioncash2016-12-111-1/+1
* GPU: Remove the broken frame_skip option.Emmanuel Gil Peyrot2016-11-271-4/+0
* Cache Vertices instead of Output registers (#2165)jphalimi2016-11-231-6/+7
* Fix format error from #2195wwylele2016-11-221-1/+1
* GPU/CiTrace: Avoid calling GetTextures() when not necessary.Subv2016-11-191-6/+5
* Fix typosRicardo de Almeida Gonzaga2016-10-201-1/+1
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-4/+1
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-181-1/+2
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-321/+328
* Pica: Add fog stateJannik Vogel2016-06-071-0/+14
* Merge pull request #1812 from JayFoxRox/refactor-shaderbunnei2016-05-311-8/+13
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| * Retrieve shader result from new OutputRegisters-typeJannik Vogel2016-05-161-8/+13
* | Merge pull request #1733 from lioncash/vert_loaderbunnei2016-05-231-2/+1
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| * vertex_loader: Add constructors to facilitate immediate and two-step initiali...Lioncash2016-05-081-2/+1
* | Move default_attributes into Pica stateJannik Vogel2016-05-121-1/+1
* | Turn ShaderSetup into structJannik Vogel2016-05-111-4/+4
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* Pica: Rename VertexLoaded breakpoint to VertexShaderInvocationJannik Vogel2016-05-041-6/+4
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-8/+14
* Merge pull request #1730 from hrydgard/vertex-loaderbunnei2016-04-291-120/+9
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| * Move and rename the MemoryAccesses class to MemoryAccessTracker.Henrik Rydgard2016-04-291-1/+1
| * Don't keep base_address in the loader, it doesn't belong there (with it, the ...Henrik Rydgard2016-04-281-3/+4
| * Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard2016-04-281-124/+10
| * Remove late accesses to attribute_configHenrik Rydgard2016-04-281-5/+7
* | Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner2016-04-291-4/+0
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* shader: Remove unused 'state' argument from 'Setup' function.bunnei2016-04-131-2/+2
* Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)Jannik Vogel2016-04-101-19/+0