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path: root/src/video_core/debug_utils
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* debug_utils: Remove unused includesLioncash2018-08-242-23/+0
* debug_utils: Make BreakpointObserver class' constructor explicitLioncash2018-08-241-1/+1
* debug_utils: Initialize active_breakpoint member of DebugContextLioncash2018-08-241-2/+2
* Fix crash at exitmailwl2018-06-251-2/+4
* GPU: Make the debug_context variable a member of the frontend instead of a gl...Subv2018-03-242-4/+0
* Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv2018-03-242-0/+231
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-122-828/+0
* Doxygen: Amend minor issues (#2593)Mat M2017-02-261-1/+1
* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-092-2/+6
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-042-2/+2
* VideoCore: Split shader regs from Regs structYuri Kunde Schlesner2017-02-042-2/+2
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-042-19/+24
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-042-3/+3
* VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner2017-02-042-278/+3
* VideoCore: Inline IsPicaTracingYuri Kunde Schlesner2016-12-142-15/+11
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-212-4/+0
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-182-21/+22
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-182-224/+237
* Remove superfluous std::move in return std::move(local_var)scurest2016-06-251-1/+1
* Refactor Tev stage dumperJannik Vogel2016-05-212-115/+114
* Extend Tev stage dumperJannik Vogel2016-05-211-14/+38
* fixup simple type conversions where possibleAlexander Laties2016-05-071-4/+5
* Pica: Rename VertexLoaded breakpoint to VertexShaderInvocationJannik Vogel2016-05-041-1/+1
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-302-7/+23
* Merge pull request #1730 from hrydgard/vertex-loaderbunnei2016-04-291-0/+30
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| * Move and rename the MemoryAccesses class to MemoryAccessTracker.Henrik Rydgard2016-04-291-0/+30
* | Replace std::map with std::array for graphics event breakpoints, and allow th...Henrik Rydgard2016-04-242-7/+14
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* HWRasterizer: Texture forwardingtfarley2016-04-211-2/+2
* debug_utils: use std::make_unique for initializing PicaTraceLioncash2016-04-141-1/+1
* file_util: Don't expose IOFile internals through the APILioncash2016-04-131-1/+16
* Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)Jannik Vogel2016-04-102-50/+0
* video_core: Don't cast away constLioncash2016-03-171-12/+12
* renderer_base: Don't directly expose the rasterizer unique_ptrLioncash2016-03-081-1/+1
* Add immediate mode vertex submissionDwayne Slater2016-03-022-2/+4
* BitField: Make trivially copyable and remove assignment operatorMerryMage2016-02-121-4/+4
* VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-071-4/+2
* VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner2015-12-061-1/+1
* CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.Emmanuel Gil Peyrot2015-10-091-3/+3
* general: Silence some warnings when using clangLioncash2015-09-161-3/+3
* video_core: Reorganize headersLioncash2015-09-111-2/+1
* video_core: Remove unused variablesLioncash2015-09-101-2/+0
* HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is...Subv2015-08-231-2/+6
* Merge pull request #1034 from yuriks/rg8-texturesbunnei2015-08-161-0/+6
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| * videocore: Added RG8 texture supportPatrick Martin2015-08-161-0/+6
* | Fix Linux GCC 4.9 build (complaining about undeclared memset)LittleWhite2015-08-161-1/+2
* | Merge pull request #997 from Lectem/cmdlist_full_debugTony Wasserka2015-08-162-17/+12
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| * | citra-qt/debug_utils: Use lock_guard everywhereLectem2015-07-261-6/+5
| * | citra-qt/command list: Add mask columnLectem2015-07-262-11/+7
* | | Introduce a shader tracer to allow inspection of input/output values for each...Tony Wasserka2015-08-162-3/+3
* | | Pica/DebugUtils: Include uniform information into shader dumps.Tony Wasserka2015-08-162-11/+51