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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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video_core
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engines
Commit message (
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Author
Age
Files
Lines
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gl_rasterizer: Minor cleanup
Frederic L
2018-11-13
1
-4
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+2
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Try to fix problems with stencil test in some games, relax translation to ope...
Rodolfo Bogado
2018-11-11
2
-0
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+21
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Merge pull request #1654 from degasus/dirty_flags
bunnei
2018-11-11
2
-0
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+14
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gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
2018-11-06
2
-0
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+14
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Add support to color mask to avoid issues in blending caused by wrong values ...
Rodolfo Bogado
2018-11-05
1
-3
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+20
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Implement multi-target viewports and blending
Rodolfo Bogado
2018-11-04
2
-2
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+28
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Merge pull request #1527 from FernandoS27/assert-flow
bunnei
2018-11-01
1
-0
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+1
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Assert Control Flow Instructions using Control Codes
FernandoS27
2018-10-28
1
-1
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+2
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maxwell_3d: Restructure macro upload to use a single macro code memory.
bunnei
2018-10-31
2
-12
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+39
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Merge pull request #1528 from FernandoS27/assert-control-codes
bunnei
2018-10-31
1
-1
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+5
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Assert Control Codes Generation
FernandoS27
2018-10-30
1
-1
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+5
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global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-30
2
-9
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+9
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Implement sRGB Support, including workarounds for nvidia driver issues and QT...
Rodolfo Bogado
2018-10-28
1
-1
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+6
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gl_rasterizer: Implement primitive restart.
bunnei
2018-10-26
1
-1
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+9
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Merge pull request #1533 from FernandoS27/lmem
bunnei
2018-10-26
2
-0
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+36
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Implemented LD_L and ST_L
FernandoS27
2018-10-24
2
-0
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+36
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maxwell_3d: Add code for initializing register defaults.
bunnei
2018-10-25
2
-1
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+21
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Merge pull request #1554 from FernandoS27/pointsize
bunnei
2018-10-24
1
-0
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+1
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Implement PointSize
FernandoS27
2018-10-23
1
-0
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+1
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maxwell_3d: Remove unused variable within ProcessQueryGet()
Lioncash
2018-10-23
1
-1
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+0
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Merge pull request #1519 from ReinUsesLisp/vsetp
bunnei
2018-10-23
1
-3
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+15
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gl_shader_decompiler: Implement VSETP
ReinUsesLisp
2018-10-23
1
-0
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+2
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gl_shader_decompiler: Abstract VMAD into a video subset
ReinUsesLisp
2018-10-23
1
-3
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+13
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Merge pull request #1539 from lioncash/dma
bunnei
2018-10-23
3
-19
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+10
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engines/maxwell_*: Use nested namespace specifiers where applicable
Lioncash
2018-10-20
3
-12
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+6
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maxwell_dma: Make variables const where applicable within HandleCopy()
Lioncash
2018-10-20
1
-3
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+3
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maxwell_dma: Make FlushAndInvalidate's size parameter a u64
Lioncash
2018-10-20
1
-1
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+1
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maxwell_dma: Remove unused variables in HandleCopy()
Lioncash
2018-10-20
1
-3
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+0
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Merge pull request #1470 from FernandoS27/alpha_testing
bunnei
2018-10-23
1
-1
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+3
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Implemented Alpha Testing
FernandoS27
2018-10-22
1
-1
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+3
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Merge pull request #1512 from ReinUsesLisp/brk
bunnei
2018-10-23
1
-3
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+7
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gl_shader_decompiler: Implement PBK and BRK
ReinUsesLisp
2018-10-17
1
-3
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+7
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Added Saturation to FMUL32I
FernandoS27
2018-10-22
1
-0
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+4
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Fixed FSETP and FSET
FernandoS27
2018-10-22
1
-2
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+0
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Merge pull request #1501 from ReinUsesLisp/half-float
bunnei
2018-10-19
1
-0
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+145
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gl_shader_decompiler: Implement HSET2_R
ReinUsesLisp
2018-10-15
1
-0
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+18
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gl_shader_decompiler: Implement HSETP2_R
ReinUsesLisp
2018-10-15
1
-0
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+20
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gl_shader_decompiler: Implement HFMA2 instructions
ReinUsesLisp
2018-10-15
1
-0
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+32
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gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2018-10-15
1
-0
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+30
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gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
ReinUsesLisp
2018-10-15
1
-0
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+25
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gl_shader_decompiler: Setup base for half float unpacking and setting
ReinUsesLisp
2018-10-15
1
-0
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+20
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GPU: Improved implementation of maxwell DMA (Subv).
bunnei
2018-10-18
2
-16
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+65
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GPU: Invalidate destination address of kepler_memory writes.
bunnei
2018-10-18
2
-2
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+16
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fermi_2d: Add support for more accurate surface copies.
bunnei
2018-10-18
1
-3
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+6
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Implement 3D Textures
FernandoS27
2018-10-17
1
-1
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+4
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shader_bytecode: Add Control Code enum 0xf
ReinUsesLisp
2018-10-15
1
-1
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+1
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Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
3
-10
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+18
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gl_shader_decompiler: Implement VMAD
ReinUsesLisp
2018-10-11
1
-0
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+36
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Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
bunnei
2018-10-10
2
-4
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+34
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Add memory Layout to Render Targets and Depth Buffers
FernandoS27
2018-10-09
1
-2
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+14
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