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path: root/src/video_core/gpu.cpp
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* GPU-SMMU: Estimate game leak and preallocate device region.Fernando Sahmkow2024-01-181-2/+0
* GPU SMMU: Expand to 34 bitsFernando Sahmkow2024-01-181-0/+1
* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-181-13/+15
* NVDRV: Implement sessions and initial implementation of SMMUFernando Sahmkow2024-01-181-1/+1
* Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow2023-09-231-1/+3
* Memory Tracking: Optimize tracking to only use atomic writes when contested w...Fernando Sahmkow2023-06-281-1/+9
* MemoryTracking: Initial setup of atomic writes.Fernando Sahmkow2023-06-281-1/+3
* (wall, native)_clock: Add GetGPUTickMorph2023-06-071-8/+3
* core_timing: Use CNTPCT as the guest CPU tickMorph2023-06-071-7/+7
* core: frontend: Refactor GraphicsContext to its own module.bunnei2023-06-031-0/+1
* GPU: Add Reactive flushingFernando Sahmkow2023-05-071-0/+19
* core_timing: Use higher precision sleeps on WindowsMorph2023-03-051-1/+1
* Remove OnCommandListEndCommandBehunin2023-02-071-1/+1
* renderer_opengl: refactor context acquireLiam2022-12-131-2/+3
* General: address feedbackFernando Sahmkow2022-10-061-1/+1
* VideoCore: Refactor fencing system.Fernando Sahmkow2022-10-061-10/+7
* NVDRV: Further refactors and eliminate old code.Fernando Sahmkow2022-10-061-48/+0
* NVDRV: Refactor Host1xFernando Sahmkow2022-10-061-25/+2
* VideoCore: Refactor syncing.Fernando Sahmkow2022-10-061-95/+102
* Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow2022-10-061-0/+8
* NVHOST_CTRl: Implement missing method and fix some stuffs.Fernando Sahmkow2022-10-061-0/+5
* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-387/+81
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Replace lock_guard with scoped_lockMerry2022-04-071-3/+3
* Rasterizer: Refactor inlineToMemory.Fernando Sahmkow2022-02-011-4/+2
* GPU: Improve syncing.Fernando Sahmkow2022-01-291-3/+10
* Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow2022-01-291-0/+1
* Merge pull request #7636 from vonchenplus/buffer_queue_querybunnei2022-01-041-1/+0
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| * Remove invalid header includeFeng Chen2021-12-281-1/+0
* | gpu: Add shut down method to synchronize threads before destructionameerj2022-01-031-0/+10
* | Revert "Merge pull request #7668 from ameerj/fence-stop-token"ameerj2022-01-031-6/+13
* | gpu: Use std::stop_token in WaitFence for VSync threadameerj2022-01-031-13/+6
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* Address feedbackFeng Chen2021-12-051-4/+5
* Support multiple videos playingFeng Chen2021-12-021-30/+13
* nvhost_ctrl: Refactor usage of gpu.LockSync()ameerj2021-10-031-8/+1
* gpu: Migrate implementation to the cpp fileameerj2021-10-031-420/+800
* gpu: Use std::jthread for async gpu threadameerj2021-09-151-8/+0
* accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow2021-07-111-0/+1
* Fence Manager: Add fences on Reference Count.Fernando Sahmkow2021-07-091-1/+3
* video_core: gpu: WaitFence: Do not block threads during shutdown.bunnei2021-05-291-1/+11
* perf_stats: Rework FPS counter to be more accurateameerj2021-05-151-0/+5
* nvhost_vic: Fix device closureameerj2021-04-241-3/+1
* Merge pull request #6125 from ogniK5377/nvdec-close-devbunnei2021-04-161-5/+7
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| * Address issuesChloe Marcec2021-04-161-3/+2
| * nvdrv: Cleanup CDMA Processor on device closureChloe Marcec2021-03-301-5/+8
* | common: Move settings to common from core.bunnei2021-04-141-1/+1
* | video_core/gpu_thread: Implement a ShutDown method.Markus Wick2021-04-071-2/+2
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* gpu_thread: Remove Async NVDEC placeholdersameerj2021-02-281-1/+1
* rebase, fix name shadowing, more constameerj2021-02-131-2/+1
* nvdec cleanupameerj2021-02-131-2/+1