| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | 2020-03-09 | 1 | -127/+0 |
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| * | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 2020-03-09 | 1 | -3/+4 |
| | | | | | | Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. | ||||
| * | Shader_IR: Store Bound buffer on Shader Usage | Fernando Sahmkow | 2020-01-24 | 1 | -0/+17 |
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| * | video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys() | Lioncash | 2019-11-27 | 1 | -2/+3 |
| | | | | | Tidies it up a little bit visually. | ||||
| * | video_core/const_buffer_locker: Remove unused includes | Lioncash | 2019-11-27 | 1 | -2/+1 |
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| * | video_core/const_buffer_locker: Remove #pragma once from cpp file | Lioncash | 2019-11-27 | 1 | -2/+0 |
| | | | | | Silences a compiler warning. | ||||
| * | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 2019-11-22 | 1 | -0/+1 |
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| * | Shader_IR: Address Feedback. | Fernando Sahmkow | 2019-10-26 | 1 | -3/+5 |
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| * | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | 2019-10-25 | 1 | -12/+16 |
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| * | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | 2019-10-25 | 1 | -2/+2 |
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| * | const_buffer_locker: Minor style changes | ReinUsesLisp | 2019-10-25 | 1 | -99/+53 |
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| * | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | 2019-10-25 | 1 | -4/+4 |
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| * | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | 2019-10-25 | 1 | -1/+1 |
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| * | Shader_IR: allow lookup of texture samplers within the shader_ir for ↵ | Fernando Sahmkow | 2019-10-25 | 1 | -16/+94 |
| | | | | | instructions that don't provide it | ||||
| * | VideoCore: Unify const buffer accessing along engines and provide ↵ | Fernando Sahmkow | 2019-10-25 | 1 | -0/+72 |
| ConstBufferLocker class to shaders. | |||||
