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path: root/src/video_core/texture_cache/texture_cache.h
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* Texture Cache: Improve accuracy of sparse texture detection.Fernando Sahmkow2021-07-041-98/+212
* Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-041-17/+231
* TextureCache: Fix 1D to 2D overlapps.Fernando Sahmkow2021-07-031-3/+0
* buffer_cache/texture_cache: Make GC functions privateReinUsesLisp2021-06-261-3/+3
* common: Replace common_sizes into user-literalsWunkolo2021-06-241-6/+6
* Reaper: Set minimum cleaning limit on OGL.Fernando Sahmkow2021-06-221-1/+4
* Reaper: Guarantee correct deletion.Fernando Sahmkow2021-06-201-2/+3
* Reaper: Change memory restrictions on TC depending on host memory on VK.Fernando Sahmkow2021-06-171-15/+31
* Reaper: Address Feedback.Fernando Sahmkow2021-06-161-13/+25
* Reaper: Setup settings and final tuning.Fernando Sahmkow2021-06-161-25/+30
* Reaper: Tune it up to be an smart GC.Fernando Sahmkow2021-06-161-8/+76
* Initial Reaper SetupReinUsesLisp2021-06-161-11/+33
* texture_cache: Handle out of bound texture blitsameerj2021-05-071-8/+49
* texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj2021-03-041-6/+9
* vk_staging_buffer_pool: Add stream buffer for small uploadsReinUsesLisp2021-02-131-19/+19
* video_core: Reimplement the buffer cacheReinUsesLisp2021-02-131-18/+10
* texture_cache: Replace PAGE_SHIFT with PAGE_BITSMerryMage2021-01-071-6/+6
* gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp2021-01-041-5/+10
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-1123/+1274
* video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-071-3/+2
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-28/+23
* video_core: Rearrange pixel format namesReinUsesLisp2020-07-131-4/+4
* configuration: implement per-game configurations (#4098)lat9nq2020-07-091-1/+1
* texture_cache: Test format compatibility before copyingReinUsesLisp2020-06-261-5/+20
* texture_cache: Fix incorrect address used in a DeduceSurface() callLioncash2020-06-201-1/+1
* texture_cache: Port original code management for 2D vs 3D texturesReinUsesLisp2020-06-081-15/+34
* texture_cache: Simplify blit codeReinUsesLisp2020-06-081-9/+7
* texture_cache: Handle 3D texture blits with one layerReinUsesLisp2020-06-081-1/+6
* texture_cache: Implement rendering to 3D texturesReinUsesLisp2020-06-081-68/+51
* Merge pull request #4012 from ReinUsesLisp/mipmap-overlapsbunnei2020-06-031-28/+43
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| * texture_cache: More relaxed reconstructionReinUsesLisp2020-05-291-13/+9
| * texture_cache: Only copy textures that were modified from hostReinUsesLisp2020-05-291-2/+6
| * texture_cache: Reload textures when number of resources mismatchReinUsesLisp2020-05-291-0/+9
| * texture_cache: Handle overlaps with multiple subresourcesReinUsesLisp2020-05-291-27/+33
* | Merge pull request #3999 from ReinUsesLisp/opt-tex-cachebunnei2020-05-311-24/+29
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| * texture_cache: Use unordered_map::find instead of operator[] on hot codeReinUsesLisp2020-05-271-15/+19
| * texture_cache: Use small vector for surface vectorsReinUsesLisp2020-05-271-9/+10
* | texture_cache: Fix layered null surfacesReinUsesLisp2020-05-261-1/+3
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* Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei2020-05-021-2/+2
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| * shader_ir: Turn classes into data structuresReinUsesLisp2020-04-231-2/+2
* | texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp2020-04-261-25/+41
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* Address Feedback.Fernando Sahmkow2020-04-221-9/+6
* Address Feedback.Fernando Sahmkow2020-04-221-32/+18
* FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-0/+7
* Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow2020-04-221-1/+1
* ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-221-0/+15
* FenceManager: Implement should wait.Fernando Sahmkow2020-04-221-0/+11
* OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-221-1/+31
* TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow2020-04-221-2/+8
* GPU: Refactor synchronization on Async GPUFernando Sahmkow2020-04-221-2/+2