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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer2018-11-121-0/+4
* set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado2018-11-111-2/+11
* Fix ASTC Decompressor to support depth parameterFernandoS272018-11-012-16/+18
* Fix ASTC formatsFernandoS272018-11-012-7/+9
* Fixed mipmap block autosizing algorithmFernandoS272018-10-281-0/+6
* Implement sRGB Support, including workarounds for nvidia driver issues and QT...Rodolfo Bogado2018-10-281-0/+5
* Merge pull request #1524 from FernandoS27/layers-fixbunnei2018-10-251-3/+3
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| * Fixed Layered Textures Loading and CubemapsFernandoS272018-10-231-3/+3
* | decoders: Remove unused variable within SwizzledData()Lioncash2018-10-231-1/+0
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* decoders: Introduce functions for un/swizzling subrects.bunnei2018-10-182-0/+49
* Merge pull request #1488 from Hexagon12/astc-typesbunnei2018-10-141-0/+2
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| * Added ASTC 5x4; 8x5Hexagon122018-10-131-0/+2
* | Shorten the implementation of 3D swizzle to only 3 functionsFernandoS272018-10-131-70/+27
* | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS272018-10-131-1/+1
* | Propagate depth and depth_block on modules using decodersFernandoS272018-10-133-28/+28
* | Remove old Swizzle algorithms and use 3d SwizzleFernandoS272018-10-131-93/+69
* | Implement Precise 3D SwizzleFernandoS272018-10-131-3/+71
* | Implement Fast 3D SwizzleFernandoS272018-10-131-2/+74
* | Implemented helper function to correctly calculate a texture's sizeFernandoS272018-10-122-0/+22
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* Fixed block height settings for RenderTargets and Depth Buffers, and added bl...FernandoS272018-10-091-2/+15
* Implemented Depth Compare and Shadow SamplersFernandoS272018-10-061-1/+12
* gl_rasterizer_cache: Implement render to cubemap.bunnei2018-09-301-0/+2
* Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS272018-09-211-3/+2
* Join both Swizzle methods within one interface functionFernandoS272018-09-211-11/+19
* Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...FernandoS272018-09-211-42/+38
* Remove same output bpp restriction on FastSwizzleFernandoS272018-09-211-4/+5
* Improved Legacy Swizzler to be better documented and work betterFernandoS272018-09-211-15/+21
* Improved fast swizzle and removed restrictions to itFernandoS272018-09-201-7/+12
* Merge pull request #1311 from FernandoS27/fast-swizzlebunnei2018-09-171-2/+49
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| * Optimized Texture SwizzlingFernandoS272018-09-141-2/+49
* | Implement ASTC_2D_8X8 (Bayonetta 2)raven022018-09-171-0/+2
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* gl_rasterizer_cache: Track texture depth.bunnei2018-09-081-2/+10
* Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer2018-08-311-0/+4
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei2018-08-092-83/+6
* Implement BC5/DXN2 (#996)Khangaroo2018-08-091-0/+3
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer2018-08-021-0/+4
* Implement R16_G16Unknown2018-07-261-0/+3
* GPU: Implemented the Z32_S8_X24 depth buffer format.Subv2018-07-241-0/+3
* GPU: Implemented the R16 and R16F texture formats.Subv2018-07-241-0/+3
* Merge pull request #799 from Subv/tex_r32fbunnei2018-07-241-0/+3
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| * GPU: Implement texture format R32F.Subv2018-07-231-0/+3
* | gl_rasterizer: Implement texture border color.bunnei2018-07-231-4/+4
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* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-231-0/+4
* video_core: Use nested namespaces where applicableLioncash2018-07-203-12/+6
* decoders: Fix calc of swizzle image_width_in_gobs.bunnei2018-07-181-1/+4
* astc: Initialize vector size directly in DecompressLioncash2018-07-171-2/+1
* astc: Mark functions as internally linked where applicableLioncash2018-07-171-17/+20
* astc: const-correctness changes where applicableLioncash2018-07-171-14/+13
* astc: Delete Bits' copy contstructor and assignment operatorLioncash2018-07-171-8/+6
* astc: In-class initialize member variables where appropriateLioncash2018-07-171-39/+22