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path: root/src/yuzu/configuration/configure_vibration.cpp
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* service: hid: Fully implement abstract vibrationNarr the Reg2024-01-151-4/+4
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* hid_core: Move hid to it's own subprojectNarr the Reg2024-01-051-3/+3
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* yuzu: Fix vibration reseting to 1%german772023-10-221-5/+5
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* yuzu: Reduce unused includesameerj2022-03-201-6/+0
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* yuzu: config: Vibrate the controller while configuring vibration strengthNarr the Reg2022-02-021-3/+71
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* config: Remove vibration configurationgerman772021-11-261-74/+0
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* settings: Fix mouse and keyboard mappingsgerman772021-11-241-2/+2
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* UI: Relocate tas menu and add brief descriptiongerman772021-09-181-1/+1
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* common: Move settings to common from core.bunnei2021-04-141-1/+1
| | | | - Removes a dependency on core and input_common from common.
* configure_input: Accommodate for the mouse input device engineMorph2020-11-151-1/+1
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* input_common: Add VibrationDevice and VibrationDeviceFactoryMorph2020-11-151-0/+80
| | | | | | A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
* configure_input: Add per-player vibrationMorph2020-11-151-0/+66
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>