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path: root/src/yuzu/debugger/controller.cpp
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* [desktop] fix random qt annoyances (#226)crueter2025-08-081-1/+3
| | | | | | | | | | | | Removes that silly QLayout message and improves consistency thereof for other QLayouts Still work to be done but this is all that's needed rn Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/226 Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
* hid_core: Move hid to it's own subprojectNarr the Reg2024-01-051-2/+2
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* main: Globally disable the "?" button on dialogsMorph2023-01-251-3/+2
| | | | Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally.
* TAS: Record sanitized instead of raw stick inputsMonsterDruide12023-01-011-5/+5
| | | | Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to b2eb10382941bef0914f4a0a4685b9033440aa9f
* service/hid: Remove includes of core.h and settings.hgerman772021-11-241-5/+5
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* input_common: Revert deleted TAS functionsgerman772021-11-241-3/+57
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* settings: Fix mouse and keyboard mappingsgerman772021-11-241-2/+1
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* kraken: Fix errors from rebase and format filesgerman772021-11-241-2/+7
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* debugger/controller: Remove TASgerman772021-11-241-28/+4
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* input_common: Rewrite keyboardgerman772021-11-241-2/+1
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* UI: Relocate tas menu and add brief descriptiongerman772021-09-181-1/+1
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* input_common/tas: new update methodgerman772021-09-181-9/+1
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* input_common/tas: Fallback to simple updateMonsterDruide12021-09-181-6/+10
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* input_common/tas: Base playback & recording systemMonsterDruide12021-09-181-1/+21
| | | | | | | | | The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
* settings: Disable controller preview if controller is not activegerman772021-05-301-2/+4
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* settings: Forbid docked mode on handheldgerman772021-05-231-0/+1
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* common: Move settings to common from core.bunnei2021-04-141-1/+1
| | | | - Removes a dependency on core and input_common from common.
* debugger: controller: Add access keylat9nq2021-02-141-1/+1
| | | | | | Adds the access key to the Controller P1 selection at View -> Debugger -> Controller P1. Avoids using the windowTitle as that would add a literal & to the beginning of the window title.
* Refresh debug controller settingsgerman2021-02-061-6/+10
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* Add controller window and single joycon top viewgerman2021-02-061-0/+62