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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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macro: execute native parameters without a second FIFO copy
snowstormxd
31 hours
3
-5
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+79
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Merge pull request #337 from Sssnowyyy/nx2-review-fixes
Jonas
28 hours
43
-204
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+810
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nx2: map GPU memory before later command lists are read
Sssnowyyy
30 hours
5
-7
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+27
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vulkan: repack 69-byte vertices without dynamic vertex input on MoltenVK
Sssnowyyy
30 hours
8
-11
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+39
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vk_pipeline_cache: keep the pipelines on MoltenVK and preload eight sessions
Sssnowyyy
30 hours
1
-4
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+17
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vulkan: back a sparse tiled image whole when its tiles can't be set up
Sssnowyyy
30 hours
1
-13
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+32
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video_core: continue a split instance loop at its own instance index
Sssnowyyy
30 hours
3
-5
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+20
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buffer_cache: fix the already-disabled check for uniform buffers
Sssnowyyy
30 hours
1
-1
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+2
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vulkan: repack 69-byte vertices only when needed
Sssnowyyy
30 hours
8
-20
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+86
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video_core: don't execute command lists copied before their channel waited
Sssnowyyy
30 hours
4
-1
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+18
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nx2: don't stall presents on a current-frame wait the GPU can't finish
Sssnowyyy
30 hours
5
-22
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+58
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video_core: flush GPU-written code when capturing native shaders
Sssnowyyy
30 hours
1
-5
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+5
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video_core: read texture handles as header offsets only on Switch 2
Sssnowyyy
30 hours
3
-6
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+8
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shader: drop the slots of a failed handle subtree with its code
Sssnowyyy
30 hours
1
-4
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+13
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shader: restore the handle build depth when a build throws
Sssnowyyy
30 hours
1
-4
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+7
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shader: evaluate handle programs for image and texture buffer descriptors
Sssnowyyy
30 hours
6
-55
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+82
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nx2: make the 216 sparse request range checks overflow-safe
Sssnowyyy
30 hours
2
-5
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+11
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file_sys: reject NUP tables with wrapping bounds or cyclic directories
Sssnowyyy
30 hours
3
-15
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+144
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file_sys: decompress large NUP zstd members once
Sssnowyyy
30 hours
4
-21
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+205
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frontend: bound the wait for the emulation thread at shutdown
Sssnowyyy
30 hours
2
-4
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+30
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shader: tell handle-program textures apart when adding descriptors
Sssnowyyy
30 hours
1
-1
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+6
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Merge pull request #113 from ymatrix1/fix/storage-buffers-32
Jonas
28 hours
1
-1
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+2
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buffer_cache: allow 32 storage buffers per stage
Yuri Olive
35 hours
1
-1
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+2
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Merge pull request #284 from Djihads80/fix/nx2-upscale-fallback-srgb
Jonas
28 hours
6
-2
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+54
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nx2: decode sRGB in the upscale fallback when the program does
Takoroka
43 hours
6
-2
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+54
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Merge pull request #322 from Djihads80/fix/nx2-cmdlist-copies
nowhere02
33 hours
12
-6
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+478
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nx2: read GPU-written command lists from copies instead of draining
Takoroka
34 hours
12
-6
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+478
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Merge pull request #318 from Djihads80/feat/nup-packer-ui
kraibse
34 hours
9
-64
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+820
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qt: add a metadata dialog and a progress window to Convert to NUP
kraibse
34 hours
5
-44
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+624
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loader: read the display version from GameDataList.Product.NNN too
kraibse
34 hours
2
-17
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+52
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file_sys: let the NUP packer override and probe the name, icon and version
kraibse
34 hours
3
-3
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+144
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qt_common: remove unused path capture to fix MSVC build
snowstormxd
34 hours
1
-1
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+1
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refactor: remove redundant EnsureRomFS call in AppLoader_DeconstructedRomDire...
kraibse
35 hours
1
-2
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+0
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Merge remote-tracking branch 'origin/nx2' into codex/upstream-loading-hotkeys
kraibse
35 hours
205
-953
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+11078
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Merge nx2 into nx2-experimental
kraibse
37 hours
61
-203
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+4198
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Linux and AMD: BC3 flashing on RADV, ASTC decode stalls, lower RAM usage, a b...
Whovian64
42 hours
8
-15
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+50
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video_core/buffer_cache: fast-guard stage buffer updates and uniform buffer d...
ymatrix1
43 hours
1
-1
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+18
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file_sys: add a deterministic NUP packer, Convert to NUP in Qt and eden-cli -...
Jonas
43 hours
12
-1
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+2156
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vulkan: repack 69-byte vertices to 72 bytes (#281)
Mako
43 hours
11
-2
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+397
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qt: save frame generation settings (#283)
spaina93
43 hours
2
-4
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+26
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Merge pull request #270 from Duck912/fe-render
nowhere02
47 hours
35
-171
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+1724
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am: decode the native swkbd config for library version 0x160012
Duck912
47 hours
2
-0
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+68
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video_core: temporal upscale stand-in for Fortune's Weave's DLSS
Duck912
47 hours
13
-1
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+610
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kepler_compute: stand in for Fortune's Weave's DLSS with an upscale
Duck912
47 hours
1
-6
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+15
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shader: keep root table reads the blit constants would zero
Duck912
47 hours
1
-1
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+11
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video_core: keep root tables and bind table 0 as constant bank 17
Duck912
47 hours
4
-0
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+68
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nx2:vi2: report the display's maximum buffer resolution
Duck912
47 hours
1
-0
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+24
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shader: count only register writes in the callee link check
Duck912
47 hours
2
-2
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+34
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shader: apply FSEL's floating operand modifiers
Duck912
47 hours
1
-1
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+3
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shader: lower more conversion, comparison and memory forms
Duck912
47 hours
1
-28
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+66
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