1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <span>
#include <vector>
#include <SDL3/SDL.h>
#include "audio_core/common/common.h"
#include "audio_core/sink/sdl3_sink.h"
#include "audio_core/sink/sink_stream.h"
#include "common/logging.h"
#include "common/scope_exit.h"
#include "core/core.h"
namespace AudioCore::Sink {
namespace {
[[nodiscard]] bool InitializeAudio() {
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
// See https://github.com/PCSX2/pcsx2/pull/12312
// "SDL and cubeb backends previously resulted in different names for the output which
// caused them be identified as different applications by the OS."
//
// Keep in sync with cubeb_sink.cpp name.
SDL_SetHint("SDL_AUDIO_DEVICE_APP_NAME", "yuzu Latency Getter");
#ifdef __ANDROID__
SDL_SetHintWithPriority(SDL_HINT_AUDIO_DRIVER, "openslES", SDL_HINT_OVERRIDE);
if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
LOG_WARNING(Audio_Sink, "OpenSL ES audio initialization failed: {}; retrying default drivers", SDL_GetError());
SDL_ResetHint(SDL_HINT_AUDIO_DRIVER);
}
#endif
if (!SDL_WasInit(SDL_INIT_AUDIO) && !SDL_InitSubSystem(SDL_INIT_AUDIO)) {
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
return false;
}
LOG_INFO(Audio_Sink, "SDL audio driver: {}", SDL_GetCurrentAudioDriver());
}
return true;
}
SDL_AudioDeviceID FindAudioDeviceByName(const std::string& device_name, bool capture) {
int device_count = 0;
SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&device_count)
: SDL_GetAudioPlaybackDevices(&device_count);
if (devices == nullptr) {
return capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
}
SDL_AudioDeviceID selected = capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
: SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
for (int i = 0; i < device_count; ++i) {
const char* current_name = SDL_GetAudioDeviceName(devices[i]);
if (current_name != nullptr && device_name == current_name) {
selected = devices[i];
break;
}
}
SDL_free(devices);
return selected;
}
} // Anonymous namespace
/**
* SDL sink stream, responsible for sinking samples to hardware.
*/
class SDLSinkStream final : public SinkStream {
public:
/**
* Create a new sink stream.
*
* @param device_channels_ - Number of channels supported by the hardware.
* @param system_channels_ - Number of channels the audio systems expect.
* @param output_device - Name of the output device to use for this stream.
* @param input_device - Name of the input device to use for this stream.
* @param type_ - Type of this stream.
* @param system_ - Core system.
* @param event - Event used only for audio renderer, signalled on buffer consume.
*/
SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device,
const std::string& input_device, StreamType type_, Core::System& system_)
: SinkStream{system_, type_} {
system_channels = system_channels_;
device_channels = device_channels_;
SDL_AudioSpec spec{};
spec.freq = TargetSampleRate;
spec.channels = static_cast<u8>(device_channels);
spec.format = SDL_AUDIO_S16;
std::string device_name{output_device};
bool capture{false};
if (type == StreamType::In) {
device_name = input_device;
capture = true;
}
const SDL_AudioDeviceID audio_device =
device_name.empty() ? (capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
: SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
: FindAudioDeviceByName(device_name, capture);
stream = SDL_OpenAudioDeviceStream(audio_device, &spec, &SDLSinkStream::DataCallback,
this);
if (stream == nullptr) {
LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
return;
}
SDL_AudioSpec stream_in{};
SDL_AudioSpec stream_out{};
static_cast<void>(SDL_GetAudioStreamFormat(stream, &stream_in, &stream_out));
LOG_INFO(Service_Audio,
"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
" format {}",
static_cast<const void*>(stream), stream_out.freq, stream_out.channels,
system_channels, static_cast<int>(stream_out.format));
}
/**
* Destroy the sink stream.
*/
~SDLSinkStream() override {
LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name);
Finalize();
}
/**
* Finalize the sink stream.
*/
void Finalize() override {
if (stream == nullptr) {
return;
}
Stop();
SDL_ClearAudioStream(stream);
SDL_DestroyAudioStream(stream);
stream = nullptr;
}
/**
* Start the sink stream.
*
* @param resume - Set to true if this is resuming the stream a previously-active stream.
* Default false.
*/
void Start(bool resume = false) override {
if (stream == nullptr || !paused) {
return;
}
paused = false;
static_cast<void>(SDL_ResumeAudioStreamDevice(stream));
}
/**
* Stop the sink stream.
*/
void Stop() override {
if (stream == nullptr || paused) {
return;
}
SignalPause();
static_cast<void>(SDL_PauseAudioStreamDevice(stream));
}
private:
/**
* Main callback from SDL. Either expects samples from us (audio render/audio out), or will
* provide samples to be copied (audio in).
*
* @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
* @param stream - Buffer of samples to be filled or read.
* @param len - Length of the stream in bytes.
*/
static void DataCallback(void* userdata, SDL_AudioStream* stream, int additional_amount,
int total_amount) {
auto* impl = static_cast<SDLSinkStream*>(userdata);
if (!impl) {
return;
}
const std::size_t num_channels = impl->GetDeviceChannels();
const std::size_t frame_size = num_channels;
if (impl->type == StreamType::In) {
const int bytes_available = SDL_GetAudioStreamAvailable(stream);
if (bytes_available <= 0) {
return;
}
std::vector<s16> input(bytes_available / static_cast<int>(sizeof(s16)));
const int bytes_read = SDL_GetAudioStreamData(stream, input.data(), bytes_available);
if (bytes_read <= 0) {
return;
}
const std::size_t num_frames =
static_cast<std::size_t>(bytes_read) / sizeof(s16) / frame_size;
std::span<const s16> input_buffer{input.data(),
static_cast<std::size_t>(bytes_read) / sizeof(s16)};
impl->ProcessAudioIn(input_buffer, num_frames);
} else {
if (additional_amount <= 0 && total_amount <= 0) {
return;
}
const int bytes_requested = additional_amount > 0 ? additional_amount : total_amount;
std::vector<s16> output(bytes_requested / static_cast<int>(sizeof(s16)));
const std::size_t num_frames =
static_cast<std::size_t>(bytes_requested) / sizeof(s16) / frame_size;
std::span<s16> output_buffer{output.data(), output.size()};
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
static_cast<void>(SDL_PutAudioStreamData(stream, output.data(), bytes_requested));
}
}
/// SDL stream attached to an opened input/output device
SDL_AudioStream* stream{};
};
SDLSink::SDLSink(std::string_view target_device_name) {
if (InitializeAudio()) {
if (target_device_name != auto_device_name && !target_device_name.empty()) {
output_device = target_device_name;
} else {
output_device.clear();
}
device_channels = 2;
}
}
SDLSink::~SDLSink() = default;
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
const std::string&, StreamType type) {
system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
device_channels, system_channels, output_device, input_device, type, system));
stream->SetDeviceVolume(device_volume);
return stream.get();
}
void SDLSink::CloseStream(SinkStream* stream) {
for (size_t i = 0; i < sink_streams.size(); i++) {
if (sink_streams[i].get() == stream) {
sink_streams[i].reset();
sink_streams.erase(sink_streams.begin() + i);
break;
}
}
}
void SDLSink::CloseStreams() {
sink_streams.clear();
}
f32 SDLSink::GetDeviceVolume() const {
return device_volume;
}
void SDLSink::SetDeviceVolume(f32 volume) {
device_volume = volume;
for (auto& stream : sink_streams) {
stream->SetDeviceVolume(volume);
}
}
void SDLSink::SetSystemVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetSystemVolume(volume);
}
}
std::vector<std::string> ListSDLSinkDevices(bool capture) {
if (!InitializeAudio())
return {}; //no devices
std::vector<std::string> device_list;
int device_count = 0;
SDL_AudioDeviceID* devices =
capture ? SDL_GetAudioRecordingDevices(&device_count)
: SDL_GetAudioPlaybackDevices(&device_count);
if (devices == nullptr) {
return device_list;
}
for (int i = 0; i < device_count; ++i) {
if (const char* name = SDL_GetAudioDeviceName(devices[i])) {
device_list.emplace_back(name);
}
}
SDL_free(devices);
return device_list;
}
/* REVERSION to 3833 - function GetSDLLatency() REINTRODUCED FROM 3833 - DIABLO 3 FIX */
u32 GetSDLLatency() {
return TargetSampleCount * 2;
}
// REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX
/*
bool IsSDLSuitable() {
#if !defined(HAVE_SDL3)
return false;
#else
// Check SDL can init
if (!InitializeAudio()!
return false;
// We can set any latency frequency we want with SDL, so no need to check that.
// Check we can open a device with standard parameters
SDL_AudioSpec spec;
spec.freq = TargetSampleRate;
spec.channels = 2u;
spec.format = AUDIO_S16SYS;
spec.samples = TargetSampleCount * 2;
spec.callback = nullptr;
spec.userdata = nullptr;
SDL_AudioSpec obtained;
auto device = SDL_OpenAudioDevice(nullptr, false, &spec, &obtained, false);
if (device == 0) {
LOG_ERROR(Audio_Sink, "SDL failed to open a device, it is not suitable. Error: {}",
SDL_GetError());
return false;
}
SDL_CloseAudioDevice(device);
return true;
#endif
}
*/
} // namespace AudioCore::Sink
|