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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "common/logging.h"

// Sometimes we want to try to continue even after hitting an assert.
// However touching this file yields a global recompilation as this header is included almost
// everywhere. So let's just move the handling of the failed assert to a single cpp file.

void AssertFailSoftImpl();
[[noreturn]] void AssertFatalImpl();

// Prevents errors on old GCC... smh...
#ifdef _MSC_VER
#define YUZU_NO_INLINE __declspec(noinline)
#else
#define YUZU_NO_INLINE __attribute__((noinline))
#endif

#define ASSERT_MSG(_a_, ...)                                                                       \
    ([&]() YUZU_NO_INLINE {                                                                         \
        auto&& assert_condition = (_a_);                                                           \
        if (!(assert_condition)) [[unlikely]] {                                                   \
            LOG_CRITICAL(Debug, __FILE__ ": assert " __VA_ARGS__);                                \
            AssertFailSoftImpl();                                                                  \
        }                                                                                          \
    }())
#define ASSERT(_a_) ASSERT_MSG(_a_, "{}", #_a_)

#define UNREACHABLE_MSG(...)                                                                       \
    do {                                                                                           \
        LOG_CRITICAL(Debug, __FILE__ ": unreachable " __VA_ARGS__);                               \
        AssertFatalImpl();                                                                         \
    } while (0)
#define UNREACHABLE() UNREACHABLE_MSG("")

#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
#else // not debug
#define DEBUG_ASSERT(_a_)                                                                          \
    do {                                                                                           \
    } while (0)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)                                                         \
    do {                                                                                           \
    } while (0)
#endif

#define UNIMPLEMENTED() ASSERT(false && "Unimplemented!")
#define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__)

#define UNIMPLEMENTED_IF(cond) ASSERT((!(cond)) && "Unimplemented!")
#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)

// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...)                                                       \
    do {                                                                                           \
        ASSERT_MSG(_a_, __VA_ARGS__);                                                              \
        if (!(_a_)) { _b_ }                                                                        \
    } while (0)

// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE(_a_, _b_) ASSERT_OR_EXECUTE_MSG(_a_, _b_, "{}", #_a_)