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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string>
#include <thread>
#include "common/error.h"
#include "common/logging/log.h"
#include "common/assert.h"
#include "common/thread.h"
#ifdef __APPLE__
#include <mach/mach.h>
#elif defined(__HAIKU__)
#include <kernel/OS.h>
#elif defined(_WIN32)
#include <windows.h>
#include "common/string_util.h"
#else
#if defined(__FreeBSD__)
#include <sys/cpuset.h>
#include <sys/_cpuset.h>
#include <pthread_np.h>
#elif defined(__DragonFly__) || defined(__OpenBSD__) || defined(__Bitrig__)
#include <pthread_np.h>
#endif
#include <pthread.h>
#include <sched.h>
#endif
#ifndef _WIN32
#include <unistd.h>
#endif
#ifdef __FreeBSD__
# define cpu_set_t cpuset_t
#endif
namespace Common {
void SetCurrentThreadPriority(ThreadPriority new_priority) {
#ifdef _WIN32
int windows_priority = [&]() {
switch (new_priority) {
case ThreadPriority::Low: return THREAD_PRIORITY_BELOW_NORMAL;
case ThreadPriority::Normal: return THREAD_PRIORITY_NORMAL;
case ThreadPriority::High: return THREAD_PRIORITY_ABOVE_NORMAL;
case ThreadPriority::VeryHigh: return THREAD_PRIORITY_HIGHEST;
case ThreadPriority::Critical: return THREAD_PRIORITY_TIME_CRITICAL;
default: return THREAD_PRIORITY_NORMAL;
}
}();
SetThreadPriority(GetCurrentThread(), windows_priority);
#elif defined(__HAIKU__)
// TODO: We have priorities for 3D rendering applications - may help lavapipe?
int priority = [&]() {
switch (new_priority) {
case ThreadPriority::Low: return B_LOW_PRIORITY;
case ThreadPriority::Normal: return B_NORMAL_PRIORITY;
case ThreadPriority::High: return B_DISPLAY_PRIORITY;
case ThreadPriority::VeryHigh: return B_URGENT_DISPLAY_PRIORITY;
case ThreadPriority::Critical: return B_URGENT_PRIORITY;
default: return B_NORMAL_PRIORITY;
}
}();
set_thread_priority(find_thread(NULL), priority);
#else
pthread_t this_thread = pthread_self();
const auto scheduling_type = SCHED_OTHER;
s32 max_prio = sched_get_priority_max(scheduling_type);
s32 min_prio = sched_get_priority_min(scheduling_type);
u32 level = (std::max)(u32(new_priority) + 1, 4U);
struct sched_param params;
if (max_prio > min_prio) {
params.sched_priority = min_prio + ((max_prio - min_prio) * level) / 4;
} else {
params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4;
}
pthread_setschedparam(this_thread, scheduling_type, ¶ms);
#endif
}
void SetCurrentThreadName(const char* name) {
#ifdef _MSC_VER
// Sets the debugger-visible name of the current thread.
if (auto pf = (decltype(&SetThreadDescription))(void*)GetProcAddress(GetModuleHandle(TEXT("KernelBase.dll")), "SetThreadDescription"); pf)
pf(GetCurrentThread(), UTF8ToUTF16W(name).data()); // Windows 10+
else
; // No-op
#elif defined(__APPLE__)
pthread_setname_np(name);
#elif defined(__HAIKU__)
rename_thread(find_thread(NULL), name);
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
pthread_set_name_np(pthread_self(), name);
#elif defined(__NetBSD__)
pthread_setname_np(pthread_self(), "%s", (void*)name);
#elif defined(__linux__) || defined(__CYGWIN__) || defined(__sun__) || defined(__glibc__) || defined(__managarm__)
int ret = pthread_setname_np(pthread_self(), name);
if (ret == ERANGE) {
// Linux limits thread names to 15 characters and will outright reject any
// attempt to set a longer name with ERANGE.
char buf[16];
size_t const len = std::min<size_t>(std::strlen(name), sizeof(buf) - 1);
std::memcpy(buf, name, len);
buf[len] = '\0';
pthread_setname_np(pthread_self(), buf);
}
#elif defined(_WIN32)
// MinGW with the POSIX threading model does not support pthread_setname_np
// See for reference
// https://gitlab.freedesktop.org/mesa/mesa/-/blame/main/src/util/u_thread.c?ref_type=heads#L75
(void)name;
#else
pthread_setname_np(pthread_self(), name);
#endif
}
void PinCurrentThreadToPerformanceCore(size_t core_id) {
ASSERT(core_id < 4);
// If we set a flag for a CPU that doesn't exist, the thread may not be allowed to
// run in ANY processor!
auto const total_cores = std::thread::hardware_concurrency();
if (core_id < total_cores) {
#if defined(__ANDROID__)
cpu_set_t set;
CPU_ZERO(&set);
CPU_SET(core_id, &set);
sched_setaffinity(pthread_self(), sizeof(set), &set);
#elif defined(__linux__) || defined(__FreeBSD__)
cpu_set_t set;
CPU_ZERO(&set);
CPU_SET(core_id, &set);
pthread_setaffinity_np(pthread_self(), sizeof(set), &set);
#elif defined(_WIN32)
DWORD set = 1UL << core_id;
SetThreadAffinityMask(GetCurrentThread(), set);
#else
// No pin functionality implemented
#endif
}
}
} // namespace Common
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