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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <thread>
#include "common/thread.h"
#include "core/core.h"
#include "core/hle/service/am/am_types.h"
#include "core/hle/service/am/button_poller.h"
#include "core/hle/service/am/window_system.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
namespace Service::AM {
namespace {
ButtonPressDuration ClassifyPressDuration(std::chrono::steady_clock::time_point start) {
using namespace std::chrono_literals;
const auto dur = std::chrono::steady_clock::now() - start;
// TODO: determine actual thresholds
// TODO: these are likely different for each button
if (dur < 400ms) {
return ButtonPressDuration::ShortPressing;
} else if (dur < 800ms) {
return ButtonPressDuration::MiddlePressing;
} else {
return ButtonPressDuration::LongPressing;
}
}
} // namespace
ButtonPoller::ButtonPoller(Core::System& system, WindowSystem& window_system) {
// TODO: am reads this from the home button state in hid, which is controller-agnostic.
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this, &window_system](Core::HID::ControllerTriggerType type) {
if (type == Core::HID::ControllerTriggerType::Button) {
OnButtonStateChanged(window_system);
}
},
.is_npad_service = true,
};
m_handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
m_handheld_key = m_handheld->SetCallback(engine_callback);
m_player1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
m_player1_key = m_player1->SetCallback(engine_callback);
}
ButtonPoller::~ButtonPoller() {
m_handheld->DeleteCallback(m_handheld_key);
m_player1->DeleteCallback(m_player1_key);
}
void ButtonPoller::OnButtonStateChanged(WindowSystem& window_system) {
auto const home_button = m_handheld->GetHomeButtons().home.Value()
|| m_player1->GetHomeButtons().home.Value();
auto const capture_button = m_handheld->GetCaptureButtons().capture.Value()
|| m_player1->GetCaptureButtons().capture.Value();
// Buttons pressed which were not previously pressed
if (home_button && !m_home_button_press_start) {
m_home_button_press_start = std::chrono::steady_clock::now();
m_home_button_long_sent = false;
}
if (capture_button && !m_capture_button_press_start) {
m_capture_button_press_start = std::chrono::steady_clock::now();
m_capture_button_long_sent = false;
}
// if (power_button && !m_power_button_press_start) {
// m_power_button_press_start = std::chrono::steady_clock::now();
// }
// While buttons are held, check whether they have crossed the long-press
// threshold and, if so, send the long-press action immediately (only once).
if (home_button && m_home_button_press_start && !m_home_button_long_sent) {
const auto duration = ClassifyPressDuration(*m_home_button_press_start);
if (duration != ButtonPressDuration::ShortPressing) {
window_system.OnSystemButtonPress(SystemButtonType::HomeButtonLongPressing);
m_home_button_long_sent = true;
}
}
if (capture_button && m_capture_button_press_start && !m_capture_button_long_sent) {
const auto duration = ClassifyPressDuration(*m_capture_button_press_start);
if (duration != ButtonPressDuration::ShortPressing) {
window_system.OnSystemButtonPress(SystemButtonType::CaptureButtonLongPressing);
m_capture_button_long_sent = true;
}
}
// Buttons released which were previously held
if (!home_button && m_home_button_press_start) {
if(!m_home_button_long_sent) {
const auto duration = ClassifyPressDuration(*m_home_button_press_start);
window_system.OnSystemButtonPress(duration == ButtonPressDuration::ShortPressing
? SystemButtonType::HomeButtonShortPressing : SystemButtonType::HomeButtonLongPressing);
}
m_home_button_press_start = std::nullopt;
m_home_button_long_sent = false;
}
if (!capture_button && m_capture_button_press_start) {
if (!m_capture_button_long_sent) {
const auto duration = ClassifyPressDuration(*m_capture_button_press_start);
window_system.OnSystemButtonPress(duration == ButtonPressDuration::ShortPressing
? SystemButtonType::CaptureButtonShortPressing : SystemButtonType::CaptureButtonLongPressing);
}
m_capture_button_press_start = std::nullopt;
m_capture_button_long_sent = false;
}
// if (!power_button && m_power_button_press_start) {
// // TODO
// m_power_button_press_start = std::nullopt;
// }
}
} // namespace Service::AM
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