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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <map>
#include <memory>
#include <mutex>
#include <optional>

#include "common/common_types.h"
#include "core/hle/service/am/am_types.h"

namespace Core {
class System;
}

namespace Service::AM {

struct Applet;
class EventObserver;

enum class ButtonPressDuration {
    ShortPressing,
    MiddlePressing,
    LongPressing,
};

class WindowSystem {
public:
    explicit WindowSystem(Core::System& system);
    ~WindowSystem();

public:
    void SetEventObserver(EventObserver* event_observer);
    void Update();
    void RequestUpdate();

public:
    void TrackApplet(std::shared_ptr<Applet> applet, bool is_application);
    std::shared_ptr<Applet> GetByAppletResourceUserId(u64 aruid);
    std::shared_ptr<Applet> GetMainApplet();
    std::shared_ptr<Applet> GetOverlayDisplayApplet();

public:
    void RequestHomeMenuToGetForeground();
    void RequestApplicationToGetForeground();
    void RequestLockHomeMenuIntoForeground();
    void RequestUnlockHomeMenuIntoForeground();
    void RequestAppletVisibilityState(Applet& applet, bool visible);

public:
    void OnOperationModeChanged();
    void OnExitRequested();
    void OnHomeButtonPressed(ButtonPressDuration type);
    void OnSystemButtonPress(SystemButtonType type);
    void OnCaptureButtonPressed(ButtonPressDuration type) {}
    void OnPowerButtonPressed(ButtonPressDuration type) {}

private:
    void UpdateCurrentApplicationLocked();
    void NotifyApplicationChangedIfNeeded();
    void PruneTerminatedAppletsLocked();
    bool RestartAppletProcessLocked(Applet* applet);
    bool LockHomeMenuIntoForegroundLocked();
    void TerminateChildAppletsLocked(Applet* applet);
    bool IsOverlayOpenLocked(const Applet& overlay) const;
    bool DoesOverlayTakeInputLocked() const;

    void UpdateAppletStateLocked(Applet* applet, bool is_foreground, bool overlay_takes_input);
    void SendButtonAppletMessageLocked(AppletMessage message);

private:
    // System reference.
    Core::System& m_system;

    // Event observer.
    EventObserver* m_event_observer{};

    // Lock.
    std::mutex m_lock{};

    // Home menu state.
    bool m_home_menu_foreground_locked{};
    Applet* m_foreground_requested_applet{};

    // Foreground roots.
    Applet* m_home_menu{};
    Applet* m_application{};
    Applet* m_overlay_display{};

    // Applet map by aruid.
    std::map<u64, std::shared_ptr<Applet>> m_applets{};
    std::optional<u64> m_pending_application_notification{};
};

} // namespace Service::AM