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path: root/src/core/hle/service/olsc/olsc.cpp
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "core/hle/service/olsc/olsc.h"
#include "core/hle/service/olsc/olsc_service_for_application.h"
#include "core/hle/service/olsc/olsc_service_for_system_service.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"

namespace Service::OLSC {

class ISProfileBgAgentForSystemProcess final : public ServiceFramework<ISProfileBgAgentForSystemProcess> {
public:
    explicit ISProfileBgAgentForSystemProcess(Core::System& system_)
        : ServiceFramework{system_, "spbg:sp"}
    {
        static const FunctionInfo functions[] = {
            { 100, nullptr, "OpenBgAgentController" },
        };
        RegisterHandlers(functions);
    }
};

void LoopProcess(Core::System& system) {
    auto server_manager = std::make_unique<ServerManager>(system);
    server_manager->RegisterNamedService("olsc:u", std::make_shared<IOlscServiceForApplication>(system));
    server_manager->RegisterNamedService("olsc:s", std::make_shared<IOlscServiceForSystemService>(system));
    server_manager->RegisterNamedService("spbg:sp", std::make_shared<ISProfileBgAgentForSystemProcess>(system));
    ServerManager::RunServer(std::move(server_manager));
}

} // namespace Service::OLSC