blob: a86c525f9a630a61f5b947c4f9b401d52b415748 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/olsc/olsc.h"
#include "core/hle/service/olsc/olsc_service_for_application.h"
#include "core/hle/service/olsc/olsc_service_for_system_service.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"
namespace Service::OLSC {
class ISProfileBgAgentForSystemProcess final : public ServiceFramework<ISProfileBgAgentForSystemProcess> {
public:
explicit ISProfileBgAgentForSystemProcess(Core::System& system_)
: ServiceFramework{system_, "spbg:sp"}
{
static const FunctionInfo functions[] = {
{ 100, nullptr, "OpenBgAgentController" },
};
RegisterHandlers(functions);
}
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("olsc:u", std::make_shared<IOlscServiceForApplication>(system));
server_manager->RegisterNamedService("olsc:s", std::make_shared<IOlscServiceForSystemService>(system));
server_manager->RegisterNamedService("spbg:sp", std::make_shared<ISProfileBgAgentForSystemProcess>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::OLSC
|