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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <utility>
#include "common/common_types.h"
namespace Core {
class System;
}
namespace Loader {
class AppLoader;
enum class ResultStatus : u16;
} // namespace Loader
namespace Kernel {
class KProcess;
}
namespace Service {
class Process {
public:
inline explicit Process(Core::System& system) noexcept : m_system(system) {}
inline ~Process() { this->Finalize(); }
Process(const Process&) = delete;
Process& operator=(const Process&) = delete;
Process& operator=(Process&&) = delete;
inline Process(Process&& other) noexcept
: m_system(other.m_system), m_process(std::exchange(other.m_process, nullptr)),
m_main_thread_stack_size(std::exchange(other.m_main_thread_stack_size, 0)),
m_main_thread_priority(std::exchange(other.m_main_thread_priority, 0)),
m_process_started(std::exchange(other.m_process_started, false)) {}
bool Initialize(Loader::AppLoader& loader, Loader::ResultStatus& out_load_result);
void Finalize();
bool Run();
void Terminate();
void Suspend(bool suspended);
void ResetSignal();
bool IsInitialized() const {
return m_process != nullptr;
}
bool IsRunning() const;
bool IsTerminated() const;
u64 GetProcessId() const;
u64 GetProgramId() const;
Kernel::KProcess* GetHandle() const {
return m_process;
}
private:
Core::System& m_system;
Kernel::KProcess* m_process{};
u64 m_main_thread_stack_size{};
s32 m_main_thread_priority{};
bool m_process_started{};
};
} // namespace Service
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