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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/server_manager.h"
#include "core/hle/service/set/factory_settings_server.h"
#include "core/hle/service/set/firmware_debug_settings_server.h"
#include "core/hle/service/set/settings.h"
#include "core/hle/service/set/settings_server.h"
#include "core/hle/service/set/system_settings_server.h"
namespace Service::Set {
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("set", std::make_shared<ISettingsServer>(system), 60);
server_manager->RegisterNamedService("set:cal", std::make_shared<IFactorySettingsServer>(system), 60);
server_manager->RegisterNamedService("set:fd", std::make_shared<IFirmwareDebugSettingsServer>(system), 60);
server_manager->RegisterNamedService("set:sys", std::make_shared<ISystemSettingsServer>(system), 60);
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::Set
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