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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QDir>
#include <QIcon>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QThreadPool>
#include "common/logging.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/game.h"
#include "qt_common/game_list/game_list_p.h"
#include "qt_common/game_list/worker.h"
#include "qt_common/game_list/model.h"
GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_, QObject* parent)
: QStandardItemModel{parent}, vfs{std::move(vfs_)}, provider{provider_},
play_time_manager{play_time_manager_}, system{system_} {
watcher = new QFileSystemWatcher(this);
external_watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this,
&GameListModel::RefreshGameDirectory);
connect(external_watcher, &QFileSystemWatcher::directoryChanged, this,
&GameListModel::RefreshExternalContent);
insertColumns(0, COLUMN_COUNT);
RetranslateUI();
setSortRole(GameListItemPath::SortRole);
}
GameListModel::~GameListModel() = default;
void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
current_worker.reset();
removeRows(0, rowCount());
current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
play_time_manager, system);
connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameListModel::WorkerEvent,
Qt::QueuedConnection);
QThreadPool::globalInstance()->start(current_worker.get());
}
void GameListModel::StopWorker() {
// ~GameListWorker sets stop_requested and blocks until run() finishes, so this returns only
// once the worker is no longer touching the content providers.
current_worker.reset();
}
void GameListModel::WorkerEvent() {
current_worker->ProcessEvents(this);
}
void GameListModel::AddDirEntry(GameListDir* entry_items) {
if (m_flat) {
return;
}
invisibleRootItem()->appendRow(entry_items);
}
void GameListModel::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) {
if (m_flat) {
invisibleRootItem()->appendRow(entry_items);
} else {
parent->appendRow(entry_items);
}
}
void GameListModel::DonePopulating(const QStringList& watch_list) {
emit ShowList(!IsEmpty());
if (!m_flat) {
invisibleRootItem()->appendRow(new GameListAddDir());
invisibleRootItem()->insertRow(0, new GameListFavorites());
for (const auto id : std::as_const(UISettings::values.favorited_ids)) {
AddFavorite(id);
}
}
emit PopulatingCompleted(watch_list);
}
bool GameListModel::IsEmpty() const {
for (int i = 0; i < rowCount(); i++) {
const QStandardItem* child = invisibleRootItem()->child(i);
const auto type = static_cast<GameListItemType>(child->type());
if (!child->hasChildren() &&
(type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir ||
type == GameListItemType::SysNandDir)) {
invisibleRootItem()->removeRow(child->row());
i--;
}
}
return !invisibleRootItem()->hasChildren();
}
void GameListModel::ToggleFavorite(u64 program_id) {
if (!UISettings::values.favorited_ids.contains(program_id)) {
UISettings::values.favorited_ids.append(program_id);
AddFavorite(program_id);
} else {
UISettings::values.favorited_ids.removeOne(program_id);
RemoveFavorite(program_id);
}
emit SaveConfig();
}
void GameListModel::AddFavorite(u64 program_id) {
auto* favorites_row = item(0);
for (int i = 1; i < rowCount() - 1; i++) {
const auto* folder = item(i);
for (int j = 0; j < folder->rowCount(); j++) {
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
program_id) {
QList<QStandardItem*> list;
for (int k = 0; k < COLUMN_COUNT; k++) {
list.append(folder->child(j, k)->clone());
}
list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
GameListItem::SortRole);
list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
favorites_row->appendRow(list);
return;
}
}
}
}
void GameListModel::RemoveFavorite(u64 program_id) {
auto* favorites_row = item(0);
for (int i = 0; i < favorites_row->rowCount(); i++) {
const auto* game = favorites_row->child(i);
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) {
favorites_row->removeRow(i);
return;
}
}
}
void GameListModel::LoadCompatibilityList() {
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open game compatibility list");
return;
}
if (compat_list.size() == 0) {
LOG_WARNING(Frontend, "Game compatibility list is empty");
return;
}
const QByteArray content = compat_list.readAll();
if (content.isEmpty()) {
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
return;
}
const QJsonDocument json = QJsonDocument::fromJson(content);
const QJsonArray arr = json.array();
for (const QJsonValue& value : arr) {
const QJsonObject game = value.toObject();
const QString compatibility_key = QStringLiteral("compatibility");
if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
continue;
}
const int compatibility = game[compatibility_key].toInt();
const QString directory = game[QStringLiteral("directory")].toString();
const QJsonArray ids = game[QStringLiteral("releases")].toArray();
for (const QJsonValue& id_ref : ids) {
const QJsonObject id_object = id_ref.toObject();
const QString id = id_object[QStringLiteral("id")].toString();
compatibility_list.emplace(id.toUpper().toStdString(),
std::make_pair(QString::number(compatibility), directory));
}
}
}
void GameListModel::RefreshGameDirectory() {
ResetExternalWatcher();
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
StopWorker();
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameListModel::RefreshExternalContent() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
StopWorker();
QtCommon::Game::ResetMetadata(false);
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
PopulateAsync(UISettings::values.game_dirs);
}
}
void GameListModel::ResetExternalWatcher() {
auto watch_dirs = external_watcher->directories();
if (!watch_dirs.isEmpty()) {
external_watcher->removePaths(watch_dirs);
}
for (const std::string& dir : Settings::values.external_content_dirs) {
external_watcher->addPath(QString::fromStdString(dir));
}
}
void GameListModel::OnUpdateThemedIcons() {
for (int i = 0; i < invisibleRootItem()->rowCount(); i++) {
QStandardItem* child = invisibleRootItem()->child(i);
const int icon_size = UISettings::values.folder_icon_size.GetValue();
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
case GameListItemType::SdmcDir:
child->setData(
QIcon::fromTheme(QStringLiteral("sd_card"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::UserNandDir:
case GameListItemType::SysNandDir:
child->setData(
QIcon::fromTheme(QStringLiteral("chip"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::CustomDir: {
const UISettings::GameDir& game_dir =
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
? QStringLiteral("folder")
: QStringLiteral("bad_folder");
child->setData(
QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
}
case GameListItemType::AddDir:
child->setData(
QIcon::fromTheme(QStringLiteral("list-add"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
case GameListItemType::Favorites:
child->setData(
QIcon::fromTheme(QStringLiteral("star"))
.pixmap(icon_size)
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole);
break;
default:
break;
}
}
}
void GameListModel::RetranslateUI() {
setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
}
QFileSystemWatcher* GameListModel::GetWatcher() const {
return watcher;
}
const CompatibilityList& GameListModel::GetCompatibilityList() const {
return compatibility_list;
}
void GameListModel::SetFlat(bool flat) {
m_flat = flat;
}
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