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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "common/common_types.h"

namespace Shader {

enum class Stage : u32 {
    VertexB,
    TessellationControl,
    TessellationEval,
    Geometry,
    Fragment,

    Compute,

    VertexA,

    // Switch 2 (NVN) task and mesh programs, bound in the vertex and tessellation slots while
    // SET_MESH_CONTROL is enabled.
    Task,
    Mesh,
};
constexpr u32 MaxStageTypes = 6;

[[nodiscard]] constexpr Stage StageFromIndex(size_t index) noexcept {
    return static_cast<Stage>(static_cast<size_t>(Stage::VertexB) + index);
}

} // namespace Shader