blob: aca06785ed628230717d0688384e829218453a3b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <string>
#include "video_core/gpu_logging/gpu_logging.h"
namespace GPU::Logging {
class GPUStateCapture {
public:
// Capture current GPU state from logging system
static GPUStateSnapshot CaptureState();
// Serialize state to human-readable format
static std::string SerializeState(const GPUStateSnapshot& snapshot);
// Write detailed crash dump (implemented in GPULogger)
static void WriteCrashDump(const std::string& crash_reason);
};
} // namespace GPU::Logging
|