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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <thread>
#include "common/assert.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/thread.h"
#include "core/core.h"
#include "core/frontend/graphics_context.h"
#include "video_core/control/scheduler.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
#include "video_core/gpu_thread.h"
#include "video_core/gpu_split.h"
#include "video_core/nx2_profile.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
namespace VideoCommon::GPUThread {
namespace {
// Tells a CPU thread waiting in PushCommand that its command ran.
void SignalCommand(SynchState& state, u64 fence, bool block) {
state.signaled_fence.store(fence);
if (block) {
// We have to lock the write_lock to ensure that the condition_variable wait not get a
// race between the check and the lock itself.
std::scoped_lock lk{state.write_lock};
state.cv.notify_all();
}
}
} // Anonymous namespace
ThreadManager::ThreadManager(Core::System& system_)
: system{system_}
{}
ThreadManager::~ThreadManager() = default;
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, Tegra::Control::Scheduler& scheduler) {
rasterizer = renderer.ReadRasterizer();
thread = std::jthread([&](std::stop_token stop_token) {
Common::SetCurrentThreadName("GPU");
Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
Common::SetCurrentThreadToPerformanceCores();
system.RegisterHostThread();
auto current_context = context.Acquire();
CommandDataContainer next;
// When a pending channel last moved or a command arrived (see the polling below).
auto last_progress = std::chrono::steady_clock::now();
namespace Profile = VideoCommon::Nx2Profile;
auto& split = VideoCommon::GpuSplit::Get();
while (!stop_token.stop_requested()) {
Profile::Report();
split.MaybeStart(system);
if (scheduler.HasPendingChannels()) {
// Suspended channels wait on semaphores the CPU releases: poll them meanwhile.
{
Profile::Scope scope{Profile::Zone::ResumePending};
scheduler.ResumePending(system.GPU());
}
if (!state.queue.TryPop(next)) {
// The CPU usually releases the semaphore soon after: poll for half a
// millisecond before sleeping, or every wait also waits out a host sleep
// (title 1 waits ~25 times a second).
Profile::Scope scope{Profile::Zone::PendingSleep};
if (std::chrono::steady_clock::now() - last_progress <
std::chrono::microseconds{500}) {
std::this_thread::yield();
} else {
std::this_thread::sleep_for(std::chrono::milliseconds{1});
}
continue;
}
} else {
Profile::Scope scope{Profile::Zone::Idle};
state.queue.PopWait(next, stop_token);
}
if (stop_token.stop_requested()) {
break;
}
last_progress = std::chrono::steady_clock::now();
if (split.Active()) {
// Only command lists are parsed here; everything else runs on the back thread
// in order, and so does the signal that the command ran.
auto* const rasterizer_ptr = renderer.ReadRasterizer();
if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
Profile::Scope scope{Profile::Zone::Push};
scheduler.Push(system.GPU(), submit_list->channel, std::move(submit_list->entries));
} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
split.Defer([gpu = &system.GPU()] { gpu->TickWork(); });
} else if (auto* run = std::get_if<RunCommand>(&next.data)) {
split.DeferFunction(std::move(run->func));
} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
split.Defer([rasterizer_ptr, addr = flush->addr, size = flush->size] {
rasterizer_ptr->FlushRegion(addr, size);
});
} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
split.Defer([rasterizer_ptr, addr = invalidate->addr, size = invalidate->size] {
rasterizer_ptr->OnCacheInvalidation(addr, size);
});
} else {
ASSERT(false);
}
split.Defer([state_ptr = &state, fence = next.fence, block = next.block] {
SignalCommand(*state_ptr, fence, block);
});
split.Publish();
continue;
}
if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
Profile::Scope scope{Profile::Zone::Push};
scheduler.Push(system.GPU(), submit_list->channel, std::move(submit_list->entries));
} else if (std::holds_alternative<GPUTickCommand>(next.data)) {
Profile::Scope scope{Profile::Zone::Tick};
system.GPU().TickWork();
} else if (auto* run = std::get_if<RunCommand>(&next.data)) {
Profile::Scope scope{Profile::Zone::Run};
run->func();
} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
Profile::Scope scope{Profile::Zone::FlushInvalidate};
renderer.ReadRasterizer()->FlushRegion(flush->addr, flush->size);
} else if (const auto* invalidate = std::get_if<InvalidateRegionCommand>(&next.data)) {
Profile::Scope scope{Profile::Zone::FlushInvalidate};
renderer.ReadRasterizer()->OnCacheInvalidation(invalidate->addr, invalidate->size);
} else {
ASSERT(false);
}
SignalCommand(state, next.fence, next.block);
}
});
}
void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries, bool is_async) {
PushCommand(SubmitListCommand(channel, std::move(entries)), false, is_async);
}
void ThreadManager::FlushRegion(DAddr addr, u64 size, bool is_async) {
if (!is_async) {
// Always flush with synchronous GPU mode
PushCommand(FlushRegionCommand(addr, size), false, is_async);
}
}
void ThreadManager::TickGPU(bool is_async) {
PushCommand(GPUTickCommand(), false, is_async);
}
void ThreadManager::Run(std::function<void()>&& func, bool is_async) {
PushCommand(RunCommand{std::move(func)}, false, is_async);
}
void ThreadManager::InvalidateRegion(DAddr addr, u64 size) {
rasterizer->OnCacheInvalidation(addr, size);
}
void ThreadManager::FlushAndInvalidateRegion(DAddr addr, u64 size, bool is_async) {
if (Settings::IsGPULevelHigh()) {
if (!is_async) {
PushCommand(FlushRegionCommand(addr, size), false, is_async);
} else {
auto& gpu = system.GPU();
const u64 fence = gpu.RequestFlush(addr, size);
TickGPU(is_async);
gpu.WaitForSyncOperation(fence);
}
}
rasterizer->OnCacheInvalidation(addr, size);
}
u64 ThreadManager::PushCommand(CommandData&& command_data, bool block, bool is_async) {
if (!is_async) {
// In synchronous GPU mode, block the caller until the command has executed
block = true;
}
std::unique_lock lk(state.write_lock);
const u64 fence{++state.last_fence};
state.queue.EmplaceWait(std::move(command_data), fence, block);
if (block) {
state.cv.wait(lk, thread.get_stop_token(), [this, fence] {
return fence <= state.signaled_fence.load(std::memory_order_relaxed);
});
}
return fence;
}
void ThreadManager::NotifyShutdown() {
if (thread.joinable()) {
thread.request_stop();
thread.join();
}
VideoCommon::GpuSplit::Get().Stop();
}
} // namespace VideoCommon::GPUThread
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