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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <filesystem>
#include <string>
#include <string_view>
#include <vector>
namespace VideoCore {
struct FxPresetDesc {
std::string file;
std::string name;
std::string description;
std::string chain;
bool bundled{};
};
std::filesystem::path GetFxPresetDirectory();
void ReloadFxPresetCatalog();
const std::vector<FxPresetDesc>& GetFxPresetCatalog();
const FxPresetDesc* FindFxPreset(std::string_view name);
bool ApplyFxPreset(std::string_view name);
bool SaveFxPreset(std::string_view name, std::string_view description);
bool DeleteFxPreset(std::string_view name);
bool IsFxPresetName(std::string_view name);
std::string GetActiveFxPreset();
void SetActiveFxPreset(std::string_view name);
bool IsActiveFxPresetModified();
} // namespace VideoCore
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