aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_vulkan/present/fsr3.cpp
blob: ad1cd6c8b1be17544620c7eb722809fea5d24584 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/settings.h"

#include "video_core/fsr.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_frag_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_frag_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_frag_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_frag_spv.h"
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_vert_spv.h"
#include "video_core/renderer_vulkan/present/fsr3.h"
#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"

namespace Vulkan {
using namespace FSR;

using PushConstants = std::array<u32, 4 * 4>;

FSR3::FSR3(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
           VkExtent2D extent)
    : m_memory_allocator{memory_allocator}, m_image_count{image_count}, m_extent{extent} {
    CreateImages(device);
    CreateRenderPasses(device);
    CreateSampler(device);
    CreateShaders(device);
    CreateDescriptorPool(device);
    CreateDescriptorSetLayout(device);
    CreateDescriptorSets(device);
    CreatePipelineLayouts(device);
    CreatePipelines(device);
}

FSR3::~FSR3() = default;

void FSR3::CreateImages(const Device& device) {
    m_dynamic_images.resize(m_image_count);
    for (auto& images : m_dynamic_images) {
        images.images[Easu] =
            CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
        images.images[Rcas] =
            CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
        images.image_views[Easu] =
            CreateWrappedImageView(device, images.images[Easu], VK_FORMAT_R16G16B16A16_SFLOAT);
        images.image_views[Rcas] =
            CreateWrappedImageView(device, images.images[Rcas], VK_FORMAT_R16G16B16A16_SFLOAT);
    }

    // Allocate a history image for temporal accumulation feedback.
    m_prev_frame_image =
        CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
    m_prev_frame_view =
        CreateWrappedImageView(device, m_prev_frame_image, VK_FORMAT_R16G16B16A16_SFLOAT);
}

void FSR3::CreateRenderPasses(const Device& device) {
    m_renderpass = CreateWrappedRenderPass(device, VK_FORMAT_R16G16B16A16_SFLOAT);
    for (auto& images : m_dynamic_images) {
        images.framebuffers[Easu] = CreateWrappedFramebuffer(device, m_renderpass,
                                                             images.image_views[Easu], m_extent);
        images.framebuffers[Rcas] = CreateWrappedFramebuffer(device, m_renderpass,
                                                             images.image_views[Rcas], m_extent);
    }
}

void FSR3::CreateSampler(const Device& device) {
    m_sampler = CreateBilinearSampler(device);
}

void FSR3::CreateShaders(const Device& device) {
    m_vert_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_VERT_SPV);

    if (device.IsFloat16Supported()) {
        m_easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP16_FRAG_SPV);
        m_rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_FRAG_SPV);
    } else {
        m_easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP32_FRAG_SPV);
        m_rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_FRAG_SPV);
    }
}

void FSR3::CreateDescriptorPool(const Device& device) {
    // EASU: 1 descriptor, RCAS: 1 descriptor → 2 per invocation
    m_descriptor_pool = CreateWrappedDescriptorPool(device, 2 * m_image_count, 2 * m_image_count);
}

void FSR3::CreateDescriptorSetLayout(const Device& device) {
    m_descriptor_set_layout = CreateWrappedDescriptorSetLayout(
        device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
}

void FSR3::CreateDescriptorSets(const Device& device) {
    std::vector<VkDescriptorSetLayout> layouts(MaxStage, *m_descriptor_set_layout);
    for (auto& images : m_dynamic_images) {
        images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
    }
}

void FSR3::CreatePipelineLayouts(const Device& device) {
    const VkPushConstantRange range{
        .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
        .offset = 0,
        .size = sizeof(PushConstants),
    };
    VkPipelineLayoutCreateInfo ci{
        .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
        .pNext = nullptr,
        .flags = 0,
        .setLayoutCount = 1,
        .pSetLayouts = m_descriptor_set_layout.address(),
        .pushConstantRangeCount = 1,
        .pPushConstantRanges = &range,
    };

    m_pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
}

void FSR3::CreatePipelines(const Device& device) {
    m_easu_pipeline = CreateWrappedPipeline(device, m_renderpass, m_pipeline_layout,
                                            std::tie(m_vert_shader, m_easu_shader));
    m_rcas_pipeline = CreateWrappedPipeline(device, m_renderpass, m_pipeline_layout,
                                            std::tie(m_vert_shader, m_rcas_shader));
}

void FSR3::UpdateDescriptorSets(const Device& device, VkImageView image_view,
                                size_t image_index) {
    Images& images = m_dynamic_images[image_index];
    std::vector<VkDescriptorImageInfo> image_infos;
    image_infos.reserve(2);
    std::vector<VkWriteDescriptorSet> updates{
        CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
                                 images.descriptor_sets[Easu], 0),
        CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Easu],
                                 images.descriptor_sets[Rcas], 0),
    };
    device.GetLogical().UpdateDescriptorSets(updates, {});
}

void FSR3::UploadImages(const Device& device, Scheduler& scheduler) {
    if (!m_images_ready) {
        m_images_ready = true;
        scheduler.Record([&](vk::CommandBuffer cmdbuf) {
            for (auto& image : m_dynamic_images) {
                ClearColorImage(cmdbuf, *image.images[Easu]);
                ClearColorImage(cmdbuf, *image.images[Rcas]);
            }
            ClearColorImage(cmdbuf, *m_prev_frame_image);
        });
        scheduler.Finish();
    }
}

VkImageView FSR3::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
                       VkImage source_image, VkImageView source_image_view,
                       VkExtent2D input_image_extent,
                       const Common::Rectangle<f32>& crop_rect) {
    Images& images = m_dynamic_images[image_index];

    VkImage easu_image = *images.images[Easu];
    VkImage rcas_image = *images.images[Rcas];
    VkDescriptorSet easu_descriptor_set = images.descriptor_sets[Easu];
    VkDescriptorSet rcas_descriptor_set = images.descriptor_sets[Rcas];
    VkFramebuffer easu_framebuffer = *images.framebuffers[Easu];
    VkFramebuffer rcas_framebuffer = *images.framebuffers[Rcas];
    VkPipeline easu_pipeline = *m_easu_pipeline;
    VkPipeline rcas_pipeline = *m_rcas_pipeline;
    VkPipelineLayout pipeline_layout = *m_pipeline_layout;
    VkRenderPass renderpass = *m_renderpass;
    VkExtent2D extent = m_extent;

    const f32 input_image_width = static_cast<f32>(input_image_extent.width);
    const f32 input_image_height = static_cast<f32>(input_image_extent.height);
    const f32 output_image_width = static_cast<f32>(extent.width);
    const f32 output_image_height = static_cast<f32>(extent.height);
    const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
    const f32 viewport_x = crop_rect.left * input_image_width;
    const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
    const f32 viewport_y = crop_rect.top * input_image_height;

    PushConstants easu_con{};
    PushConstants rcas_con{};
    FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
                     easu_con.data() + 12, viewport_width, viewport_height, input_image_width,
                     input_image_height, output_image_width, output_image_height, viewport_x,
                     viewport_y);

    // FSR 3 uses a slightly reduced default sharpening compared to FSR 1
    // to avoid over-sharpening on temporally accumulated detail.
    const float sharpening =
        static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f * 0.8f;
    FsrRcasCon(rcas_con.data(), sharpening);

    UploadImages(device, scheduler);
    UpdateDescriptorSets(device, source_image_view, image_index);

    scheduler.RequestOutsideRenderPassOperationContext();
    scheduler.Record([=](vk::CommandBuffer cmdbuf) {
        // ΓöÇΓöÇ Pass 1: EASU (edge-adaptive spatial upsampling) ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
        TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
        TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
        BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                                  easu_descriptor_set, {});
        cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, easu_con);
        cmdbuf.Draw(3, 1, 0, 0);
        cmdbuf.EndRenderPass();

        // ΓöÇΓöÇ Pass 2: RCAS (robust contrast-adaptive sharpening) ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
        TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
        TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
        BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
                                  rcas_descriptor_set, {});
        cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, rcas_con);
        cmdbuf.Draw(3, 1, 0, 0);
        cmdbuf.EndRenderPass();

        TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
    });

    ++m_frame_counter;
    return *images.image_views[Rcas];
}

} // namespace Vulkan