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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "video_core/renderer_vulkan/present/fsr3_frame_gen.h"
#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/host_shaders/fsr3_frame_interpolation_comp_spv.h"
#include "video_core/host_shaders/fsr3_optical_flow_comp_spv.h"
namespace Vulkan {
namespace {
// ΓöÇΓöÇ Precise pipeline barriers ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
VkImageMemoryBarrier MakeBarrier(VkImage image, VkAccessFlags src_access,
VkAccessFlags dst_access, VkImageLayout old_layout,
VkImageLayout new_layout) {
return VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = src_access,
.dstAccessMask = dst_access,
.oldLayout = old_layout,
.newLayout = new_layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
};
}
void BarrierComputeWriteToRead(vk::CommandBuffer cmdbuf, VkImage image) {
const auto barrier = MakeBarrier(image, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barrier);
}
// ΓöÇΓöÇ Batched dual-copy ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
// Copy one source image into TWO destinations with only 3 barrier calls
// instead of 6 (avoiding redundant source transitions).
void CopyImageToTwo(vk::CommandBuffer cmdbuf, VkImage source,
VkImage dest_a, VkImage dest_b, VkExtent2D extent) {
const VkImageCopy region{
.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
.srcOffset = {0, 0, 0},
.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
.dstOffset = {0, 0, 0},
.extent = {extent.width, extent.height, 1},
};
// 1. Transition source → TRANSFER_SRC, both dests → TRANSFER_DST (batched)
const std::array before{
MakeBarrier(source, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
MakeBarrier(dest_a, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
MakeBarrier(dest_b, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, {}, before);
// 2. Copy source → dest_a, then source → dest_b (source stays TRANSFER_SRC)
cmdbuf.CopyImage(source, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest_a,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, region);
cmdbuf.CopyImage(source, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest_b,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, region);
// 3. Transition all three back to GENERAL (batched)
const std::array after{
MakeBarrier(source, VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
MakeBarrier(dest_a, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
MakeBarrier(dest_b, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, {}, {}, after);
}
// Single-image copy (for first-frame init)
[[maybe_unused]] void CopyImageToImage(vk::CommandBuffer cmdbuf, VkImage source, VkImage destination,
VkExtent2D extent) {
const VkImageCopy region{
.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
.srcOffset = {0, 0, 0},
.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
.dstOffset = {0, 0, 0},
.extent = {extent.width, extent.height, 1},
};
const std::array before{
MakeBarrier(source, VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
MakeBarrier(destination, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, {}, before);
cmdbuf.CopyImage(source, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, destination,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, region);
const std::array after{
MakeBarrier(source, VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
MakeBarrier(destination, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, {}, {}, after);
}
} // anonymous namespace
struct FlowPushConstants {
float inv_render_w;
float inv_render_h;
float render_w;
float render_h;
float search_radius;
float block_size;
};
struct InterpPushConstants {
float inv_render_w;
float inv_render_h;
float render_w;
float render_h;
float blend_factor;
float flow_scale;
};
Fsr3FrameGen::Fsr3FrameGen(const Device& device, MemoryAllocator& memory_allocator,
VkExtent2D extent, VkFormat format)
: m_allocator{memory_allocator}, m_extent{extent},
m_flow_extent{std::max(1u, extent.width / 2), std::max(1u, extent.height / 2)},
m_format{format} {
CreateResources(device);
CreateShaders(device);
CreatePipelines(device);
m_initialized = true;
}
Fsr3FrameGen::~Fsr3FrameGen() = default;
void Fsr3FrameGen::CreateResources(const Device& device) {
m_linear_sampler = CreateBilinearSampler(device);
m_history_image = CreateWrappedImage(m_allocator, m_extent, m_format);
m_history_view = CreateWrappedImageView(device, m_history_image, m_format);
// Current-frame copy for interpolation shader
m_current_image = CreateWrappedImage(m_allocator, m_extent, m_format);
m_current_view = CreateWrappedImageView(device, m_current_image, m_format);
// Half-resolution motion vector image
m_motion_image = CreateWrappedImage(m_allocator, m_flow_extent, VK_FORMAT_R16G16_SFLOAT);
m_motion_view = CreateWrappedImageView(device, m_motion_image, VK_FORMAT_R16G16_SFLOAT);
// Descriptor pool — sized for flow (3 bindings) + interp (4 bindings) × 2 sets
const std::array pool_sizes{
VkDescriptorPoolSize{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 12},
VkDescriptorPoolSize{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 6},
};
m_desc_pool = device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = 4,
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
.pPoolSizes = pool_sizes.data(),
});
}
void Fsr3FrameGen::CreateShaders(const Device& device) {
m_flow_shader = BuildShader(device, FSR3_OPTICAL_FLOW_COMP_SPV);
m_interp_shader = BuildShader(device, FSR3_FRAME_INTERPOLATION_COMP_SPV);
}
void Fsr3FrameGen::CreatePipelines(const Device& device) {
// ΓöÇΓöÇ Optical Flow Pipeline ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
const std::array flow_bindings{
VkDescriptorSetLayoutBinding{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
VkDescriptorSetLayoutBinding{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
VkDescriptorSetLayoutBinding{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
};
m_flow_desc_layout = device.GetLogical().CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = static_cast<u32>(flow_bindings.size()),
.pBindings = flow_bindings.data(),
});
const VkPushConstantRange flow_push_range{
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.offset = 0,
.size = sizeof(FlowPushConstants),
};
m_flow_pipe_layout = device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = m_flow_desc_layout.address(),
.pushConstantRangeCount = 1,
.pPushConstantRanges = &flow_push_range,
});
m_flow_pipeline = device.GetLogical().CreateComputePipeline(VkComputePipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.stage = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = *m_flow_shader,
.pName = "main",
},
.layout = *m_flow_pipe_layout,
});
// ΓöÇΓöÇ Frame Interpolation Pipeline ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
const std::array interp_bindings{
VkDescriptorSetLayoutBinding{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
VkDescriptorSetLayoutBinding{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
VkDescriptorSetLayoutBinding{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
VkDescriptorSetLayoutBinding{3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
};
m_interp_desc_layout = device.GetLogical().CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = static_cast<u32>(interp_bindings.size()),
.pBindings = interp_bindings.data(),
});
const VkPushConstantRange interp_push_range{
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
.offset = 0,
.size = sizeof(InterpPushConstants),
};
m_interp_pipe_layout = device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = m_interp_desc_layout.address(),
.pushConstantRangeCount = 1,
.pPushConstantRanges = &interp_push_range,
});
m_interp_pipeline = device.GetLogical().CreateComputePipeline(VkComputePipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.stage = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = *m_interp_shader,
.pName = "main",
},
.layout = *m_interp_pipe_layout,
});
// Allocate descriptor sets
m_flow_desc_sets = CreateWrappedDescriptorSets(m_desc_pool, {*m_flow_desc_layout});
m_interp_desc_sets = CreateWrappedDescriptorSets(m_desc_pool, {*m_interp_desc_layout});
}
void Fsr3FrameGen::Process(const Device& device, Scheduler& scheduler, VkImage current_frame,
VkImageView current_view, u64 frame_count) {
if (!m_has_history) {
// First frame: populate history and current-frame copy via batched dual-copy
scheduler.Record([this, current_frame](vk::CommandBuffer cmdbuf) {
CopyImageToTwo(cmdbuf, current_frame, *m_history_image, *m_current_image, m_extent);
});
m_has_history = true;
m_last_frame_count = frame_count;
return;
}
// ΓöÇΓöÇ Duplicate-frame detection ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
if (frame_count == m_last_frame_count && m_flow_valid) {
return;
}
m_last_frame_count = frame_count;
// ΓöÇΓöÇ Descriptor caching ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
if (current_view != m_cached_flow_current_view) {
std::vector<VkDescriptorImageInfo> image_infos;
image_infos.reserve(4);
std::vector<VkWriteDescriptorSet> updates{
CreateWriteDescriptorSet(image_infos, *m_linear_sampler, current_view, m_flow_desc_sets[0], 0),
CreateWriteDescriptorSet(image_infos, *m_linear_sampler, *m_history_view, m_flow_desc_sets[0], 1),
};
const VkDescriptorImageInfo motion_store_info{
.imageView = *m_motion_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
updates.push_back(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = m_flow_desc_sets[0],
.dstBinding = 2,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.pImageInfo = &motion_store_info,
});
device.GetLogical().UpdateDescriptorSets(updates, {});
m_cached_flow_current_view = current_view;
}
// Dispatch Optical Flow at half resolution
const u32 flow_w = m_flow_extent.width;
const u32 flow_h = m_flow_extent.height;
const FlowPushConstants constants{
.inv_render_w = 1.0f / static_cast<float>(flow_w),
.inv_render_h = 1.0f / static_cast<float>(flow_h),
.render_w = static_cast<float>(flow_w),
.render_h = static_cast<float>(flow_h),
.search_radius = 2.0f,
.block_size = 2.0f,
};
scheduler.Record([this, constants, current_frame, flow_w, flow_h](vk::CommandBuffer cmdbuf) {
// Transition motion image to GENERAL for storage write
TransitionImageLayout(cmdbuf, *m_motion_image, VK_IMAGE_LAYOUT_GENERAL);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *m_flow_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *m_flow_pipe_layout, 0,
m_flow_desc_sets[0], {});
cmdbuf.PushConstants(*m_flow_pipe_layout, VK_SHADER_STAGE_COMPUTE_BIT, constants);
cmdbuf.Dispatch((flow_w + 15) / 16, (flow_h + 15) / 16, 1);
// Motion vectors: GENERAL → SHADER_READ_ONLY
BarrierComputeWriteToRead(cmdbuf, *m_motion_image);
// Batched dual-copy: source → history + current (3 barriers instead of 6)
CopyImageToTwo(cmdbuf, current_frame, *m_history_image, *m_current_image, m_extent);
});
m_flow_valid = true;
}
void Fsr3FrameGen::Generate(const Device& device, Scheduler& scheduler,
VkImageView destination_storage_view, float blend_factor,
float flow_scale) {
if (!m_has_history || !m_flow_valid) {
return;
}
// ΓöÇΓöÇ Descriptor caching for interpolation ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
if (destination_storage_view != m_cached_interp_dest_view) {
std::vector<VkDescriptorImageInfo> image_infos;
image_infos.reserve(4);
std::vector<VkWriteDescriptorSet> updates{
CreateWriteDescriptorSet(image_infos, *m_linear_sampler, *m_current_view, m_interp_desc_sets[0], 0),
CreateWriteDescriptorSet(image_infos, *m_linear_sampler, *m_history_view, m_interp_desc_sets[0], 1),
CreateWriteDescriptorSet(image_infos, *m_linear_sampler, *m_motion_view, m_interp_desc_sets[0], 2),
};
const VkDescriptorImageInfo dest_info{
.imageView = destination_storage_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
updates.push_back(VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = m_interp_desc_sets[0],
.dstBinding = 3,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.pImageInfo = &dest_info,
});
device.GetLogical().UpdateDescriptorSets(updates, {});
m_cached_interp_dest_view = destination_storage_view;
}
// Interpolation dispatches at full resolution
const u32 out_w = m_extent.width;
const u32 out_h = m_extent.height;
const InterpPushConstants constants{
.inv_render_w = 1.0f / static_cast<float>(out_w),
.inv_render_h = 1.0f / static_cast<float>(out_h),
.render_w = static_cast<float>(out_w),
.render_h = static_cast<float>(out_h),
.blend_factor = blend_factor,
.flow_scale = flow_scale,
};
scheduler.Record([this, constants, out_w, out_h](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *m_interp_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *m_interp_pipe_layout, 0,
m_interp_desc_sets[0], {});
cmdbuf.PushConstants(*m_interp_pipe_layout, VK_SHADER_STAGE_COMPUTE_BIT, constants);
cmdbuf.Dispatch((out_w + 15) / 16, (out_h + 15) / 16, 1);
});
}
} // namespace Vulkan
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