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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <array>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/present/lsfg_common.h"
namespace Vulkan {
class Device;
class LsfgShaders;
constexpr size_t LSFG_GAMMA_STAGES = 5;
constexpr size_t LSFG_GAMMA_TEMPS = 3;
class LsfgGamma {
public:
LsfgGamma() = default;
LsfgGamma(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
LsfgImageHistory& inputs, LsfgImage& flow_input, LsfgImage* previous);
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot);
[[nodiscard]] LsfgImage& Output() {
return out_image;
}
private:
struct Generation {
std::array<VkDescriptorSet, LSFG_HISTORY_SLOTS> first_descriptor_sets{};
std::array<VkDescriptorSet, LSFG_GAMMA_STAGES - 1> descriptor_sets{};
};
LsfgImageHistory* inputs{};
LsfgImage* flow_input{};
LsfgImage* previous{};
std::array<LsfgPass, LSFG_GAMMA_STAGES> passes;
std::array<Generation, LSFG_GENERATION_SLOTS> generations{};
vk::DescriptorSets owned_sets;
std::array<LsfgImage, LSFG_GAMMA_TEMPS> temp1;
LsfgImagePair temp2;
LsfgImage out_image;
};
} // namespace Vulkan
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