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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <array>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/present/lsfg_common.h"
namespace Vulkan {
class Device;
class LsfgShaders;
constexpr size_t LSFG_MIP_LEVELS = 7;
class LsfgMipmaps {
public:
LsfgMipmaps() = default;
LsfgMipmaps(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
LsfgImagePair& frames, f32 flow_scale);
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count);
[[nodiscard]] LsfgImage& Output(size_t level) {
return out_images[level];
}
private:
LsfgImagePair* frames{};
LsfgPass pass;
std::array<VkDescriptorSet, 2> descriptor_sets{};
vk::DescriptorSets owned_sets;
VkExtent2D flow_extent{};
std::array<LsfgImage, LSFG_MIP_LEVELS> out_images;
};
} // namespace Vulkan
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