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|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <fstream>
#include <iostream>
#include <memory>
#include <span>
#include <thread>
#include <vector>
#include <bit>
#include <numeric>
#include "common/cityhash.h"
#include "common/scope_exit.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/thread_worker.h"
#include "core/core.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate_program.h"
#include "shader_recompiler/ir_opt/passes.h"
#include "shader_recompiler/program_header.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
#include "video_core/renderer_vulkan/pipeline_helper.h"
#include "video_core/renderer_vulkan/pipeline_statistics.h"
#include "video_core/renderer_vulkan/vertex_repack.h"
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/shader_cache.h"
#include "video_core/shader_environment.h"
#include "video_core/shader_notify.h"
#include "video_core/surface.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/gpu_logging/gpu_logging.h"
#ifdef __ANDROID__
#include "../../android/app/src/main/jni/android_settings.h"
#endif
namespace Vulkan {
namespace {
using Shader::Backend::SPIRV::EmitSPIRV;
using Shader::Maxwell::ConvertLegacyToGeneric;
using Shader::Maxwell::GenerateGeometryPassthrough;
using Shader::Maxwell::MergeDualVertexPrograms;
using Shader::Maxwell::TranslateProgram;
using VideoCommon::ComputeEnvironment;
using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
constexpr u32 CACHE_VERSION = 19;
constexpr size_t VULKAN_CACHE_FLUSH_PIPELINES = 128;
constexpr size_t VULKAN_CACHE_FLUSH_MIN_SECONDS = 30;
constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
template <typename Container>
auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
return Shader::OutputTopology::PointList;
case Maxwell::PrimitiveTopology::LineStrip:
return Shader::OutputTopology::LineStrip;
default:
return Shader::OutputTopology::TriangleStrip;
}
}
Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp comparison) {
switch (comparison) {
case Maxwell::ComparisonOp::Never_D3D:
case Maxwell::ComparisonOp::Never_GL:
return Shader::CompareFunction::Never;
case Maxwell::ComparisonOp::Less_D3D:
case Maxwell::ComparisonOp::Less_GL:
return Shader::CompareFunction::Less;
case Maxwell::ComparisonOp::Equal_D3D:
case Maxwell::ComparisonOp::Equal_GL:
return Shader::CompareFunction::Equal;
case Maxwell::ComparisonOp::LessEqual_D3D:
case Maxwell::ComparisonOp::LessEqual_GL:
return Shader::CompareFunction::LessThanEqual;
case Maxwell::ComparisonOp::Greater_D3D:
case Maxwell::ComparisonOp::Greater_GL:
return Shader::CompareFunction::Greater;
case Maxwell::ComparisonOp::NotEqual_D3D:
case Maxwell::ComparisonOp::NotEqual_GL:
return Shader::CompareFunction::NotEqual;
case Maxwell::ComparisonOp::GreaterEqual_D3D:
case Maxwell::ComparisonOp::GreaterEqual_GL:
return Shader::CompareFunction::GreaterThanEqual;
case Maxwell::ComparisonOp::Always_D3D:
case Maxwell::ComparisonOp::Always_GL:
return Shader::CompareFunction::Always;
}
UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison);
return {};
}
Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
if (attr.enabled == 0) {
return Shader::AttributeType::Disabled;
}
switch (attr.Type()) {
case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway:
ASSERT_MSG(false, "Invalid vertex attribute type!");
return Shader::AttributeType::Disabled;
case Maxwell::VertexAttribute::Type::SNorm:
case Maxwell::VertexAttribute::Type::UNorm:
case Maxwell::VertexAttribute::Type::Float:
return Shader::AttributeType::Float;
case Maxwell::VertexAttribute::Type::SInt:
return Shader::AttributeType::SignedInt;
case Maxwell::VertexAttribute::Type::UInt:
return Shader::AttributeType::UnsignedInt;
case Maxwell::VertexAttribute::Type::UScaled:
return Shader::AttributeType::UnsignedScaled;
case Maxwell::VertexAttribute::Type::SScaled:
return Shader::AttributeType::SignedScaled;
}
return Shader::AttributeType::Float;
}
Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t index) {
switch (state.DynamicAttributeType(index)) {
case 0:
return Shader::AttributeType::Disabled;
case 1:
return Shader::AttributeType::Float;
case 2:
return Shader::AttributeType::SignedInt;
case 3:
return Shader::AttributeType::UnsignedInt;
}
return Shader::AttributeType::Disabled;
}
Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
const GraphicsPipelineCacheKey& key,
const Shader::IR::Program& program,
const Shader::IR::Program* previous_program,
const Vulkan::Device& device) {
Shader::RuntimeInfo info;
if (previous_program) {
info.previous_stage_stores = previous_program->info.stores;
info.previous_stage_legacy_stores_mapping = previous_program->info.legacy_stores_mapping;
if (previous_program->is_geometry_passthrough) {
info.previous_stage_stores.mask |= previous_program->info.passthrough.mask;
}
} else {
info.previous_stage_stores.mask.set();
}
if (previous_program && previous_program->stage == Shader::Stage::Mesh) {
for (const u32 line : previous_program->mesh.primitive_lines) {
const auto attribute{static_cast<Shader::IR::Attribute>(line)};
if (Shader::IR::IsGeneric(attribute)) {
info.per_primitive_generics.set(Shader::IR::GenericAttributeIndex(attribute));
}
}
}
const Shader::Stage stage{program.stage};
const bool has_geometry{key.unique_hashes[4] != 0 && !programs[4].is_geometry_passthrough};
const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
const float point_size{std::bit_cast<float>(key.state.point_size)};
switch (stage) {
case Shader::Stage::VertexB:
if (!has_geometry) {
if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
info.fixed_state_point_size = point_size;
}
if (key.state.xfb_enabled) {
if (device.IsExtTransformFeedbackSupported()) {
auto [varyings, count] =
VideoCommon::MakeTransformFeedbackVaryings(key.state.xfb_state);
info.xfb_varyings = varyings;
info.xfb_count = count;
} else {
LOG_WARNING(Render_Vulkan, "XFB requested in pipeline key but device lacks VK_EXT_transform_feedback; ignoring XFB decorations");
}
}
info.convert_depth_mode = gl_ndc;
}
if (key.state.dynamic_vertex_input) {
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
info.generic_input_types[index] = AttributeType(key.state, index);
}
} else {
std::ranges::transform(key.state.attributes, info.generic_input_types.begin(),
&CastAttributeType);
}
break;
case Shader::Stage::TessellationEval:
info.tess_clockwise = key.state.tessellation_clockwise != 0;
info.tess_primitive = [&key] {
const u32 raw{key.state.tessellation_primitive.Value()};
switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) {
case Maxwell::Tessellation::DomainType::Isolines:
return Shader::TessPrimitive::Isolines;
case Maxwell::Tessellation::DomainType::Triangles:
return Shader::TessPrimitive::Triangles;
case Maxwell::Tessellation::DomainType::Quads:
return Shader::TessPrimitive::Quads;
}
ASSERT(false);
return Shader::TessPrimitive::Triangles;
}();
info.tess_spacing = [&] {
const u32 raw{key.state.tessellation_spacing};
switch (static_cast<Maxwell::Tessellation::Spacing>(raw)) {
case Maxwell::Tessellation::Spacing::Integer:
return Shader::TessSpacing::Equal;
case Maxwell::Tessellation::Spacing::FractionalOdd:
return Shader::TessSpacing::FractionalOdd;
case Maxwell::Tessellation::Spacing::FractionalEven:
return Shader::TessSpacing::FractionalEven;
}
ASSERT(false);
return Shader::TessSpacing::Equal;
}();
break;
case Shader::Stage::Mesh:
info.convert_depth_mode = gl_ndc;
break;
case Shader::Stage::Geometry:
if (program.output_topology == Shader::OutputTopology::PointList) {
info.fixed_state_point_size = point_size;
}
if (key.state.xfb_enabled != 0) {
if (device.IsExtTransformFeedbackSupported()) {
auto [varyings, count] =
VideoCommon::MakeTransformFeedbackVaryings(key.state.xfb_state);
info.xfb_varyings = varyings;
info.xfb_count = count;
} else {
LOG_WARNING(Render_Vulkan, "XFB requested in pipeline key but device lacks VK_EXT_transform_feedback; ignoring XFB decorations");
}
}
info.convert_depth_mode = gl_ndc;
break;
case Shader::Stage::Fragment: {
info.alpha_test_func = MaxwellToCompareFunction(
key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
info.alpha_test_reference = std::bit_cast<float>(key.state.alpha_test_ref);
info.dual_source_blend = key.state.attachment0_dual_source_blend != 0;
if (device.IsMoltenVK()) {
for (size_t i = 0; i < 8; ++i) {
const auto format = static_cast<Tegra::RenderTargetFormat>(key.state.color_formats[i]);
if (format == Tegra::RenderTargetFormat::NONE) {
info.color_output_types[i] = Shader::AttributeType::Float;
continue;
}
const auto pixel_format = VideoCore::Surface::PixelFormatFromRenderTargetFormat(format);
if (VideoCore::Surface::IsPixelFormatInteger(pixel_format)) {
if (VideoCore::Surface::IsPixelFormatSignedInteger(pixel_format)) {
info.color_output_types[i] = Shader::AttributeType::SignedInt;
} else {
info.color_output_types[i] = Shader::AttributeType::UnsignedInt;
}
} else {
info.color_output_types[i] = Shader::AttributeType::Float;
}
}
}
break;
}
default:
break;
}
switch (key.state.topology) {
case Maxwell::PrimitiveTopology::Points:
info.input_topology = Shader::InputTopology::Points;
break;
case Maxwell::PrimitiveTopology::Lines:
case Maxwell::PrimitiveTopology::LineLoop:
case Maxwell::PrimitiveTopology::LineStrip:
info.input_topology = Shader::InputTopology::Lines;
break;
case Maxwell::PrimitiveTopology::Triangles:
case Maxwell::PrimitiveTopology::TriangleStrip:
case Maxwell::PrimitiveTopology::TriangleFan:
case Maxwell::PrimitiveTopology::Quads:
case Maxwell::PrimitiveTopology::QuadStrip:
case Maxwell::PrimitiveTopology::Polygon:
case Maxwell::PrimitiveTopology::Patches:
info.input_topology = Shader::InputTopology::Triangles;
break;
case Maxwell::PrimitiveTopology::LinesAdjacency:
case Maxwell::PrimitiveTopology::LineStripAdjacency:
info.input_topology = Shader::InputTopology::LinesAdjacency;
break;
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
info.input_topology = Shader::InputTopology::TrianglesAdjacency;
break;
}
info.force_early_z = key.state.early_z != 0;
info.y_negate = key.state.y_negate != 0;
return info;
}
size_t GetTotalPipelineWorkers() {
const size_t max_core_threads =
std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL) - 1ULL;
#ifdef __ANDROID__
const int configured = AndroidSettings::values.pipeline_worker_count.GetValue();
const int clamped = std::clamp(configured, 2, 8);
const size_t desired = static_cast<size_t>(clamped);
if (desired == 0) {
return 1ULL;
}
return std::min(max_core_threads, desired);
#else
return max_core_threads;
#endif
}
} // Anonymous namespace
size_t ComputePipelineCacheKey::Hash() const noexcept {
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
return static_cast<size_t>(hash);
}
bool ComputePipelineCacheKey::operator==(const ComputePipelineCacheKey& rhs) const noexcept {
return std::memcmp(&rhs, this, sizeof *this) == 0;
}
size_t GraphicsPipelineCacheKey::Hash() const noexcept {
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), Size());
return static_cast<size_t>(hash);
}
bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) const noexcept {
return std::memcmp(&rhs, this, Size()) == 0;
}
namespace {
// NVIDIA's and AMD's drivers keep a disk cache of built pipelines of their own. Eden's copy on top
// only kept every pipeline the title ever built in host memory (title 1: a 245 MB file, ~0.35 GB
// of RAM for the session) and copied it whole at each save, which stalled frames; pipelines built
// no slower without it.
bool DriverCachesPipelines(const Device& device) {
switch (device.GetDriverID()) {
case VK_DRIVER_ID_NVIDIA_PROPRIETARY:
case VK_DRIVER_ID_AMD_PROPRIETARY:
return true;
default:
return false;
}
}
} // Anonymous namespace
PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
const Device& device_, Scheduler& scheduler_,
DescriptorPool& descriptor_pool_,
GuestDescriptorQueue& guest_descriptor_queue_,
DescriptorBufferRing& descriptor_buffer_ring_,
RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_)
: VideoCommon::ShaderCache{device_memory_}, device{device_}, scheduler{scheduler_},
descriptor_pool{descriptor_pool_}, guest_descriptor_queue{guest_descriptor_queue_},
descriptor_buffer_ring{descriptor_buffer_ring_},
render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_},
texture_cache{texture_cache_}, shader_notify{shader_notify_},
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue() &&
!DriverCachesPipelines(device_)},
workers(device.HasBrokenParallelShaderCompiling() ? 1ULL : GetTotalPipelineWorkers(),
"VkPipelineBuilder", {}, Common::ThreadPlacement::Background),
serialization_thread(1, "VkPipelineSerialization", {},
Common::ThreadPlacement::Background) {
const auto& float_control{device.FloatControlProperties()};
const VkDriverId driver_id{device.GetDriverID()};
const VkShaderStageFlags subgroup_stages{device.GetSubgroupSupportedStages()};
const auto subgroup_stage_bit{[subgroup_stages](VkShaderStageFlags flag, Shader::Stage stage) {
return (subgroup_stages & flag) != 0 ? (1u << static_cast<u32>(stage)) : 0u;
}};
u32 supported_subgroup_stages{
subgroup_stage_bit(VK_SHADER_STAGE_VERTEX_BIT, Shader::Stage::VertexA) |
subgroup_stage_bit(VK_SHADER_STAGE_VERTEX_BIT, Shader::Stage::VertexB) |
subgroup_stage_bit(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
Shader::Stage::TessellationControl) |
subgroup_stage_bit(VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
Shader::Stage::TessellationEval) |
subgroup_stage_bit(VK_SHADER_STAGE_GEOMETRY_BIT, Shader::Stage::Geometry) |
subgroup_stage_bit(VK_SHADER_STAGE_FRAGMENT_BIT, Shader::Stage::Fragment) |
subgroup_stage_bit(VK_SHADER_STAGE_COMPUTE_BIT, Shader::Stage::Compute) |
subgroup_stage_bit(VK_SHADER_STAGE_TASK_BIT_EXT, Shader::Stage::Task) |
subgroup_stage_bit(VK_SHADER_STAGE_MESH_BIT_EXT, Shader::Stage::Mesh)};
if (driver_id == VK_DRIVER_ID_MESA_TURNIP) {
supported_subgroup_stages &= ~(1u << static_cast<u32>(Shader::Stage::Geometry));
}
profile = Shader::Profile{
.supported_spirv = device.SupportedSpirvVersion(),
.unified_descriptor_binding = true,
.support_descriptor_aliasing = device.IsDescriptorAliasingSupported(),
.support_int8 = device.IsInt8Supported(),
.support_uniform_and_storage_buffer_8bit =
device.IsUniformAndStorageBuffer8BitAccessSupported(),
.support_storage_buffer_8bit = device.IsStorageBuffer8BitAccessSupported(),
.support_int16 = device.IsShaderInt16Supported(),
.support_uniform_and_storage_buffer_16bit =
device.IsUniformAndStorageBuffer16BitAccessSupported(),
.support_storage_buffer_16bit = device.IsStorageBuffer16BitAccessSupported(),
.support_int64 = device.IsShaderInt64Supported(),
.support_vertex_instance_id = false,
.support_float_controls = device.IsKhrShaderFloatControlsSupported(),
.support_separate_denorm_behavior =
float_control.denormBehaviorIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.support_separate_rounding_mode =
float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE,
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
.support_fp16_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
.support_fp32_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
.support_fp64_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
.support_explicit_workgroup_layout = device.IsKhrWorkgroupMemoryExplicitLayoutSupported(),
.support_workgroup_layout_8bit_access =
device.IsWorkgroupMemoryExplicitLayout8BitAccessSupported(),
.support_workgroup_layout_16bit_access =
device.IsWorkgroupMemoryExplicitLayout16BitAccessSupported(),
.support_shader_quad_control = device.IsKhrShaderQuadControlSupported(),
.support_quad_shuffles = device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_QUAD_BIT),
.support_vote = device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_VOTE_BIT),
.support_shuffle_relative =
device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT),
.supported_subgroup_stages = supported_subgroup_stages,
.support_viewport_index_layer_non_geometry =
device.IsExtShaderViewportIndexLayerSupported(),
.support_viewport_mask = device.IsNvViewportArray2Supported(),
.support_typeless_image_loads = device.IsFormatlessImageLoadSupported(),
.support_demote_to_helper_invocation =
device.IsExtShaderDemoteToHelperInvocationSupported(),
.support_int64_atomics = device.IsExtShaderAtomicInt64Supported(),
.support_shared_int64_atomics = device.IsSharedInt64AtomicsSupported(),
.support_derivative_control = true,
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
.support_native_ndc = device.IsExtDepthClipControlSupported(),
.support_scaled_attributes = !device.MustEmulateScaledFormats(),
.support_multi_viewport = device.SupportsMultiViewport(),
.support_geometry_streams = device.AreTransformFeedbackGeometryStreamsSupported(),
.support_sampled_image_array_nonuniform_indexing =
device.IsSampledImageArrayNonUniformIndexingSupported(),
.support_storage_image_array_nonuniform_indexing =
device.IsStorageImageArrayNonUniformIndexingSupported(),
.support_uniform_texel_buffer_array_nonuniform_indexing =
device.IsUniformTexelBufferArrayNonUniformIndexingSupported(),
.support_storage_texel_buffer_array_nonuniform_indexing =
device.IsStorageTexelBufferArrayNonUniformIndexingSupported(),
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
.lower_left_origin_mode = false,
.need_declared_frag_colors = false,
.need_gather_subpixel_offset = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY ||
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
driver_id == VK_DRIVER_ID_MESA_RADV ||
driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA ||
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
driver_id == VK_DRIVER_ID_MESA_TURNIP,
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.has_broken_unsigned_image_offsets = false,
.has_broken_signed_operations = false,
.has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY,
.has_broken_fp32_denorm_flush = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.ignore_nan_fp_comparisons = false,
.has_broken_spirv_subgroup_mask_vector_extract_dynamic =
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY &&
device.GetDriverVersion() < VK_MAKE_VERSION(512, 672, 0),
.has_broken_spirv_subgroup_shuffle = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
.max_subgroup_size = device.GetMaxSubgroupSize(),
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
.max_user_clip_distances = device.GetMaxUserClipDistances()
};
host_info = Shader::HostTranslateInfo{
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
.max_per_stage_descriptor_sampled_images = device.GetMaxPerStageDescriptorSampledImages(),
.max_per_stage_resources = device.GetMaxPerStageResources(),
.max_descriptor_set_samplers = device.GetMaxDescriptorSetSamplers(),
.max_descriptor_set_uniform_buffers = device.GetMaxDescriptorSetUniformBuffers(),
.max_descriptor_set_uniform_buffers_dynamic = device.GetMaxDescriptorSetUniformBuffersDynamic(),
.max_descriptor_set_storage_buffers = device.GetMaxDescriptorSetStorageBuffers(),
.max_descriptor_set_storage_buffers_dynamic = device.GetMaxDescriptorSetStorageBuffersDynamic(),
.max_descriptor_set_sampled_images = device.GetMaxDescriptorSetSampledImages(),
.max_descriptor_set_storage_images = device.GetMaxDescriptorSetStorageImages(),
.max_descriptor_set_input_attachements = device.GetMaxDescriptorSetInputAttachments(),
.support_float64 = device.IsFloat64Supported(),
.support_float16 = device.IsFloat16Supported(),
.support_int64 = device.IsShaderInt64Supported(),
.needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY ||
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
driver_id == VK_DRIVER_ID_SAMSUNG_PROPRIETARY,
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
.support_viewport_mask = device.IsNvViewportArray2Supported(),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
.support_conditional_barrier = device.SupportsConditionalBarriers(),
.single_lane_geometry_subgroups = !profile.SupportsSubgroupStage(Shader::Stage::Geometry),
};
host_info.ApplyDescriptorLimitPolicy();
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {
LOG_WARNING(Render_Vulkan, "maxVertexInputAttributes is too low: {} < {}",
device.GetMaxVertexInputAttributes(), Maxwell::NumVertexAttributes);
}
if (device.GetMaxVertexInputBindings() < Maxwell::NumVertexArrays) {
LOG_WARNING(Render_Vulkan, "maxVertexInputBindings is too low: {} < {}",
device.GetMaxVertexInputBindings(), Maxwell::NumVertexArrays);
}
LOG_INFO(Render_Vulkan, "DynamicState setting value: {}", u32(Settings::values.dyna_state.GetValue()));
dynamic_features = {};
dynamic_features.driver_id = device.GetDriverID();
dynamic_features.driver_version = device.GetDriverVersion();
// User granularity enforced in vulkan_device.cpp switch statement:
// Level 0: Core Dynamic States only
// Level 1: Core + EDS1
// Level 2: Core + EDS1 + EDS2 (accumulative)
// Level 3: Core + EDS1 + EDS2 + EDS3 (accumulative)
// Here we only verify if extensions were successfully loaded by the device
dynamic_features.has_extended_dynamic_state =
device.IsExtExtendedDynamicStateSupported();
dynamic_features.has_extended_dynamic_state_2 =
device.IsExtExtendedDynamicState2Supported();
dynamic_features.has_extended_dynamic_state_2_logic_op =
device.IsExtExtendedDynamicState2ExtrasSupported();
dynamic_features.has_extended_dynamic_state_2_patch_control_points = false;
dynamic_features.has_extended_dynamic_state_3_blend =
device.IsExtExtendedDynamicState3BlendingSupported();
dynamic_features.has_extended_dynamic_state_3_enables =
device.IsExtExtendedDynamicState3EnablesSupported();
dynamic_features.has_color_write_enable =
device.IsExtColorWriteEnableSupported();
dynamic_features.has_dynamic_state3_depth_clamp_enable =
dynamic_features.has_extended_dynamic_state_3_enables &&
device.SupportsDynamicState3DepthClampEnable();
dynamic_features.has_dynamic_state3_logic_op_enable =
dynamic_features.has_extended_dynamic_state_3_enables &&
device.SupportsDynamicState3LogicOpEnable();
dynamic_features.has_dynamic_state3_line_stipple_enable =
dynamic_features.has_extended_dynamic_state_3_enables &&
device.SupportsDynamicState3LineStippleEnable();
// VIDS: Independent toggle (not affected by dyna_state levels)
dynamic_features.has_dynamic_vertex_input =
device.IsExtVertexInputDynamicStateSupported() &&
Settings::values.vertex_input_dynamic_state.GetValue();
dynamic_features.has_static_vertex_repack =
StaticVertexRepackEnabled(device.GetMinVertexInputBindingStrideAlignment());
dynamic_features.has_provoking_vertex = device.IsExtProvokingVertexSupported();
dynamic_features.has_provoking_vertex_first_mode =
device.SupportsProvokingVertexFirstMode();
dynamic_features.has_provoking_vertex_last_mode =
device.SupportsProvokingVertexLastMode();
dynamic_features.has_provoking_vertex_tf_preserve =
device.SupportsTransformFeedbackProvokingVertexPreservation();
}
namespace {
// <title>/vulkan_used.bin: the graphics pipelines recent sessions used, as key hash + sessions
// since the last use.
constexpr u32 UsedPipelinesMagic = 0x31505545; // "EUP1"
// Pipelines the last two sessions used are built at boot. Each holds ~0.45 MB of driver memory:
// title 1 built 4,800 from eight sessions, 1.5 GB more than building them on first use (but that
// stalled frames 4x as often), while one session of its title screen uses ~1,500.
// MoltenVK keeps the previous eight sessions: a pipeline built while playing goes through
// SPIR-V -> MSL -> Metal, far more than the 2-3 ms the shorter window assumes, so each one
// built at boot is a stutter avoided.
constexpr u8 UsedPipelinesMaxAge = 2;
constexpr u8 UsedPipelinesMaxAgeMoltenVK = 8;
u8 MaxUsedPipelineAge(const Device& device) {
return device.IsMoltenVK() ? UsedPipelinesMaxAgeMoltenVK : UsedPipelinesMaxAge;
}
std::unordered_map<u64, u8> LoadUsedPipelines(const std::filesystem::path& path, u8 max_age) {
std::unordered_map<u64, u8> used;
std::ifstream file{path, std::ios::binary};
u32 magic{}, count{};
if (!file.read(reinterpret_cast<char*>(&magic), sizeof(magic)) || magic != UsedPipelinesMagic ||
!file.read(reinterpret_cast<char*>(&count), sizeof(count))) {
return used;
}
used.reserve(count);
for (u32 i = 0; i < count; ++i) {
u64 hash{};
u8 age{};
if (!file.read(reinterpret_cast<char*>(&hash), sizeof(hash)) ||
!file.read(reinterpret_cast<char*>(&age), sizeof(age))) {
break;
}
if (age < max_age) { // lists saved with a longer window
used.emplace(hash, age);
}
}
return used;
}
// Without a list of the pipelines recent sessions used (the first boot with this cache, or a session
// that ended before saving it), this many cached graphics pipelines at most are built at boot and the
// rest when first needed. A cache that grew over many builds held 48k pipelines, ~21 GB of driver
// memory built before the game started; the list is only saved at exit or after two minutes, so a
// boot that ran out of memory never saved one and the next boot did the same.
constexpr size_t MaxPipelinesWithoutUsedList = 3000;
// EDEN_NX2_PRELOAD_ALL_PIPELINES=1 builds every cached pipeline at boot, as before.
bool PreloadAllPipelines() {
static const bool all = [] {
const char* value = std::getenv("EDEN_NX2_PRELOAD_ALL_PIPELINES");
return value != nullptr && value[0] == '1';
}();
return all;
}
} // Anonymous namespace
PipelineCache::~PipelineCache() {
SaveUsedPipelines();
if (use_vulkan_pipeline_cache && !vulkan_pipeline_cache_filename.empty()) {
SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache,
CACHE_VERSION);
}
}
void PipelineCache::SaveUsedPipelines() {
used_pipelines_saved = std::chrono::steady_clock::now();
// A session too short to say what the game uses (a boot to the menu) keeps the old list.
constexpr size_t MinimumUsed = 64;
if (used_pipelines_filename.empty() ||
used_this_session.size() + used_and_evicted.size() < MinimumUsed) {
return;
}
std::unordered_map<u64, u8> next;
next.reserve(used_pipelines.size() + used_this_session.size());
for (const auto& [key, pipeline] : graphics_cache) {
if (used_this_session.contains(pipeline.get())) {
next.emplace(key.Hash(), u8{0});
}
}
for (const u64 hash : used_and_evicted) {
next.emplace(hash, u8{0});
}
for (const auto& [hash, age] : used_pipelines) {
if (age + 1 < MaxUsedPipelineAge(device)) {
next.try_emplace(hash, static_cast<u8>(age + 1));
}
}
std::ofstream file{used_pipelines_filename, std::ios::binary | std::ios::trunc};
const u32 count = static_cast<u32>(next.size());
file.write(reinterpret_cast<const char*>(&UsedPipelinesMagic), sizeof(UsedPipelinesMagic));
file.write(reinterpret_cast<const char*>(&count), sizeof(count));
for (const auto& [hash, age] : next) {
file.write(reinterpret_cast<const char*>(&hash), sizeof(hash));
file.write(reinterpret_cast<const char*>(&age), sizeof(age));
}
}
GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
if (!RefreshStages(graphics_key.unique_hashes)) {
current_pipeline = nullptr;
return nullptr;
}
graphics_key.state.Refresh(*maxwell3d, dynamic_features);
if (current_pipeline) {
GraphicsPipeline* const next{current_pipeline->Next(graphics_key)};
if (next) {
current_pipeline = next;
current_pipeline->MarkUsed(frame_count);
return BuiltPipeline(current_pipeline);
}
}
return CurrentGraphicsPipelineSlowPath();
}
ComputePipeline* PipelineCache::CurrentComputePipeline() {
const ShaderInfo* const shader{ComputeShader()};
if (!shader) {
return nullptr;
}
const auto& qmd{kepler_compute->launch_description};
const ComputePipelineCacheKey key{
.unique_hash = shader->unique_hash,
.shared_memory_size = qmd.shared_alloc,
.workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
};
const auto [pair, is_new]{compute_cache.try_emplace(key)};
auto& pipeline{pair->second};
if (!is_new) {
return pipeline.get();
}
pipeline = CreateComputePipeline(key, shader);
return pipeline.get();
}
void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
if (title_id == 0) {
return;
}
if (!pipeline_cache_filename.empty()) {
serialization_thread.WaitForRequests();
if (use_vulkan_pipeline_cache && !vulkan_pipeline_cache_filename.empty()) {
SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache,
CACHE_VERSION);
}
}
const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir)};
const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
return;
}
pipeline_cache_filename = base_dir / "vulkan.bin";
used_pipelines_filename = base_dir / "vulkan_used.bin";
used_pipelines = LoadUsedPipelines(used_pipelines_filename, MaxUsedPipelineAge(device));
used_pipelines_saved = std::chrono::steady_clock::now();
size_t skipped_pipelines = 0;
size_t queued_graphics = 0;
if (use_vulkan_pipeline_cache) {
vulkan_pipeline_cache_filename = base_dir / "vulkan_pipelines.bin";
vulkan_pipeline_cache =
LoadVulkanPipelineCache(vulkan_pipeline_cache_filename, CACHE_VERSION);
}
struct {
std::mutex mutex;
size_t total{};
size_t built{};
bool has_loaded{};
std::unique_ptr<PipelineStatistics> statistics;
} state;
if (device.IsKhrPipelineExecutablePropertiesEnabled()) {
state.statistics = std::make_unique<PipelineStatistics>(device);
}
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
ComputePipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
workers.QueueWork([this, key, env_ = std::move(env), &state, &callback]() mutable {
ShaderPools pools;
auto pipeline{CreateComputePipeline(pools, key, env_, state.statistics.get(), false)};
std::scoped_lock lock{state.mutex};
if (pipeline) {
compute_cache.emplace(key, std::move(pipeline));
}
++state.built;
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
}
});
++state.total;
}};
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
GraphicsPipelineCacheKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
// Task/mesh pipelines are not stored (their mesh registers are not in the format); skip
// any that were.
if (std::ranges::any_of(envs, [](const FileEnvironment& env) {
return env.ShaderStage() == Shader::Stage::Task ||
env.ShaderStage() == Shader::Stage::Mesh;
})) {
return;
}
if ((key.state.extended_dynamic_state != 0) !=
dynamic_features.has_extended_dynamic_state ||
(key.state.extended_dynamic_state_2 != 0) !=
dynamic_features.has_extended_dynamic_state_2 ||
(key.state.extended_dynamic_state_2_logic_op != 0) !=
dynamic_features.has_extended_dynamic_state_2_logic_op ||
(key.state.extended_dynamic_state_3_blend != 0) !=
dynamic_features.has_extended_dynamic_state_3_blend ||
(key.state.extended_dynamic_state_3_enables != 0) !=
dynamic_features.has_extended_dynamic_state_3_enables ||
(key.state.color_write_enable_dynamic != 0) !=
dynamic_features.has_color_write_enable ||
(key.state.dynamic_vertex_input != 0) !=
dynamic_features.has_dynamic_vertex_input) {
return;
}
const bool key_requests_provoking_last = key.state.provoking_vertex_last != 0;
if (key_requests_provoking_last && !dynamic_features.has_provoking_vertex_last_mode) {
return;
}
const bool key_uses_transform_feedback = key.state.xfb_enabled != 0;
if (key_uses_transform_feedback && key_requests_provoking_last &&
!dynamic_features.has_provoking_vertex_tf_preserve) {
return;
}
const u64 hash = key.Hash();
disk_pipelines.insert(hash);
if (!PreloadAllPipelines() &&
(used_pipelines.empty() ? queued_graphics >= MaxPipelinesWithoutUsedList
: !used_pipelines.contains(hash))) {
++skipped_pipelines;
return;
}
++queued_graphics;
workers.QueueWork([this, key, envs_ = std::move(envs), &state, &callback]() mutable {
ShaderPools pools;
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
for (auto& env : envs_) {
env_ptrs.push_back(&env);
}
auto pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs),
state.statistics.get(), false)};
std::scoped_lock lock{state.mutex};
if (pipeline) {
graphics_cache.emplace(key, std::move(pipeline));
}
++state.built;
if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
}
});
++state.total;
}};
VideoCommon::LoadPipelines(stop_loading, pipeline_cache_filename, CACHE_VERSION, load_compute,
load_graphics);
LOG_INFO(Render_Vulkan, "Total Pipeline Count: {}", state.total);
if (skipped_pipelines != 0) {
LOG_INFO(Render_Vulkan,
"{} cached graphics pipelines are built when first needed",
skipped_pipelines);
}
std::unique_lock lock{state.mutex};
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
state.has_loaded = true;
lock.unlock();
workers.WaitForRequests(stop_loading);
if (use_vulkan_pipeline_cache) {
SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache,
CACHE_VERSION);
size_t size = 0;
vulkan_pipeline_cache.Read(&size, nullptr);
last_cache_size.store(size, std::memory_order_relaxed);
last_flush = std::chrono::steady_clock::now();
}
if (state.statistics) {
state.statistics->Report();
}
}
void PipelineCache::QueueVulkanPipelineCacheFlush() {
if (!use_vulkan_pipeline_cache || vulkan_pipeline_cache_filename.empty()) {
return;
}
if (++pipelines_since_flush < VULKAN_CACHE_FLUSH_PIPELINES) {
return;
}
const auto now = std::chrono::steady_clock::now();
const auto megabytes = last_cache_size.load(std::memory_order_relaxed) / (1024 * 1024);
const std::chrono::seconds interval{
std::max<size_t>(VULKAN_CACHE_FLUSH_MIN_SECONDS, megabytes)};
if (last_flush.time_since_epoch().count() != 0 && now - last_flush < interval) {
return;
}
if (flush_in_flight.exchange(true, std::memory_order_acq_rel)) {
return;
}
pipelines_since_flush = 0;
last_flush = now;
serialization_thread.QueueWork([this] {
SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache,
CACHE_VERSION);
size_t size = 0;
vulkan_pipeline_cache.Read(&size, nullptr);
last_cache_size.store(size, std::memory_order_relaxed);
flush_in_flight.store(false, std::memory_order_release);
});
}
namespace {
// EDEN_NX2_PIPELINE_DIFF=1: for a new graphics pipeline whose shaders an earlier one uses too,
// log which parts of the fixed state differ from that one (finds state that splits the same
// draws into many pipelines, each translated on the GPU thread).
void ReportNewPipelineKey(const GraphicsPipelineCacheKey& key) {
static const bool enabled = std::getenv("EDEN_NX2_PIPELINE_DIFF") != nullptr;
if (!enabled) {
return;
}
static std::unordered_map<u64, GraphicsPipelineCacheKey> last_by_shaders;
static u32 logged{};
const u64 shaders = Common::CityHash64(reinterpret_cast<const char*>(key.unique_hashes.data()),
sizeof(key.unique_hashes));
const auto [it, first] = last_by_shaders.try_emplace(shaders, key);
if (first) {
return;
}
const FixedPipelineState& now = key.state;
const FixedPipelineState& before = it->second.state;
std::string diffs;
if (now.raw1 != before.raw1) diffs += fmt::format(" raw1^{:#x}", now.raw1 ^ before.raw1);
if (now.raw2 != before.raw2) diffs += fmt::format(" raw2^{:#x}", now.raw2 ^ before.raw2);
if (now.color_formats != before.color_formats) {
diffs += fmt::format(" color_formats {:02x} -> {:02x}", fmt::join(before.color_formats, ""),
fmt::join(now.color_formats, ""));
}
if (now.alpha_test_ref != before.alpha_test_ref) {
diffs += fmt::format(" alpha_test_ref {:#x} -> {:#x} (func {})", before.alpha_test_ref,
now.alpha_test_ref, now.alpha_test_func.Value());
}
if (now.point_size != before.point_size) {
diffs += fmt::format(" point_size {:#x} -> {:#x}", before.point_size, now.point_size);
}
if (now.viewport_swizzles != before.viewport_swizzles) diffs += " viewport_swizzles";
if (now.attribute_types != before.attribute_types) {
diffs += fmt::format(" attribute_types^{:#x}", now.attribute_types ^ before.attribute_types);
}
if (std::memcmp(&now.dynamic_state, &before.dynamic_state, sizeof(now.dynamic_state)) != 0) {
diffs += " dynamic_state";
}
if (now.driver_id != before.driver_id || now.driver_version != before.driver_version) {
diffs += " driver";
}
const size_t size = now.Size();
if (diffs.empty() && size > offsetof(FixedPipelineState, attachments)) {
diffs = fmt::format(" past attachments (key size {})", size);
}
it->second = key;
if (logged++ < 400) {
LOG_INFO(Render_Vulkan, "New pipeline for known shaders {:016x} differs in:{}", shaders,
diffs.empty() ? std::string{" nothing in the key prefix"} : diffs);
}
}
} // Anonymous namespace
GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() {
const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
auto& pipeline{pair->second};
if (is_new) {
ReportNewPipelineKey(graphics_key);
pipeline = CreateGraphicsPipeline();
}
if (!pipeline) {
return nullptr;
}
if (used_this_session.insert(pipeline.get()).second &&
std::chrono::steady_clock::now() - used_pipelines_saved > std::chrono::minutes{2}) {
SaveUsedPipelines();
}
if (current_pipeline) {
current_pipeline->AddTransition(pipeline.get());
}
current_pipeline = pipeline.get();
current_pipeline->MarkUsed(frame_count);
return BuiltPipeline(current_pipeline);
}
void PipelineCache::TickFrame() {
++frame_count;
while (!evicted_pipelines.empty() && scheduler.IsFree(evicted_pipelines.front().first)) {
evicted_pipelines.pop_front();
}
constexpr u64 EvictCheckFrames = 600;
if (frame_count % EvictCheckFrames == 0) {
EvictUnusedPipelines();
}
}
void PipelineCache::EvictUnusedPipelines() {
// Building a pipeline again on MoltenVK means a Metal compile mid-game, far dearer than the
// 2-3 ms below, so none are evicted there.
if (device.IsMoltenVK()) {
return;
}
// Each built pipeline holds ~0.45 MB of driver memory and none was ever destroyed, so it grew
// with every place a session went (title 1: 1,500 on its title screen alone). One unused for
// this long is destroyed; it takes 2-3 ms to build again from the driver's pipeline cache.
constexpr u64 EvictAfterFrames = 9000;
if (frame_count <= EvictAfterFrames) {
return;
}
const u64 cutoff = frame_count - EvictAfterFrames;
const u64 tick = scheduler.CurrentTick();
size_t evicted = 0;
for (auto it = graphics_cache.begin(); it != graphics_cache.end();) {
GraphicsPipeline* const pipeline = it->second.get();
if (pipeline == nullptr || pipeline == current_pipeline || !pipeline->IsBuilt() ||
pipeline->LastUse() >= cutoff) {
++it;
continue;
}
if (used_this_session.erase(pipeline) != 0) {
used_and_evicted.insert(it->first.Hash());
}
evicted_pipelines.emplace_back(tick, std::move(it->second));
it = graphics_cache.erase(it);
++evicted;
}
if (evicted == 0) {
return;
}
for (auto& [key, pipeline] : graphics_cache) {
if (pipeline) {
pipeline->ClearTransitions();
}
}
LOG_INFO(Render_Vulkan, "Evicted {} graphics pipelines unused for {} frames, {} left", evicted,
EvictAfterFrames, graphics_cache.size());
}
GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const noexcept {
if (pipeline->IsBuilt()) {
return pipeline;
}
if (!use_asynchronous_shaders) {
return pipeline;
}
// If something is using depth, we can assume that games are not rendering anything which
// will be used one time.
if (maxwell3d->regs.zeta_enable) {
return nullptr;
}
// If games are using a small index count, we can assume these are full screen quads.
// Usually these shaders are only used once for building textures so we can assume they
// can't be built async
const auto& draw_state = maxwell3d->draw_manager.draw_state;
if (draw_state.draw_element_count <= 6) {
return pipeline;
}
return nullptr;
}
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs, PipelineStatistics* statistics,
bool build_in_parallel) try {
auto hash = key.Hash();
LOG_DEBUG(Render_Vulkan, "{:#016x}", hash);
size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
const bool uses_vertex_a{key.unique_hashes[0] != 0};
const bool uses_vertex_b{key.unique_hashes[1] != 0};
// Layer passthrough generation for devices without VK_EXT_shader_viewport_index_layer
Shader::IR::Program* layer_source_program{};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const bool is_emulated_stage = layer_source_program != nullptr &&
index == static_cast<u32>(Maxwell::ShaderType::Geometry);
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
auto topology = MaxwellToOutputTopology(key.state.topology);
programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
*layer_source_program, topology);
continue;
}
if (key.unique_hashes[index] == 0) {
continue;
}
Shader::Environment& env{*envs[env_index]};
++env_index;
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (!uses_vertex_a || index != 1) {
// Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
} else {
// VertexB path when VertexA is present.
auto& program_va{programs[0]};
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
}
if (device.GetDriverID() != VK_DRIVER_ID_NVIDIA_PROPRIETARY && Shader::Optimization::HasBrokenPattern(programs[index])) {
LOG_WARNING(Render_Vulkan, "0x{:016x}: Skipping shader with known issues", key.unique_hashes[index]);
return nullptr;
}
if (Settings::values.dump_guest_shaders) {
env.Dump(hash, key.unique_hashes[index]);
}
if (programs[index].info.requires_layer_emulation) {
layer_source_program = &programs[index];
}
}
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
const Shader::IR::Program* previous_stage{};
Shader::Backend::Bindings binding;
for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
++index) {
const bool is_emulated_stage = layer_source_program != nullptr &&
index == static_cast<u32>(Maxwell::ShaderType::Geometry);
if (key.unique_hashes[index] == 0 && !is_emulated_stage) {
continue;
}
UNIMPLEMENTED_IF(index == 0);
Shader::IR::Program& program{programs[index]};
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage, device)};
ConvertLegacyToGeneric(program, runtime_info);
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
device.SaveShader(code);
modules[stage_index] = BuildShader(device, code);
// Text log + .spv dump. Text log is gated by gpu_log_level != Off; .spv dump
// is independent and gated only by gpu_log_shader_dumps.
const bool should_log = GPU::Logging::IsActive();
const bool should_dump = Settings::values.gpu_log_shader_dumps.GetValue();
if (should_log || should_dump) {
static constexpr std::array stage_names{"vertex", "tess_control", "tess_eval", "geometry", "fragment"};
const std::string shader_name = fmt::format("shader_{:016x}_{}", key.unique_hashes[index], stage_names[stage_index]);
if (should_log) {
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hashes[index]);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info);
}
if (should_dump) {
GPU::Logging::DumpSpirvShader(key.unique_hashes[index],
std::span<const u32>(code.data(), code.size()));
}
}
if (device.HasDebuggingToolAttached()) {
const std::string name{fmt::format("Shader {:016x}", key.unique_hashes[index])};
modules[stage_index].SetObjectNameEXT(name.c_str());
}
previous_stage = &program;
}
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
return std::make_unique<GraphicsPipeline>(
scheduler, buffer_cache, texture_cache, vulkan_pipeline_cache, &shader_notify, device,
descriptor_pool, guest_descriptor_queue, descriptor_buffer_ring, thread_worker, statistics,
render_pass_cache, key, std::move(modules), infos);
} catch (const Shader::Exception& exception) {
auto hash = key.Hash();
size_t env_index{0};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
continue;
}
Shader::Environment& env{*envs[env_index]};
++env_index;
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
try {
// Walks the program for the dump; the one that failed may fail here again, and an
// exception leaving this handler would end the process.
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
} catch (const Shader::Exception&) {
}
env.Dump(hash, key.unique_hashes[index]);
}
LOG_ERROR(Render_Vulkan, "{}", exception.what());
return nullptr;
}
namespace {
// Pipelines built on the GPU thread at run time (shader translation; the driver compile is on
// workers): every one over 2 ms is logged, and the total every 10 s, to tell how much of the
// stutter on new content is translation.
void ReportRuntimePipeline(const char* kind, std::chrono::steady_clock::time_point begin) {
static std::chrono::steady_clock::duration total{};
static u32 count{}, logged{};
static auto window = std::chrono::steady_clock::now();
const auto now = std::chrono::steady_clock::now();
const auto elapsed = now - begin;
total += elapsed;
++count;
const auto ms = [](auto d) { return std::chrono::duration<double, std::milli>(d).count(); };
if (elapsed > std::chrono::milliseconds{2} && logged < 400) {
++logged;
LOG_INFO(Render_Vulkan, "{} pipeline built on the GPU thread in {:.1f} ms", kind, ms(elapsed));
}
if (now - window > std::chrono::seconds{10}) {
LOG_INFO(Render_Vulkan, "Runtime pipelines in the last 10 s: {} built, {:.1f} ms on the GPU thread",
count, ms(total));
total = {};
count = 0;
window = now;
}
}
} // Anonymous namespace
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
const auto begin = std::chrono::steady_clock::now();
SCOPE_EXIT {
ReportRuntimePipeline("Graphics", begin);
};
GraphicsEnvironments environments;
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
main_pools.ReleaseContents();
auto pipeline{
CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), nullptr, true)};
if (!pipeline || pipeline_cache_filename.empty()) {
return pipeline;
}
if (pipeline->IsMeshPipeline()) {
// Not stored: task and mesh programs are translated with the mesh registers, which the
// cache format does not carry. The few of them rebuild quickly from the driver cache.
QueueVulkanPipelineCacheFlush();
return pipeline;
}
if (disk_pipelines.contains(graphics_key.Hash())) {
// In the disk cache already, only not built at boot.
QueueVulkanPipelineCacheFlush();
return pipeline;
}
disk_pipelines.insert(graphics_key.Hash());
serialization_thread.QueueWork([this, key = graphics_key, envs = std::move(environments.envs)] {
boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram>
env_ptrs;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] != 0) {
env_ptrs.push_back(&envs[index]);
}
}
SerializePipeline(key, env_ptrs, pipeline_cache_filename, CACHE_VERSION);
});
QueueVulkanPipelineCacheFlush();
return pipeline;
}
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
const ComputePipelineCacheKey& key, const ShaderInfo* shader) {
const auto begin = std::chrono::steady_clock::now();
SCOPE_EXIT {
ReportRuntimePipeline("Compute", begin);
};
const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()};
const auto& qmd{kepler_compute->launch_description};
ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start,
shader->lowered_native};
env.SetCachedSize(shader->size_bytes);
main_pools.ReleaseContents();
auto pipeline{CreateComputePipeline(main_pools, key, env, nullptr, true)};
if (!pipeline || pipeline_cache_filename.empty()) {
return pipeline;
}
serialization_thread.QueueWork([this, key, env_ = std::move(env)] {
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env_},
pipeline_cache_filename, CACHE_VERSION);
});
QueueVulkanPipelineCacheFlush();
return pipeline;
}
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
PipelineStatistics* statistics, bool build_in_parallel) try {
auto hash = key.Hash();
if (device.HasBrokenCompute()) {
LOG_ERROR(Render_Vulkan, "Skipping {:#016x}", hash);
return nullptr;
}
LOG_DEBUG(Render_Vulkan, "{:#016x}", hash);
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
// Dump it before error.
if (Settings::values.dump_guest_shaders) {
env.Dump(hash, key.unique_hash);
}
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
const VkDriverIdKHR driver_id = device.GetDriverID();
const bool needs_shared_mem_clamp =
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
driver_id == VK_DRIVER_ID_ARM_PROPRIETARY || driver_id == VK_DRIVER_ID_MOLTENVK;
const u32 max_shared_memory = device.GetMaxComputeSharedMemorySize();
if (needs_shared_mem_clamp && program.shared_memory_size > max_shared_memory) {
LOG_WARNING(Render_Vulkan,
"Compute shader {:#016x} requests {}KB shared memory but device max is {}KB - clamping",
key.unique_hash,
program.shared_memory_size / 1024,
max_shared_memory / 1024);
program.shared_memory_size = max_shared_memory;
}
const std::vector<u32> code{EmitSPIRV(profile, program)};
device.SaveShader(code);
vk::ShaderModule spv_module{BuildShader(device, code)};
// Text log + .spv dump. Same split as the graphics path.
const bool should_log = GPU::Logging::IsActive();
const bool should_dump = Settings::values.gpu_log_shader_dumps.GetValue();
if (should_log || should_dump) {
const std::string shader_name = fmt::format("shader_{:016x}_compute", key.unique_hash);
if (should_log) {
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hash);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info);
}
if (should_dump) {
GPU::Logging::DumpSpirvShader(key.unique_hash,
std::span<const u32>(code.data(), code.size()));
}
}
if (device.HasDebuggingToolAttached()) {
const auto name{fmt::format("Shader {:016x}", key.unique_hash)};
spv_module.SetObjectNameEXT(name.c_str());
}
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
return std::make_unique<ComputePipeline>(device, scheduler, vulkan_pipeline_cache, descriptor_pool,
guest_descriptor_queue, descriptor_buffer_ring,
thread_worker, statistics,
&shader_notify, program.info, std::move(spv_module),
key.unique_hash);
} catch (const Shader::Exception& exception) {
LOG_ERROR(Render_Vulkan, "{}", exception.what());
return nullptr;
}
void PipelineCache::SerializeVulkanPipelineCache(const std::filesystem::path& filename,
const vk::PipelineCache& pipeline_cache,
u32 cache_version) try {
// Written beside the cache and renamed over it: the emulator stopped mid-write left the cache
// empty, and every later boot failed to read it.
auto temporary = filename;
temporary += ".tmp";
std::ofstream file(temporary, std::ios::binary);
file.exceptions(std::ifstream::failbit);
if (!file.is_open()) {
LOG_ERROR(Common_Filesystem, "Failed to open Vulkan driver pipeline cache file {}",
Common::FS::PathToUTF8String(filename));
return;
}
file.write(VULKAN_CACHE_MAGIC_NUMBER.data(), VULKAN_CACHE_MAGIC_NUMBER.size())
.write(reinterpret_cast<const char*>(&cache_version), sizeof(cache_version));
size_t cache_size = 0;
std::vector<char> cache_data;
if (pipeline_cache) {
pipeline_cache.Read(&cache_size, nullptr);
cache_data.resize(cache_size);
pipeline_cache.Read(&cache_size, cache_data.data());
}
file.write(cache_data.data(), cache_size);
file.close();
std::error_code error;
std::filesystem::rename(temporary, filename, error);
if (error) {
LOG_ERROR(Common_Filesystem, "Failed to replace Vulkan driver pipeline cache file {}: {}",
Common::FS::PathToUTF8String(filename), error.message());
std::filesystem::remove(temporary, error);
return;
}
LOG_INFO(Render_Vulkan, "Vulkan driver pipelines cached at: {}",
Common::FS::PathToUTF8String(filename));
} catch (const std::ios_base::failure& e) {
LOG_ERROR(Common_Filesystem, "{}", e.what());
if (!Common::FS::RemoveFile(filename)) {
LOG_ERROR(Common_Filesystem, "Failed to delete Vulkan driver pipeline cache file {}",
Common::FS::PathToUTF8String(filename));
}
}
vk::PipelineCache PipelineCache::LoadVulkanPipelineCache(const std::filesystem::path& filename,
u32 expected_cache_version) {
const auto create_pipeline_cache = [this](size_t data_size, const void* data) {
VkPipelineCacheCreateInfo pipeline_cache_ci = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.initialDataSize = data_size,
.pInitialData = data};
return device.GetLogical().CreatePipelineCache(pipeline_cache_ci);
};
try {
std::ifstream file(filename, std::ios::binary | std::ios::ate);
if (!file.is_open()) {
return create_pipeline_cache(0, nullptr);
}
file.exceptions(std::ifstream::failbit);
const auto end{file.tellg()};
file.seekg(0, std::ios::beg);
std::array<char, 8> magic_number;
u32 cache_version;
// A file cut short (the emulator stopped while writing it) would throw from the reads
// below, and macOS's libc++ throws an ios_base::failure the handler doesn't match.
if (static_cast<size_t>(end) < magic_number.size() + sizeof(cache_version)) {
file.close();
LOG_ERROR(Common_Filesystem, "Truncated Vulkan driver pipeline cache file, deleting it");
Common::FS::RemoveFile(filename);
return create_pipeline_cache(0, nullptr);
}
file.read(magic_number.data(), magic_number.size())
.read(reinterpret_cast<char*>(&cache_version), sizeof(cache_version));
if (magic_number != VULKAN_CACHE_MAGIC_NUMBER || cache_version != expected_cache_version) {
file.close();
if (Common::FS::RemoveFile(filename)) {
if (magic_number != VULKAN_CACHE_MAGIC_NUMBER) {
LOG_ERROR(Common_Filesystem, "Invalid Vulkan driver pipeline cache file");
}
if (cache_version != expected_cache_version) {
LOG_INFO(Common_Filesystem, "Deleting old Vulkan driver pipeline cache");
}
} else {
LOG_ERROR(Common_Filesystem,
"Invalid Vulkan pipeline cache file and failed to delete it in \"{}\"",
Common::FS::PathToUTF8String(filename));
}
return create_pipeline_cache(0, nullptr);
}
static constexpr size_t header_size = magic_number.size() + sizeof(cache_version);
const size_t cache_size = static_cast<size_t>(end) - header_size;
std::vector<char> cache_data(cache_size);
file.read(cache_data.data(), cache_size);
LOG_INFO(Render_Vulkan,
"Loaded Vulkan driver pipeline cache: ", Common::FS::PathToUTF8String(filename));
return create_pipeline_cache(cache_size, cache_data.data());
} catch (const std::ios_base::failure& e) {
LOG_ERROR(Common_Filesystem, "{}", e.what());
if (!Common::FS::RemoveFile(filename)) {
LOG_ERROR(Common_Filesystem, "Failed to delete Vulkan driver pipeline cache file {}",
Common::FS::PathToUTF8String(filename));
}
return create_pipeline_cache(0, nullptr);
}
}
} // namespace Vulkan
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