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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include "common/container/unordered_map.h"
#include "common/container_hash.h"
#include "video_core/surface.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
struct RenderPassKey {
bool operator==(const RenderPassKey&) const noexcept = default;
std::array<VideoCore::Surface::PixelFormat, 8> color_formats;
VideoCore::Surface::PixelFormat depth_format;
VkSampleCountFlagBits samples;
bool resolve_color;
bool resolve_depth_stencil;
u32 color_clear_mask;
bool depth_stencil_clear;
u32 color_discard_mask;
bool depth_stencil_discard;
};
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::RenderPassKey> {
static_assert(std::tuple_size_v<decltype(Vulkan::RenderPassKey::color_formats)> <= 8);
static_assert(static_cast<u32>(VideoCore::Surface::PixelFormat::Invalid) <= 0xFF);
static_assert(static_cast<u32>(VideoCore::Surface::PixelFormat::Max) <= 0xFF);
static_assert(VK_SAMPLE_COUNT_64_BIT <= 0xFF);
[[nodiscard]] size_t operator()(const Vulkan::RenderPassKey& key) const noexcept {
u64 formats = 0;
for (size_t index = 0; index < key.color_formats.size(); ++index) {
formats |= static_cast<u64>(key.color_formats[index]) << (index * 8);
}
const u64 state = static_cast<u64>(key.depth_format) |
(static_cast<u64>(key.samples) << 8) |
(static_cast<u64>(key.color_clear_mask) << 16) |
(static_cast<u64>(key.color_discard_mask) << 24) |
(static_cast<u64>(key.resolve_color) << 32) |
(static_cast<u64>(key.depth_stencil_clear) << 33) |
(static_cast<u64>(key.resolve_depth_stencil) << 34) |
(static_cast<u64>(key.depth_stencil_discard) << 35);
size_t seed = 0;
Common::HashCombine(seed, formats);
Common::HashCombine(seed, state);
return seed;
}
};
} // namespace std
namespace Vulkan {
class Device;
[[nodiscard]] bool SupportsDepthStencilResolve(const Device& device,
VideoCore::Surface::PixelFormat depth_format);
class RenderPassCache {
public:
explicit RenderPassCache(const Device& device_);
VkRenderPass Get(const RenderPassKey& key);
private:
const Device* device{};
::Common::unordered_map<RenderPassKey, vk::RenderPass> cache;
std::mutex mutex;
};
} // namespace Vulkan
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