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path: root/src/yuzu/CMakeLists.txt
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# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later

set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)

# Set the RPATH for Qt Libraries
# This must be done before the `yuzu` target is created
if (YUZU_USE_BUNDLED_QT AND LINUX)
    set(CMAKE_BUILD_RPATH "${CMAKE_BINARY_DIR}/bin/lib/")
endif()

find_package(Qt6 REQUIRED COMPONENTS Widgets)

add_executable(yuzu
    Info.plist
    about_dialog.cpp
    about_dialog.h
    aboutdialog.ui
    applets/qt_amiibo_settings.cpp
    applets/qt_amiibo_settings.h
    applets/qt_amiibo_settings.ui
    applets/qt_controller.cpp
    applets/qt_controller.h
    applets/qt_controller.ui
    applets/qt_error.cpp
    applets/qt_error.h
    applets/qt_profile_select.cpp
    applets/qt_profile_select.h
    applets/qt_software_keyboard.cpp
    applets/qt_software_keyboard.h
    applets/qt_software_keyboard.ui
    applets/qt_web_browser.cpp
    applets/qt_web_browser.h
    applets/qt_web_browser_scripts.h
    bootmanager.cpp
    bootmanager.h
    configuration/configuration_shared.cpp
    configuration/configuration_shared.h
    configuration/configure.ui
    configuration/configure_applets.cpp
    configuration/configure_applets.h
    configuration/configure_applets.ui
    configuration/configure_audio.cpp
    configuration/configure_audio.h
    configuration/configure_audio.ui
    configuration/configure_camera.cpp
    configuration/configure_camera.h
    configuration/configure_camera.ui
    configuration/configure_cpu.cpp
    configuration/configure_cpu.h
    configuration/configure_cpu.ui
    configuration/configure_cpu_debug.cpp
    configuration/configure_cpu_debug.h
    configuration/configure_cpu_debug.ui
    configuration/configure_debug.cpp
    configuration/configure_debug.h
    configuration/configure_debug.ui
    configuration/configure_debug_controller.cpp
    configuration/configure_debug_controller.h
    configuration/configure_debug_controller.ui
    configuration/configure_debug_tab.cpp
    configuration/configure_debug_tab.h
    configuration/configure_debug_tab.ui
    configuration/configure_dialog.cpp
    configuration/configure_dialog.h
    configuration/configure_filesystem.cpp
    configuration/configure_filesystem.h
    configuration/configure_filesystem.ui
    configuration/configure_general.cpp
    configuration/configure_general.h
    configuration/configure_general.ui
    configuration/configure_graphics.cpp
    configuration/configure_graphics.h
    configuration/configure_graphics.ui
    configuration/configure_graphics_advanced.cpp
    configuration/configure_graphics_advanced.h
    configuration/configure_graphics_advanced.ui
    configuration/configure_graphics_extensions.cpp
    configuration/configure_graphics_extensions.h
    configuration/configure_graphics_extensions.ui
    configuration/configure_hotkeys.cpp
    configuration/configure_hotkeys.h
    configuration/configure_hotkeys.ui
    configuration/configure_input.cpp
    configuration/configure_input.h
    configuration/configure_input.ui
    configuration/configure_input_advanced.cpp
    configuration/configure_input_advanced.h
    configuration/configure_input_advanced.ui
    configuration/configure_input_per_game.cpp
    configuration/configure_input_per_game.h
    configuration/configure_input_per_game.ui
    configuration/configure_input_player.cpp
    configuration/configure_input_player.h
    configuration/configure_input_player.ui
    configuration/configure_input_player_widget.cpp
    configuration/configure_input_player_widget.h
    configuration/configure_input_profile_dialog.cpp
    configuration/configure_input_profile_dialog.h
    configuration/configure_input_profile_dialog.ui
    configuration/configure_mouse_panning.cpp
    configuration/configure_mouse_panning.h
    configuration/configure_mouse_panning.ui
    configuration/configure_motion_touch.cpp
    configuration/configure_motion_touch.h
    configuration/configure_motion_touch.ui
    configuration/configure_per_game.cpp
    configuration/configure_per_game.h
    configuration/configure_per_game.ui
    configuration/configure_per_game_addons.cpp
    configuration/configure_per_game_addons.h
    configuration/configure_per_game_addons.ui
    configuration/configure_profile_manager.cpp
    configuration/configure_profile_manager.h
    configuration/configure_profile_manager.ui
    configuration/configure_ringcon.cpp
    configuration/configure_ringcon.h
    configuration/configure_ringcon.ui
    configuration/configure_network.cpp
    configuration/configure_network.h
    configuration/configure_network.ui
    configuration/configure_system.cpp
    configuration/configure_system.h
    configuration/configure_system.ui
    configuration/configure_tas.cpp
    configuration/configure_tas.h
    configuration/configure_tas.ui
    configuration/configure_touch_from_button.cpp
    configuration/configure_touch_from_button.h
    configuration/configure_touch_from_button.ui
    configuration/configure_touchscreen_advanced.cpp
    configuration/configure_touchscreen_advanced.h
    configuration/configure_touchscreen_advanced.ui
    configuration/configure_touch_widget.h
    configuration/configure_ui.cpp
    configuration/configure_ui.h
    configuration/configure_ui.ui
    configuration/configure_vibration.cpp
    configuration/configure_vibration.h
    configuration/configure_vibration.ui
    configuration/configure_web.cpp
    configuration/configure_web.h
    configuration/configure_web.ui
    configuration/input_profiles.cpp
    configuration/input_profiles.h
    configuration/shared_widget.cpp
    configuration/shared_widget.h
    debugger/console.cpp
    debugger/console.h
    debugger/controller.cpp
    debugger/controller.h

    game/game_list.cpp game/game_list.h
    game/game_grid.cpp game/game_grid.h

    game/game_tree.h game/game_tree.cpp
    game/game_card.h game/game_card.cpp
    game/search_field.h game/search_field.cpp

    hotkeys.cpp
    hotkeys.h
    install_dialog.cpp
    install_dialog.h
    loading_screen.cpp
    loading_screen.h
    loading_screen.ui

    main.cpp

    multiplayer/chat_room.cpp
    multiplayer/chat_room.h
    multiplayer/chat_room.ui
    multiplayer/client_room.h
    multiplayer/client_room.cpp
    multiplayer/client_room.ui
    multiplayer/direct_connect.cpp
    multiplayer/direct_connect.h
    multiplayer/direct_connect.ui
    multiplayer/host_room.cpp
    multiplayer/host_room.h
    multiplayer/host_room.ui
    multiplayer/lobby.cpp
    multiplayer/lobby.h
    multiplayer/lobby.ui
    multiplayer/lobby_p.h
    multiplayer/message.cpp
    multiplayer/message.h
    multiplayer/moderation_dialog.cpp
    multiplayer/moderation_dialog.h
    multiplayer/moderation_dialog.ui
    multiplayer/state.cpp
    multiplayer/state.h
    multiplayer/validation.h
    startup_checks.cpp
    startup_checks.h
    set_play_time_dialog.cpp
    set_play_time_dialog.h
    util/clickable_label.cpp
    util/clickable_label.h
    util/controller_navigation.cpp
    util/controller_navigation.h
    util/limitable_input_dialog.cpp
    util/limitable_input_dialog.h
    util/overlay_dialog.cpp
    util/overlay_dialog.h
    util/overlay_dialog.ui
    util/sequence_dialog/sequence_dialog.cpp
    util/sequence_dialog/sequence_dialog.h
    util/url_request_interceptor.cpp
    util/url_request_interceptor.h
    util/util.cpp
    util/util.h

    user_data_migration.h user_data_migration.cpp

    yuzu.qrc
    yuzu.rc
    migration_dialog.h migration_dialog.cpp
    nup_dialogs.h nup_dialogs.cpp
    migration_worker.h migration_worker.cpp
    libqt_common.h libqt_common.cpp

    deps_dialog.cpp deps_dialog.h deps_dialog.ui

    data_dialog.h data_dialog.cpp data_dialog.ui
    data_widget.ui
    ryujinx_dialog.h ryujinx_dialog.cpp ryujinx_dialog.ui
    main_window.h main_window.cpp main.ui

    configuration/system/new_user_dialog.h configuration/system/new_user_dialog.cpp configuration/system/new_user_dialog.ui
    configuration/system/profile_avatar_dialog.h configuration/system/profile_avatar_dialog.cpp
    configuration/addon/mod_select_dialog.h configuration/addon/mod_select_dialog.cpp configuration/addon/mod_select_dialog.ui

    render/performance_overlay.h render/performance_overlay.cpp render/performance_overlay.ui
    updater/update_dialog.h updater/update_dialog.cpp updater/update_dialog.ui
    game/common.h
    game/carousel.h game/carousel.cpp
)

set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eglantine")

if (YUZU_CRASH_DUMPS)
    target_sources(yuzu PRIVATE
        breakpad.cpp
        breakpad.h)

    target_link_libraries(yuzu PRIVATE libbreakpad_client)
    target_compile_definitions(yuzu PRIVATE YUZU_CRASH_DUMPS)
endif()

if (ENABLE_RESHADE)
    target_sources(yuzu PRIVATE
        configuration/configure_post_processing.cpp
        configuration/configure_post_processing.h)
endif()

if (CXX_CLANG)
    target_compile_definitions(yuzu PRIVATE
        $<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>)
endif()

file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)

if (ENABLE_UPDATE_CHECKER)
    target_compile_definitions(yuzu PUBLIC ENABLE_UPDATE_CHECKER)
endif()

if (ENABLE_QT_TRANSLATION)
    set(YUZU_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend")
    option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF)
    option(WORKAROUND_BROKEN_LUPDATE "Run lupdate directly through CMake if Qt's convenience wrappers don't work" OFF)

    # Update source TS file if enabled
    if (GENERATE_QT_TRANSLATION)
        get_target_property(SRCS yuzu SOURCES)
        # these calls to qt_create_translation also creates a rule to generate en.qm which conflicts with providing english plurals
        # so we have to set a OUTPUT_LOCATION so that we don't have multiple rules to generate en.qm
        set_source_files_properties(${YUZU_QT_LANGUAGES}/en.ts PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/translations")
        if (WORKAROUND_BROKEN_LUPDATE)
            add_custom_command(OUTPUT ${YUZU_QT_LANGUAGES}/en.ts
                COMMAND lupdate
                    -source-language en_US
                    -target-language en_US
                    ${SRCS}
                    ${UIS}
                    -ts ${YUZU_QT_LANGUAGES}/en.ts
                DEPENDS
                    ${SRCS}
                    ${UIS}
                WORKING_DIRECTORY
                    ${CMAKE_CURRENT_SOURCE_DIR})
        else()
            qt_create_translation(QM_FILES
                ${SRCS}
                ${UIS}
                ${YUZU_QT_LANGUAGES}/en.ts
            OPTIONS
                -source-language en_US
                -target-language en_US)
        endif()

        # Generate plurals into dist/english_plurals/generated_en.ts so it can be used to revise dist/english_plurals/en.ts
        set(GENERATED_PLURALS_FILE ${PROJECT_SOURCE_DIR}/dist/english_plurals/generated_en.ts)
        set_source_files_properties(${GENERATED_PLURALS_FILE} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/plurals")
        if (WORKAROUND_BROKEN_LUPDATE)
            add_custom_command(OUTPUT ${GENERATED_PLURALS_FILE}
                COMMAND lupdate
                    -source-language en_US
                    -target-language en_US
                    ${SRCS}
                    ${UIS}
                    -ts ${GENERATED_PLURALS_FILE}
                DEPENDS
                    ${SRCS}
                    ${UIS}
                WORKING_DIRECTORY
                    ${CMAKE_CURRENT_SOURCE_DIR})
        else()
            qt_create_translation(QM_FILES ${SRCS} ${UIS} ${GENERATED_PLURALS_FILE} OPTIONS -pluralonly -source-language en_US -target-language en_US)
        endif()

        add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts ${GENERATED_PLURALS_FILE})
    endif()

    # Find all TS files except en.ts
    file(GLOB_RECURSE LANGUAGES_TS ${YUZU_QT_LANGUAGES}/*.ts)
    list(REMOVE_ITEM LANGUAGES_TS ${YUZU_QT_LANGUAGES}/en.ts)

    # Compile TS files to QM files
    qt_add_translation(LANGUAGES_QM ${LANGUAGES_TS})

    # Compile english plurals TS file to en.qm
    qt_add_translation(LANGUAGES_QM ${PROJECT_SOURCE_DIR}/dist/english_plurals/en.ts)

    # Build a QRC file from the QM file list
    set(LANGUAGES_QRC ${CMAKE_CURRENT_BINARY_DIR}/languages.qrc)
    file(WRITE ${LANGUAGES_QRC} "<RCC><qresource prefix=\"languages\">\n")
    foreach (QM ${LANGUAGES_QM})
        get_filename_component(QM_FILE ${QM} NAME)
        file(APPEND ${LANGUAGES_QRC} "<file>${QM_FILE}</file>\n")
    endforeach (QM)
    file(APPEND ${LANGUAGES_QRC} "</qresource></RCC>")

    # Add the QRC file to package in all QM files
    qt_add_resources(LANGUAGES ${LANGUAGES_QRC})
else()
    set(LANGUAGES)
endif()

target_sources(yuzu
    PRIVATE
        ${ICONS}
        ${LANGUAGES}
        ${THEMES})

# TODO(crueter): Move Assets.car/icon/icns handling to its own Module.
if (APPLE)
    target_sources(yuzu PRIVATE util/macos_sleep.cpp util/macos_sleep.h)

    # Xcode will automatically generate the Assets.car and icns file for us.
    set(_dist "${CMAKE_SOURCE_DIR}/dist")
    if (CMAKE_GENERATOR MATCHES "Xcode")
        set(_icons "${_dist}/eglantine.icon")

        set_target_properties(eden PROPERTIES
            XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eglantine
            MACOSX_BUNDLE_ICON_FILE eglantine
            # Also force xcode to manage signing for us.
            XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED ON
            XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED ON)
    # Otherwise, we'll use our own.
    else()
        set(_icons "${_dist}/eglantine.icns" "${_dist}/Assets.car")
    endif()

    set_source_files_properties(${_icons} PROPERTIES
        MACOSX_PACKAGE_LOCATION Resources)
    target_sources(yuzu PRIVATE ${_icons})

    set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE)
    set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)

    set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib")
    find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
    message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.")

    set_source_files_properties(${MOLTENVK_LIBRARY} PROPERTIES
        MACOSX_PACKAGE_LOCATION Frameworks
        XCODE_FILE_ATTRIBUTES "CodeSignOnCopy")
    target_sources(yuzu PRIVATE ${MOLTENVK_LIBRARY})
elseif(WIN32)
    # compile as a win32 gui application instead of a console application
    target_link_libraries(yuzu PRIVATE Qt6::EntryPointPrivate)
    if(MSVC)
        target_link_libraries(yuzu PRIVATE version.lib)
        set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
    elseif(MINGW)
        set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows")
        target_link_libraries(yuzu PRIVATE dwmapi)
    endif()
endif()

target_link_libraries(yuzu PRIVATE nlohmann_json::nlohmann_json)
target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core qt_common)
target_link_libraries(yuzu PRIVATE Boost::headers Qt6::Widgets Qt6::Charts Qt6::Concurrent)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
if (ENABLE_OPENGL)
    target_link_libraries(yuzu PRIVATE glad)
endif()

if (UNIX AND NOT APPLE)
    target_link_libraries(yuzu PRIVATE Qt6::DBus)
endif()

if (ENABLE_WEB_SERVICE)
    target_compile_definitions(yuzu PRIVATE ENABLE_WEB_SERVICE)
endif()

if (YUZU_USE_QT_MULTIMEDIA)
    target_link_libraries(yuzu PRIVATE Qt6::Multimedia)
    target_compile_definitions(yuzu PRIVATE YUZU_USE_QT_MULTIMEDIA)
endif ()

if (YUZU_USE_QT_WEB_ENGINE)
    target_link_libraries(yuzu PRIVATE Qt6::WebEngineCore Qt6::WebEngineWidgets)
    target_compile_definitions(yuzu PRIVATE YUZU_USE_QT_WEB_ENGINE)
endif ()

if(UNIX AND NOT APPLE)
    install(TARGETS yuzu)
endif()

if (WIN32 AND NOT YUZU_USE_BUNDLED_QT)
    # Copy the Qt DLLs and plugins next to the executable. WINDEPLOYQT_EXECUTABLE was never set, so
    # this step ran the emulator itself with windeployqt's arguments and failed every build that
    # uses an installed Qt (the Windows release workflow).
    if (TARGET Qt6::windeployqt)
        set(WINDEPLOYQT_EXECUTABLE "$<TARGET_FILE:Qt6::windeployqt>")
    else()
        find_program(WINDEPLOYQT_EXECUTABLE NAMES windeployqt6 windeployqt
                     HINTS "${QT_HOST_PATH}/bin" "${QT_TARGET_PATH}/bin")
    endif()
    if (WINDEPLOYQT_EXECUTABLE)
        set(YUZU_EXE_DIR "$<TARGET_FILE_DIR:yuzu>")
        add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "$<TARGET_FILE:yuzu>" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0)
    else()
        message(WARNING "windeployqt not found: copy the Qt DLLs next to the executable yourself")
    endif()
endif()

if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
    target_link_libraries(yuzu PRIVATE dynarmic::dynarmic)
endif()

if (YUZU_ROOM)
    target_link_libraries(yuzu PRIVATE yuzu-room)
endif()

if (NOT MSVC AND (APPLE OR NOT YUZU_STATIC_BUILD))
    # needed for vma
    target_compile_options(yuzu PRIVATE
        $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
        $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-variable>
        $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
        $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
endif()

# Remember that the linker is incredibly stupid.
target_link_libraries(yuzu PRIVATE OpenSSL::SSL OpenSSL::Crypto SDL3::SDL3)

create_target_directory_groups(yuzu)