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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "common/container/unordered_map.h"
#include "qt_common/config/qt_config.h"
namespace Core {
class System;
}
class Config;
class InputProfiles {
public:
explicit InputProfiles();
virtual ~InputProfiles();
std::vector<std::string> GetInputProfileNames();
static bool IsProfileNameValid(std::string_view profile_name);
bool CreateProfile(const std::string& profile_name, std::size_t player_index);
bool DeleteProfile(const std::string& profile_name);
bool LoadProfile(const std::string& profile_name, std::size_t player_index);
bool SaveProfile(const std::string& profile_name, std::size_t player_index);
private:
bool ProfileExistsInMap(const std::string& profile_name) const;
::Common::unordered_map<std::string, std::unique_ptr<QtConfig>> map_profiles;
};
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