aboutsummaryrefslogtreecommitdiff
path: root/src/yuzu/configuration/system/profile_avatar_dialog.cpp
blob: 38edc1f0bd9c0076acbc9071a5f3276f51801a7b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later

#include "profile_avatar_dialog.h"

#include <QBoxLayout>
#include <QColorDialog>
#include <QLabel>
#include <QListWidget>
#include <QPainter>
#include <QPushButton>

// TODO: Move this to a .ui def
ProfileAvatarDialog::ProfileAvatarDialog(QWidget* parent)
    : QDialog{parent}, avatar_list{new QListWidget(this)}, bg_color_button{new QPushButton(this)} {
    auto* main_layout = new QVBoxLayout(this);
    auto* button_layout = new QHBoxLayout();
    auto* select_button = new QPushButton(tr("Select"), this);
    auto* cancel_button = new QPushButton(tr("Cancel"), this);
    auto* bg_color_label = new QLabel(tr("Background Color"), this);

    SetBackgroundColor(Qt::white);

    avatar_list->setViewMode(QListView::IconMode);
    avatar_list->setIconSize(QSize(64, 64));
    avatar_list->setSpacing(4);
    avatar_list->setResizeMode(QListView::Adjust);
    avatar_list->setSelectionMode(QAbstractItemView::SingleSelection);
    avatar_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
    avatar_list->setDragDropMode(QAbstractItemView::NoDragDrop);
    avatar_list->setDragEnabled(false);
    avatar_list->setDropIndicatorShown(false);
    avatar_list->setAcceptDrops(false);

    button_layout->addWidget(bg_color_button);
    button_layout->addWidget(bg_color_label);
    button_layout->addStretch();
    button_layout->addWidget(select_button);
    button_layout->addWidget(cancel_button);

    this->setWindowTitle(tr("Select Firmware Avatar"));
    main_layout->addWidget(avatar_list);
    main_layout->addLayout(button_layout);

    connect(bg_color_button, &QPushButton::clicked, this, [this]() {
        const auto new_color = QColorDialog::getColor(avatar_bg_color);
        if (new_color.isValid()) {
            SetBackgroundColor(new_color);
            RefreshAvatars();
        }
    });
    connect(select_button, &QPushButton::clicked, this, [this]() { accept(); });
    connect(cancel_button, &QPushButton::clicked, this, [this]() { reject(); });
}

ProfileAvatarDialog::~ProfileAvatarDialog() = default;

void ProfileAvatarDialog::SetBackgroundColor(const QColor& color) {
    avatar_bg_color = color;

    bg_color_button->setStyleSheet(
        QStringLiteral("background-color: %1; min-width: 60px;").arg(avatar_bg_color.name()));
}

QPixmap ProfileAvatarDialog::CreateAvatar(const QPixmap& avatar) {
    QPixmap output(avatar.size());
    output.fill(avatar_bg_color);

    // Scale the image and fill it black to become our shadow
    QPixmap shadow_pixmap = avatar.transformed(QTransform::fromScale(1.04, 1.04));
    QPainter shadow_painter(&shadow_pixmap);
    shadow_painter.setCompositionMode(QPainter::CompositionMode_SourceIn);
    shadow_painter.fillRect(shadow_pixmap.rect(), Qt::black);
    shadow_painter.end();

    QPainter painter(&output);
    painter.setOpacity(0.10);
    painter.drawPixmap(0, 0, shadow_pixmap);
    painter.setOpacity(1.0);
    painter.drawPixmap(0, 0, avatar);
    painter.end();

    return output;
}

void ProfileAvatarDialog::RefreshAvatars() {
    if (avatar_list->count() != avatar_image_store.size()) {
        return;
    }
    for (int i = 0; i < avatar_image_store.size(); ++i) {
        const auto icon =
            QIcon(CreateAvatar(avatar_image_store[i])
                      .scaled(64, 64, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
        avatar_list->item(i)->setIcon(icon);
    }
}

void ProfileAvatarDialog::LoadImages(const QVector<QPixmap>& avatar_images) {
    avatar_image_store = avatar_images;
    avatar_list->clear();

    for (int i = 0; i < avatar_image_store.size(); ++i) {
        avatar_list->addItem(new QListWidgetItem);
    }
    RefreshAvatars();

    // Determine window size now that avatars are loaded into the grid
    // There is probably a better way to handle this that I'm unaware of
    const auto* style = avatar_list->style();

    const int icon_size = avatar_list->iconSize().width();
    const int icon_spacing = avatar_list->spacing() * 2;
    const int icon_margin = style->pixelMetric(QStyle::PM_FocusFrameHMargin);
    const int icon_full_size = icon_size + icon_spacing + icon_margin;

    const int horizontal_margin = style->pixelMetric(QStyle::PM_LayoutLeftMargin) +
                                  style->pixelMetric(QStyle::PM_LayoutRightMargin) +
                                  style->pixelMetric(QStyle::PM_ScrollBarExtent);
    const int vertical_margin = style->pixelMetric(QStyle::PM_LayoutTopMargin) +
                                style->pixelMetric(QStyle::PM_LayoutBottomMargin);

    // Set default list size so that it is 6 icons wide and 4.5 tall
    const int columns = 6;
    const double rows = 4.5;
    const int total_width = icon_full_size * columns + horizontal_margin;
    const int total_height = icon_full_size * rows + vertical_margin;
    avatar_list->setMinimumSize(total_width, total_height);
}

bool ProfileAvatarDialog::AreImagesLoaded() const {
    return !avatar_image_store.isEmpty();
}

QPixmap ProfileAvatarDialog::GetSelectedAvatar() {
    return CreateAvatar(avatar_image_store[avatar_list->currentRow()]);
}