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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QObject>
#include "common/fs/path_util.h"
typedef struct Emulator {
const char* m_name;
Common::FS::EmuPath e_user_dir;
Common::FS::EmuPath e_config_dir;
Common::FS::EmuPath e_cache_dir;
const std::string get_user_dir() const {
return Common::FS::GetLegacyPath(e_user_dir).string();
}
const std::string get_config_dir() const {
return Common::FS::GetLegacyPath(e_config_dir).string();
}
const std::string get_cache_dir() const {
return Common::FS::GetLegacyPath(e_cache_dir).string();
}
const QString name() const {
return QObject::tr(m_name);
}
const QString lower_name() const {
return name().toLower();
}
} Emulator;
#define STRUCT_EMU(name, enumName) \
Emulator { \
name, Common::FS::enumName##Dir, Common::FS::enumName##ConfigDir, \
Common::FS::enumName##CacheDir \
}
static constexpr std::array<Emulator, 4> legacy_emus = {
STRUCT_EMU(QT_TR_NOOP("Citron"), Citron),
STRUCT_EMU(QT_TR_NOOP("Sudachi"), Sudachi),
STRUCT_EMU(QT_TR_NOOP("Suyu"), Suyu),
STRUCT_EMU(QT_TR_NOOP("Yuzu"), Yuzu),
};
class MigrationWorker : public QObject {
Q_OBJECT
public:
enum class MigrationStrategy {
Copy,
Move,
Link,
};
MigrationWorker(const Emulator selected_emu, const bool clear_shader_cache,
const MigrationStrategy strategy);
public slots:
void process();
signals:
void finished(const QString& success_text, const std::string& user_dir);
void error(const QString& error_message);
private:
Emulator selected_emu;
bool clear_shader_cache;
MigrationStrategy strategy;
QString success_text = tr("Data was migrated successfully.");
};
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