blob: 511a6c5ba06ede172a19f0131296497277425c74 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>RyujinxDialog</class>
<widget class="QDialog" name="RyujinxDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>404</width>
<height>170</height>
</rect>
</property>
<property name="windowTitle">
<string>Ryujinx Link</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Linking save data to Ryujinx lets both Ryujinx and Eglantine reference the same save files for your games.
By selecting "From Eglantine", previous save data stored in Ryujinx will be deleted, and vice versa for "From Ryujinx".</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="eden">
<property name="text">
<string>From Eglantine</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="ryujinx">
<property name="text">
<string>From Ryujinx</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cancel">
<property name="text">
<string>Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>cancel</sender>
<signal>clicked()</signal>
<receiver>RyujinxDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>331</x>
<y>147</y>
</hint>
<hint type="destinationlabel">
<x>201</x>
<y>84</y>
</hint>
</hints>
</connection>
</connections>
</ui>
|