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authorcirakg <cirakg@cirakg.xyz>2026-10-21 03:55:01 +0200
committercirakg <cirakg@cirakg.xyz>2026-10-21 03:55:01 +0200
commit88f1cac4fa530fc30fd6ef01970af11c7a959b8e (patch)
tree4e2e52b36a6faa2dd50d3b6b07fbfe46fb5dc48c /source/ui/CodeView.mc
parenta69e23fb5266dd942d125239e7dcbe8a7c8ab956 (diff)
fix(codes): bound every 2D encoding step under the watchdog; draw large codes from runs
M6's step sizes were estimates, only exercised with small codes. With the largest inputs the app accepts, every 2D encoder tripped the watchdog on the Forerunner 255S (and the biggest steps were far over the 768 KB watches' limit), so a large code added from the phone would have stopped the app during settings processing at every start. - QR: resumable segmentation, Reed-Solomon, interleaving, function patterns and final mask; mask scoring on rows and columns packed 16 modules per word (same penalties, checked against the per-module rules). - Reed-Solomon: resumable field tables and generator, encoder shifting with native slice. - Data Matrix, Aztec, PDF417: resumable encodation, stuffing, compaction, placement and build; Data Matrix's grid as a byte array (90 KB -> 35 KB); PDF417 refuses text that can't fit the screen before compacting. - Cache format 2 with 16-bit sizes (wide PDF417 was cached wrong); packing in steps; codes drawn as runs, and from a bitmap painted in steps when a frame can't draw all runs. - The job runner does two steps per tick on 768 KB watches; gen_products --check verifies each product's watchdogCount fits that. - CodeView renews full brightness (AMOLED) or the backlight (MIP) for up to a minute from its single ticker; a tap restarts the minute. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Diffstat (limited to 'source/ui/CodeView.mc')
-rw-r--r--source/ui/CodeView.mc301
1 files changed, 234 insertions, 67 deletions
diff --git a/source/ui/CodeView.mc b/source/ui/CodeView.mc
index 88de402..20b9bf2 100644
--- a/source/ui/CodeView.mc
+++ b/source/ui/CodeView.mc
@@ -12,10 +12,20 @@
// circle (round screens) or the screen (Codes.fits): at least 2 px for
// square codes, 1 px for PDF417 (a stacked linear code).
// * 2D codes are encoded once, as a job on a timer ("Encoding... 40%"),
-// and cached sealed with the entry's key (Vault.saveCodeCache), so the
-// next opening is instant.
+// and cached packed and sealed with the entry's key
+// (Vault.saveCodeCache), so later openings skip the encoding. Either
+// way a short job turns the packed modules into dark runs (Codes.Runs),
+// and onUpdate draws one rectangle per run (module by module would
+// trip the watchdog with large codes). Codes with more runs than one
+// event can draw are painted into a buffered bitmap in steps first
+// (RunsPainter), and onUpdate draws the bitmap.
// * Human-readable text under linear codes when enabled and there's room.
-// * Brightness: the backlight is turned on when shown and on every tap.
+// * Brightness (option, on by default): AMOLED watches get full
+// brightness, MIP watches the backlight, renewed every RENEW_MS for up
+// to BOOST_MS (about a minute, within the burn-in protection limit of
+// AMOLED screens); a tap starts the minute again. The view's one
+// ticker timer does the renewing (and redraws the progress while
+// encoding), so a code screen never needs more timers.
// * Too big: a message with the size needed.
// The payload is decrypted when the screen opens and wiped once encoded.
@@ -31,15 +41,23 @@ class CodeView extends WatchUi.View {
static const QUIET_MODULES = 10;
static const MIN_LINEAR_PX = 1;
static const MIN_MATRIX_PX = 2;
+ static const BOOST_MS = 60000;
+ static const RENEW_MS = 5000;
+ static const TICK_MS = 250;
var header as Entry;
- private var _code as Codes.LinearCode or Codes.Matrix or Codes.CodeError or Null = null;
+ private var _code as Codes.LinearCode or RunsPainter or Codes.CodeError or Null = null;
private var _showText as Boolean = true;
private var _shownLogged as Boolean = false;
- private var _job as Codes.MatrixJob? = null;
+ private var _job as Codes.DisplayJob or RunsPainter or Null = null;
+ private var _cache as ByteArray? = null;
private var _runner as Jobs.JobRunner? = null;
private var _ticker as Timer.Timer? = null;
private var _startedAt as Number = 0;
+ // Brightness: when the current minute started and the last renewal;
+ // _boostStart is -1 when there is nothing to renew.
+ private var _boostStart as Number = -1;
+ private var _lastBoost as Number = 0;
// The cache-saving one-shot timer (kept so it is not collected).
var saveTimer as Timer.Timer? = null;
@@ -56,6 +74,8 @@ class CodeView extends WatchUi.View {
function onHide() as Void {
stopJob();
+ _boostStart = -1;
+ stopTicker();
_code = null;
}
@@ -63,10 +83,9 @@ class CodeView extends WatchUi.View {
var vault = AppState.theVault();
try {
if (Codes.isMatrix(header.type)) {
- var cached = vault.loadCodeCache(header.id);
- var matrix = cached != null ? Codes.Matrix.fromBytes(cached) : null;
- if (matrix != null) {
- _code = matrix;
+ var packed = Codes.Packed.parse(vault.loadCodeCache(header.id));
+ if (packed != null) {
+ startJob(new Codes.DisplayJob(null, packed));
return;
}
}
@@ -79,7 +98,7 @@ class CodeView extends WatchUi.View {
var screen = System.getDeviceSettings();
var job = Codes.matrixJob(entry.type, payload, entry.options, screen.screenWidth, screen.screenHeight, Ui.isRound());
if (job != null) {
- startJob(job);
+ startJob(new Codes.DisplayJob(job, null));
} else {
_code = new Codes.CodeError(Codes.name(entry.type) + " is not supported yet");
}
@@ -92,53 +111,104 @@ class CodeView extends WatchUi.View {
}
}
- private function startJob(job as Codes.MatrixJob) as Void {
+ // The first step runs now: a small cached code is then ready for the
+ // first draw.
+ private function startJob(job as Codes.DisplayJob or RunsPainter) as Void {
_startedAt = System.getTimer();
_job = job;
+ if (job.step(1)) {
+ onEncoded();
+ return;
+ }
var runner = new Jobs.JobRunner(job, 1, method(:onEncoded));
_runner = runner;
runner.start();
- var ticker = new Timer.Timer();
- ticker.start(method(:onTick), 250, true);
- _ticker = ticker;
+ startTicker();
+ }
+
+ private function startTicker() as Void {
+ if (_ticker == null) {
+ var ticker = new Timer.Timer();
+ ticker.start(method(:onTick), TICK_MS, true);
+ _ticker = ticker;
+ }
+ }
+
+ private function stopTicker() as Void {
+ var ticker = _ticker;
+ if (ticker != null) {
+ ticker.stop();
+ }
+ _ticker = null;
}
+ // Progress redraws while a job runs; brightness renewals during the
+ // minute. The ticker stops when neither is needed.
function onTick() as Void {
- WatchUi.requestUpdate();
+ if (_job != null) {
+ WatchUi.requestUpdate();
+ }
+ if (_boostStart >= 0) {
+ var now = System.getTimer();
+ if (now - _boostStart >= BOOST_MS) {
+ _boostStart = -1;
+ } else if (now - _lastBoost >= RENEW_MS) {
+ _lastBoost = now;
+ light();
+ }
+ }
+ if (_job == null && _boostStart < 0) {
+ stopTicker();
+ }
}
function onEncoded() as Void {
var job = _job;
stopJob();
+ if (job instanceof RunsPainter) {
+ _code = job;
+ WatchUi.requestUpdate();
+ return;
+ }
if (job == null) {
return;
}
var err = job.error;
- var matrix = job.matrix();
- if (err != null || matrix == null) {
+ var runs = job.runs;
+ if (err != null || runs == null) {
_code = new Codes.CodeError(err != null ? err : "could not encode");
} else {
- Diag.data("matrix_encoded", "type=" + header.type + " size=" + matrix.width + "x" + matrix.height
- + " ms=" + (System.getTimer() - _startedAt));
- _code = matrix;
- // Sealing and storing the cache gets its own timer event: the
- // job's last step already used much of this event's budget.
- var t = new Timer.Timer();
- t.start(method(:saveCache), 50, false);
- saveTimer = t;
+ var cache = job.cache;
+ if (cache != null) {
+ Diag.data("matrix_encoded", "type=" + header.type + " size=" + runs.width + "x" + runs.height
+ + " ms=" + (System.getTimer() - _startedAt));
+ // Sealing and storing the cache gets its own timer event: the
+ // job's last step already used much of this event's budget.
+ _cache = cache;
+ var t = new Timer.Timer();
+ t.start(method(:saveCache), 50, false);
+ saveTimer = t;
+ }
+ var painter = new RunsPainter(runs, Codes.minModulePx(header.type));
+ if (!painter.ready()) {
+ startJob(painter);
+ return;
+ }
+ _code = painter;
}
WatchUi.requestUpdate();
}
- // Store the encoded matrix sealed in the vault (one-shot timer).
+ // Store the packed matrix sealed in the vault (one-shot timer).
function saveCache() as Void {
saveTimer = null;
- var code = _code;
- if (!(code instanceof Codes.Matrix)) {
+ var cache = _cache;
+ _cache = null;
+ if (cache == null) {
return;
}
try {
- AppState.theVault().saveCodeCache(header.id, code.toBytes());
+ AppState.theVault().saveCodeCache(header.id, cache);
} catch (e instanceof VaultError) {
// Locked meanwhile: no cache this time.
}
@@ -149,25 +219,33 @@ class CodeView extends WatchUi.View {
if (runner != null) {
runner.cancel();
}
- var ticker = _ticker;
- if (ticker != null) {
- ticker.stop();
- }
_runner = null;
- _ticker = null;
_job = null;
}
- // Full backlight while a code is shown (AMOLED watches limit how long;
- // the system then dims it, and a tap asks again).
+ // Start (or restart, on a tap) the bright minute.
function boostBrightness() as Void {
if (!AppState.options.fullBrightness || !(Attention has :backlight)) {
return;
}
+ _boostStart = System.getTimer();
+ _lastBoost = _boostStart;
+ light();
+ startTicker();
+ }
+
+ // Full brightness on AMOLED screens, the backlight on MIP screens.
+ private function light() as Void {
try {
- Attention.backlight(true);
+ if (System.getDeviceSettings().requiresBurnInProtection) {
+ Attention.backlight(1.0);
+ } else {
+ Attention.backlight(true);
+ }
} catch (e instanceof Lang.Exception) {
- // BacklightOnTooLongException: the system's limit was reached.
+ // BacklightOnTooLongException: the system's limit was reached;
+ // a tap asks again.
+ _boostStart = -1;
}
}
@@ -182,10 +260,11 @@ class CodeView extends WatchUi.View {
var job = _job;
if (code instanceof Codes.LinearCode) {
drawLinear(dc, code, smallFont, smallH);
- } else if (code instanceof Codes.Matrix) {
+ } else if (code instanceof RunsPainter) {
drawMatrix(dc, code, smallFont, smallH);
} else if (job != null) {
- dc.drawText(w / 2, h / 2 - smallH / 2, smallFont, "Encoding… " + job.percent() + "%", Graphics.TEXT_JUSTIFY_CENTER);
+ dc.drawText(w / 2, h / 2 - smallH / 2, smallFont, (job instanceof RunsPainter ? "Drawing… " : "Encoding… ")
+ + job.percent() + "%", Graphics.TEXT_JUSTIFY_CENTER);
} else {
drawMessage(dc, code instanceof Codes.CodeError ? code.message : "…", smallFont, smallH);
}
@@ -252,42 +331,130 @@ class CodeView extends WatchUi.View {
// A 2D code at the largest module size that fits (Codes.fits: inside the
// circle on round screens), centred.
- private function drawMatrix(dc as Graphics.Dc, code as Codes.Matrix, font as Graphics.FontType, fontH as Number) as Void {
- var w = dc.getWidth();
- var h = dc.getHeight();
+ private function drawMatrix(dc as Graphics.Dc, painter as RunsPainter, font as Graphics.FontType, fontH as Number) as Void {
+ var drawn = painter.draw(dc);
+ if (drawn < 0) {
+ // The system reclaimed the bitmap: paint it again.
+ _code = null;
+ startJob(painter);
+ return;
+ }
+ if (drawn == 0) {
+ var code = painter.runs;
+ var minPx = Codes.minModulePx(header.type);
+ drawMessage(dc, "Too large for this screen: needs " + minPx + " px per module, " + (code.width + 2 * code.quiet) * minPx
+ + " x " + (code.drawnHeight() + 2 * code.quiet) * minPx + " px", font, fontH);
+ }
+ }
+}
+
+// Draws Codes.Runs centred at the largest module size (16 down to minPx)
+// that fits. Up to DIRECT_RUNS runs per watchdog unit are drawn straight
+// from the list in onUpdate (one fillRectangle each, measured in the
+// watchdog stress build); bigger codes are painted into a two-colour
+// buffered bitmap, RUNS_PER_STEP runs per job step, and onUpdate draws the
+// bitmap.
+class RunsPainter extends Jobs.Job {
+ static const DIRECT_RUNS = 1500;
+ static const RUNS_PER_STEP = 1000;
+
+ var runs as Codes.Runs;
+ var px as Number = 0;
+
+ private var _bitmap as Graphics.BufferedBitmapReference? = null;
+ private var _at as Number = 0;
+
+ function initialize(code as Codes.Runs, minPx as Number) {
+ Job.initialize();
+ runs = code;
+ var screen = System.getDeviceSettings();
var totalW = code.width + 2 * code.quiet;
var totalH = code.drawnHeight() + 2 * code.quiet;
- var minPx = Codes.minModulePx(header.type);
- var px = 0;
for (var p = 16; p >= minPx && px == 0; p--) {
- if (Codes.fits(totalW, totalH, p, w, h, Ui.isRound())) {
+ if (Codes.fits(totalW, totalH, p, screen.screenWidth, screen.screenHeight, Ui.isRound())) {
px = p;
}
}
+ }
+
+ // True when the runs go straight to the screen.
+ function direct() as Boolean {
+ return runs.runs.size() <= DIRECT_RUNS * Jobs.stepsPerTick();
+ }
+
+ // True when draw() can run: too large, direct, or the bitmap is painted.
+ function ready() as Boolean {
+ return px == 0 || direct() || (_bitmap != null && _at >= runs.runs.size());
+ }
+
+ function percent() as Number {
+ return 100 * _at / runs.runs.size();
+ }
+
+ function step(budget as Number) as Boolean {
+ if (ready()) {
+ return true;
+ }
+ var ref = _bitmap;
+ var bitmap = ref != null ? ref.get() : null;
+ if (bitmap == null) {
+ // First step, or the system reclaimed the bitmap: start over.
+ ref = Graphics.createBufferedBitmap({
+ :width => runs.width * px,
+ :height => runs.drawnHeight() * px,
+ :palette => [Graphics.COLOR_WHITE, Graphics.COLOR_BLACK] as Array<Graphics.ColorValue>
+ });
+ _bitmap = ref;
+ _at = 0;
+ bitmap = ref.get();
+ if (bitmap == null) {
+ px = 0; // no memory for it: shown as too large
+ return true;
+ }
+ var bdc = (bitmap as Graphics.BufferedBitmap).getDc();
+ bdc.setColor(Graphics.COLOR_BLACK, Graphics.COLOR_WHITE);
+ bdc.clear();
+ return false;
+ }
+ var stop = _at + RUNS_PER_STEP < runs.runs.size() ? _at + RUNS_PER_STEP : runs.runs.size();
+ var bdc = (bitmap as Graphics.BufferedBitmap).getDc();
+ bdc.setColor(Graphics.COLOR_BLACK, Graphics.COLOR_WHITE);
+ paint(bdc, runs, 0, 0, px, _at, stop);
+ _at = stop;
+ return _at >= runs.runs.size();
+ }
+
+ // 1 drawn, 0 too large for the screen, -1 the bitmap was reclaimed by
+ // the system (step() again, then draw).
+ function draw(dc as Graphics.Dc) as Number {
if (px == 0) {
- drawMessage(dc, "Too large for this screen: needs " + minPx + " px per module, " + totalW * minPx + " x "
- + totalH * minPx + " px", font, fontH);
- return;
+ return 0;
}
- var x0 = (w - code.width * px) / 2;
- var y0 = (h - code.drawnHeight() * px) / 2;
+ var x0 = (dc.getWidth() - runs.width * px) / 2;
+ var y0 = (dc.getHeight() - runs.drawnHeight() * px) / 2;
+ if (direct()) {
+ dc.setColor(Graphics.COLOR_BLACK, Graphics.COLOR_WHITE);
+ paint(dc, runs, x0, y0, px, 0, runs.runs.size());
+ return 1;
+ }
+ var ref = _bitmap;
+ if (ref == null || ref.get() == null) {
+ _bitmap = null;
+ _at = 0;
+ return -1;
+ }
+ dc.drawBitmap(x0, y0, ref);
+ return 1;
+ }
+
+ // Runs from..to-1 as rectangles at (x0, y0), px pixels per module.
+ static function paint(dc as Graphics.Dc, code as Codes.Runs, x0 as Number, y0 as Number, px as Number, from as Number,
+ to as Number) as Void {
var rowPx = code.rowHeight * px;
- dc.setColor(Graphics.COLOR_BLACK, Graphics.COLOR_WHITE);
- var m = code.modules;
- for (var y = 0; y < code.height; y++) {
- var row = y * code.width;
- var x = 0;
- while (x < code.width) {
- if (m[row + x] == 1) {
- var start = x;
- while (x < code.width && m[row + x] == 1) {
- x++;
- }
- dc.fillRectangle(x0 + start * px, y0 + y * rowPx, (x - start) * px, rowPx);
- } else {
- x++;
- }
- }
+ var list = code.runs;
+ for (var i = from; i < to; i++) {
+ var r = list[i];
+ dc.fillRectangle(x0 + ((r >> 10) & 0x3FF) * px, y0 + (r >> 20) * rowPx, (r & 0x3FF) * px, rowPx);
}
}
}