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authorcrueter <crueter@eden-emu.dev>2026-06-19 22:55:29 +0200
committercrueter <crueter@eden-emu.dev>2026-06-19 22:55:29 +0200
commit102d2545303daa926f39e5cf6518c6ce99c7918d (patch)
treeab5653bc5989530929f49c10e20024ea16a313a0
parent7c0e993b5b905224fd4d290485deaee30c685f0d (diff)
[desktop] Clean up game list code, fix external watcher crash, and fix macOS flickering (#4106)
- Remove unnecessary icon update code (the UI reloads this stuff anyways); test on Windows please - Cleaned up a bunch of duplicated/unused code within the game list - Fix the game list constantly reloading on macOS * When you reconstruct the entire directory list on the watcher the directoryChanged signal fires on macOS--seems like a behavioral change that occurred somewhere in the 6.8 release cycle--and it would enter an infinite loop very quickly * To fix this, only the differences between the current and old watch list are accounted for on both ends. * Since this bug is now fixed, macOS uses Qt 6.11.1 now. Should theoretically improve our situation. - Fix the external content watcher crashing; the worker would attempt to read files that didn't exist without any bounds since its cache was still pointing to that file. This supersedes and replaces #4099. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4106 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
-rw-r--r--CMakeLists.txt7
-rw-r--r--src/qt_common/game_list/game_list_p.h52
-rw-r--r--src/qt_common/game_list/model.cpp81
-rw-r--r--src/qt_common/game_list/model.h9
-rw-r--r--src/qt_common/game_list/worker.cpp81
-rw-r--r--src/yuzu/CMakeLists.txt3
-rw-r--r--src/yuzu/game/common.h36
-rw-r--r--src/yuzu/game/game_grid.cpp20
-rw-r--r--src/yuzu/game/game_list.cpp126
-rw-r--r--src/yuzu/game/game_list.h6
-rw-r--r--src/yuzu/game/game_tree.cpp26
-rw-r--r--src/yuzu/main_window.cpp11
12 files changed, 181 insertions, 277 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 5f4667f151..87122e07b0 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -589,12 +589,7 @@ endif()
# Qt stuff
if (ENABLE_QT)
if (YUZU_USE_BUNDLED_QT)
- # Qt 6.8+ is broken on macOS (??)
- if (APPLE)
- AddQt(Eden-CI/Qt 6.7.3)
- else()
- AddQt(Eden-CI/Qt 6.11.1)
- endif()
+ AddQt(Eden-CI/Qt 6.11.1)
else()
message(STATUS "Using system Qt")
if (NOT Qt6_DIR)
diff --git a/src/qt_common/game_list/game_list_p.h b/src/qt_common/game_list/game_list_p.h
index 3994887755..a5297d0db3 100644
--- a/src/qt_common/game_list/game_list_p.h
+++ b/src/qt_common/game_list/game_list_p.h
@@ -48,6 +48,14 @@ static QPixmap GetDefaultIcon(u32 size) {
return icon;
}
+static QPixmap ThemeIcon(const char* name) {
+ const int size = UISettings::values.folder_icon_size.GetValue();
+
+ return QIcon::fromTheme(QLatin1String(name))
+ .pixmap(size, size)
+ .scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
+}
+
class GameListItem : public QStandardItem {
public:
@@ -296,45 +304,33 @@ public:
UISettings::GameDir* game_dir = &directory;
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
- const int icon_size = UISettings::values.folder_icon_size.GetValue();
+ const char* icon_name = nullptr;
+
switch (dir_type) {
case GameListItemType::SdmcDir:
- setData(
- QIcon::fromTheme(QStringLiteral("sd_card"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ icon_name = "sd_card";
setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole);
break;
case GameListItemType::UserNandDir:
- setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ icon_name = "chip";
setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole);
break;
case GameListItemType::SysNandDir:
- setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ icon_name = "chip";
setData(QObject::tr("System Titles"), Qt::DisplayRole);
break;
case GameListItemType::CustomDir: {
const QString path = QString::fromStdString(game_dir->path);
- const QString icon_name =
- QFileInfo::exists(path) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
- setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
- icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ icon_name = QFileInfo::exists(path) ? "folder" : "bad_folder";
setData(path, Qt::DisplayRole);
break;
}
default:
break;
}
+
+ if (icon_name != nullptr)
+ setData(ThemeIcon(icon_name), Qt::DecorationRole);
}
int type() const override {
@@ -357,12 +353,7 @@ public:
explicit GameListAddDir() {
setData(type(), TypeRole);
- const int icon_size = UISettings::values.folder_icon_size.GetValue();
-
- setData(QIcon::fromTheme(QStringLiteral("list-add"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ setData(ThemeIcon("list-add"), Qt::DecorationRole);
setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
}
@@ -380,12 +371,7 @@ public:
explicit GameListFavorites() {
setData(type(), TypeRole);
- const int icon_size = UISettings::values.folder_icon_size.GetValue();
-
- setData(QIcon::fromTheme(QStringLiteral("star"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
+ setData(ThemeIcon("star"), Qt::DecorationRole);
setData(QObject::tr("Favorites"), Qt::DisplayRole);
}
diff --git a/src/qt_common/game_list/model.cpp b/src/qt_common/game_list/model.cpp
index 91ec80c525..5c1042b002 100644
--- a/src/qt_common/game_list/model.cpp
+++ b/src/qt_common/game_list/model.cpp
@@ -19,8 +19,8 @@
#include "qt_common/util/game.h"
#include "qt_common/game_list/game_list_p.h"
-#include "qt_common/game_list/worker.h"
#include "qt_common/game_list/model.h"
+#include "qt_common/game_list/worker.h"
GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
@@ -36,6 +36,8 @@ GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
connect(external_watcher, &QFileSystemWatcher::directoryChanged, this,
&GameListModel::RefreshExternalContent);
+ ResetExternalWatcher();
+
insertColumns(0, COLUMN_COUNT);
RetranslateUI();
@@ -45,6 +47,8 @@ GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
GameListModel::~GameListModel() = default;
void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
+ emit PopulatingStarted();
+
current_worker.reset();
removeRows(0, rowCount());
@@ -57,12 +61,6 @@ void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
QThreadPool::globalInstance()->start(current_worker.get());
}
-void GameListModel::StopWorker() {
- // ~GameListWorker sets stop_requested and blocks until run() finishes, so this returns only
- // once the worker is no longer touching the content providers.
- current_worker.reset();
-}
-
void GameListModel::WorkerEvent() {
current_worker->ProcessEvents(this);
}
@@ -203,24 +201,25 @@ void GameListModel::LoadCompatibilityList() {
}
}
+void GameListModel::Repopulate() {
+ current_worker.reset();
+ QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
+ PopulateAsync(UISettings::values.game_dirs);
+}
+
void GameListModel::RefreshGameDirectory() {
ResetExternalWatcher();
-
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
- StopWorker();
- QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
- PopulateAsync(UISettings::values.game_dirs);
+ Repopulate();
}
}
void GameListModel::RefreshExternalContent() {
if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
- StopWorker();
QtCommon::Game::ResetMetadata(false);
- QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
- PopulateAsync(UISettings::values.game_dirs);
+ Repopulate();
}
}
@@ -235,60 +234,6 @@ void GameListModel::ResetExternalWatcher() {
}
}
-void GameListModel::OnUpdateThemedIcons() {
- for (int i = 0; i < invisibleRootItem()->rowCount(); i++) {
- QStandardItem* child = invisibleRootItem()->child(i);
-
- const int icon_size = UISettings::values.folder_icon_size.GetValue();
-
- switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
- case GameListItemType::SdmcDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("sd_card"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::UserNandDir:
- case GameListItemType::SysNandDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::CustomDir: {
- const UISettings::GameDir& game_dir =
- UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
- const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
- ? QStringLiteral("folder")
- : QStringLiteral("bad_folder");
- child->setData(
- QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
- icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- }
- case GameListItemType::AddDir:
- child->setData(
- QIcon::fromTheme(QStringLiteral("list-add"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- case GameListItemType::Favorites:
- child->setData(
- QIcon::fromTheme(QStringLiteral("star"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- break;
- default:
- break;
- }
- }
-}
-
void GameListModel::RetranslateUI() {
setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
diff --git a/src/qt_common/game_list/model.h b/src/qt_common/game_list/model.h
index ce1fcc87b7..c8661e2fd1 100644
--- a/src/qt_common/game_list/model.h
+++ b/src/qt_common/game_list/model.h
@@ -3,11 +3,11 @@
#pragma once
+#include <memory>
#include <QFileSystemWatcher>
#include <QStandardItemModel>
#include <QStringList>
#include <QVector>
-#include <memory>
#include "common/common_types.h"
#include "frontend_common/play_time_manager.h"
@@ -52,10 +52,6 @@ public:
void DonePopulating(const QStringList& watch_list);
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
- // Stops and joins the running populate worker, if any. Must be called before rebuilding the
- // content providers (CreateFactories), otherwise the worker keeps scanning a cache that is
- // being torn down underneath it.
- void StopWorker();
void WorkerEvent();
bool IsEmpty() const;
@@ -68,7 +64,6 @@ public:
void LoadCompatibilityList();
- void OnUpdateThemedIcons();
void RetranslateUI();
QFileSystemWatcher* GetWatcher() const;
@@ -80,6 +75,7 @@ public:
signals:
void ShowList(bool show);
void PopulatingCompleted(const QStringList& watch_list);
+ void PopulatingStarted();
void SaveConfig();
private:
@@ -87,6 +83,7 @@ private:
void AddFavorite(u64 program_id);
void RemoveFavorite(u64 program_id);
+ void Repopulate();
bool m_flat = false;
diff --git a/src/qt_common/game_list/worker.cpp b/src/qt_common/game_list/worker.cpp
index f1499265c6..5cd68996c5 100644
--- a/src/qt_common/game_list/worker.cpp
+++ b/src/qt_common/game_list/worker.cpp
@@ -32,11 +32,11 @@
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_common.h"
-#include "yuzu/compatibility_list.h"
#include "qt_common/game_list/game_list_p.h"
+#include "yuzu/compatibility_list.h"
-#include "qt_common/game_list/worker.h"
#include "qt_common/game_list/model.h"
+#include "qt_common/game_list/worker.h"
namespace {
@@ -391,6 +391,25 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
std::vector<u64> program_ids;
loader->ReadProgramIds(program_ids);
+ const auto addEntry = [this, physical_name,
+ parent_dir](std::unique_ptr<Loader::AppLoader>& app_loader,
+ const u64 id) {
+ std::vector<u8> icon;
+ [[maybe_unused]] const auto res1 = app_loader->ReadIcon(icon);
+
+ std::string name = " ";
+ [[maybe_unused]] const auto res3 = app_loader->ReadTitle(name);
+
+ const FileSys::PatchManager patch{id, system.GetFileSystemController(),
+ system.GetContentProvider()};
+
+ auto entry = MakeGameListEntry(
+ physical_name, name, Common::FS::GetSize(physical_name), icon, *app_loader,
+ id, compatibility_list, play_time_manager, patch);
+
+ RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
+ };
+
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
for (const auto id : program_ids) {
@@ -404,38 +423,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
continue;
}
- std::vector<u8> icon;
- [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
-
- std::string name = " ";
- [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
-
- const FileSys::PatchManager patch{id, system.GetFileSystemController(),
- system.GetContentProvider()};
-
- auto entry = MakeGameListEntry(
- physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
- id, compatibility_list, play_time_manager, patch);
-
- RecordEvent(
- [=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
+ addEntry(loader, id);
}
} else {
- std::vector<u8> icon;
- [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
-
- std::string name = " ";
- [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
-
- const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
- system.GetContentProvider()};
-
- auto entry = MakeGameListEntry(
- physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
- program_id, compatibility_list, play_time_manager, patch);
-
- RecordEvent(
- [=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
+ addEntry(loader, program_id);
}
}
} else if (is_dir) {
@@ -466,29 +457,33 @@ void GameListWorker::run() {
break;
}
+ GameListDir* game_list_dir;
+ bool scan = false;
+
if (game_dir.path == std::string("SDMC")) {
- auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
- DirEntryReady(game_list_dir);
- AddTitlesToGameList(game_list_dir);
+ game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
} else if (game_dir.path == std::string("UserNAND")) {
- auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
- DirEntryReady(game_list_dir);
- AddTitlesToGameList(game_list_dir);
+ game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
} else if (game_dir.path == std::string("SysNAND")) {
- auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
- DirEntryReady(game_list_dir);
- AddTitlesToGameList(game_list_dir);
+ game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
} else {
const QString qpath = QString::fromStdString(game_dir.path);
if (QDir(qpath).exists()) {
watch_list.append(qpath);
}
- auto* const game_list_dir = new GameListDir(game_dir);
- DirEntryReady(game_list_dir);
+
+ game_list_dir = new GameListDir(game_dir);
+ scan = true;
+ }
+
+ DirEntryReady(game_list_dir);
+ if (scan) {
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
game_list_dir);
+ } else {
+ AddTitlesToGameList(game_list_dir);
}
}
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index a570f5dd41..1e8030947c 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -239,7 +239,8 @@ add_executable(yuzu
configuration/addon/mod_select_dialog.h configuration/addon/mod_select_dialog.cpp configuration/addon/mod_select_dialog.ui
render/performance_overlay.h render/performance_overlay.cpp render/performance_overlay.ui
- updater/update_dialog.h updater/update_dialog.cpp updater/update_dialog.ui)
+ updater/update_dialog.h updater/update_dialog.cpp updater/update_dialog.ui
+ game/common.h)
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")
diff --git a/src/yuzu/game/common.h b/src/yuzu/game/common.h
new file mode 100644
index 0000000000..03505d6313
--- /dev/null
+++ b/src/yuzu/game/common.h
@@ -0,0 +1,36 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <QStandardItem>
+#include <QStringList>
+
+#include "qt_common/game_list/game_list_p.h"
+
+namespace Yuzu {
+
+inline bool ContainsAllWords(const QString& haystack, const QString& userinput) {
+ const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
+ return std::all_of(userinput_split.begin(), userinput_split.end(),
+ [&haystack](const QString& s) { return haystack.contains(s); });
+}
+
+inline bool FilterMatches(const QString& filter, const QStandardItem* item) {
+ if (filter.isEmpty())
+ return true;
+
+ const auto program_id = item->data(GameListItemPath::ProgramIdRole).toULongLong();
+
+ const QString file_path = item->data(GameListItemPath::FullPathRole).toString().toLower();
+ const QString file_title = item->data(GameListItemPath::TitleRole).toString().toLower();
+ const QString file_program_id = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
+
+ const QString file_name =
+ file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + file_title;
+
+ return Yuzu::ContainsAllWords(file_name, filter) ||
+ (file_program_id.size() == 16 && file_program_id.contains(filter));
+}
+
+} // namespace Yuzu
diff --git a/src/yuzu/game/game_grid.cpp b/src/yuzu/game/game_grid.cpp
index 88e4a205a8..ab8a3d8bfe 100644
--- a/src/yuzu/game/game_grid.cpp
+++ b/src/yuzu/game/game_grid.cpp
@@ -5,10 +5,10 @@
#include <QScrollerProperties>
#include "qt_common/config/uisettings.h"
+#include "qt_common/game_list/model.h"
+#include "yuzu/game/common.h"
#include "yuzu/game/game_card.h"
#include "yuzu/game/game_grid.h"
-#include "qt_common/game_list/game_list_p.h"
-#include "qt_common/game_list/model.h"
GameGrid::GameGrid(QWidget* parent) : QListView{parent} {
m_gameCard = new GameCard(this);
@@ -43,26 +43,12 @@ void GameGrid::SetModel(GameListModel* model) {
void GameGrid::ApplyFilter(const QString& edit_filter_text, GameListModel* model) {
int row_count = model->rowCount();
- auto ContainsAllWords = [](const QString& haystack, const QString& userinput) {
- const QStringList userinput_split =
- userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
- return std::all_of(userinput_split.begin(), userinput_split.end(),
- [&haystack](const QString& s) { return haystack.contains(s); });
- };
-
for (int i = 0; i < row_count; ++i) {
QStandardItem* item = model->item(i, 0);
if (!item)
continue;
- const QString file_path =
- item->data(GameListItemPath::FullPathRole).toString().toLower();
- const QString file_title =
- item->data(GameListItemPath::TitleRole).toString().toLower();
- const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
- QLatin1Char{' '} + file_title;
-
- if (edit_filter_text.isEmpty() || ContainsAllWords(file_name, edit_filter_text)) {
+ if (Yuzu::FilterMatches(edit_filter_text, item)) {
setRowHidden(i, false);
} else {
setRowHidden(i, true);
diff --git a/src/yuzu/game/game_list.cpp b/src/yuzu/game/game_list.cpp
index 3ea84ba0cb..a1304b4343 100644
--- a/src/yuzu/game/game_list.cpp
+++ b/src/yuzu/game/game_list.cpp
@@ -22,22 +22,21 @@
#include <QVariantAnimation>
#include "common/common_types.h"
-#include "common/logging.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "qt_common/config/uisettings.h"
+#include "qt_common/game_list/game_list_p.h"
+#include "qt_common/game_list/model.h"
#include "qt_common/qt_common.h"
#include "qt_common/util/game.h"
#include "yuzu/compatibility_list.h"
-#include "yuzu/game/game_list.h"
-#include "qt_common/game_list/game_list_p.h"
#include "yuzu/game/game_grid.h"
+#include "yuzu/game/game_list.h"
#include "yuzu/game/game_tree.h"
-#include "qt_common/game_list/model.h"
+#include "yuzu/game/search_field.h"
#include "yuzu/main_window.h"
#include "yuzu/util/controller_navigation.h"
-#include "yuzu/game/search_field.h"
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
@@ -62,8 +61,6 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
SetupScrollAnimation();
- connect(main_window, &MainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
-
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
@@ -87,6 +84,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
connect(item_model, &GameListModel::ShowList, this, &GameList::ShowList);
connect(item_model, &GameListModel::SaveConfig, this, &GameList::SaveConfig);
+ connect(item_model, &GameListModel::PopulatingStarted, this, &GameList::OnPopulate);
connect(tree_view, &GameTree::FilterResultReady, search_field,
[this](int visible, int total) { search_field->setFilterResult(visible, total); });
@@ -137,15 +135,17 @@ void GameList::LoadCompatibilityList() {
item_model->LoadCompatibilityList();
}
-void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
+void GameList::OnPopulate() {
m_currentView->setEnabled(false);
- tree_view->UpdateColumnVisibility(item_model);
-
- if (!m_isTreeMode) {
+ if (m_isTreeMode) {
grid_view->UpdateIconSize();
+ } else {
+ tree_view->UpdateColumnVisibility(item_model);
}
+}
+void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
item_model->PopulateAsync(game_dirs);
}
@@ -196,8 +196,10 @@ void GameList::ResetViewMode() {
auto scroller = QScroller::scroller(view);
QScrollerProperties props;
- props.setScrollMetric(QScrollerProperties::HorizontalOvershootPolicy, QScrollerProperties::OvershootAlwaysOff);
- props.setScrollMetric(QScrollerProperties::VerticalOvershootPolicy, QScrollerProperties::OvershootAlwaysOff);
+ props.setScrollMetric(QScrollerProperties::HorizontalOvershootPolicy,
+ QScrollerProperties::OvershootAlwaysOff);
+ props.setScrollMetric(QScrollerProperties::VerticalOvershootPolicy,
+ QScrollerProperties::OvershootAlwaysOff);
scroller->setScrollerProperties(props);
if (m_isTreeMode != newTreeMode) {
@@ -223,10 +225,6 @@ void GameList::OnFilterCloseClicked() {
main_window->filterBarSetChecked(false);
}
-void GameList::OnUpdateThemedIcons() {
- item_model->OnUpdateThemedIcons();
-}
-
void GameList::OnPopulatingCompleted(const QStringList& watch_list) {
emit ShowList(!item_model->IsEmpty());
@@ -255,50 +253,44 @@ void GameList::OnPopulatingCompleted(const QStringList& watch_list) {
}
}
- // Clear out the old directories to watch for changes and add the new ones
+ // Watcher updates
auto* watcher = item_model->GetWatcher();
- const QStringList current_watch = watcher->directories();
+ auto current_watch_list = watcher->directories();
- constexpr int LIMIT_WATCH_DIRECTORIES = 5000;
+ constexpr qsizetype LIMIT_WATCH_DIRECTORIES = 5000;
constexpr int SLICE_SIZE = 25;
- QStringList desired_watch = watch_list;
- if (desired_watch.size() > LIMIT_WATCH_DIRECTORIES) {
- desired_watch = desired_watch.mid(0, LIMIT_WATCH_DIRECTORIES);
- }
-
- // Only re-arm the watcher when the set of directories actually changed. Re-adding the same
- // paths makes the macOS QFileSystemWatcher re-emit directoryChanged (the FSEvent arrives
- // asynchronously, so the blockSignals guard below does not catch it), which retriggers a full
- // refresh and loops forever, making the game list visibly flash. Comparing the sets breaks
- // that loop: at steady state we leave the watcher untouched and no spurious event is produced.
- QStringList sorted_current = current_watch;
- QStringList sorted_desired = desired_watch;
- sorted_current.sort();
- sorted_desired.sort();
-
- if (sorted_current != sorted_desired) {
- if (!current_watch.isEmpty()) {
- watcher->removePaths(current_watch);
- }
-
-#ifdef __APPLE__
- const bool old_signals_blocked = watcher->blockSignals(true);
-#endif
+ QStringList to_remove, to_add;
- for (int i = 0; i < desired_watch.size(); i += SLICE_SIZE) {
- auto chunk = desired_watch.mid(i, SLICE_SIZE);
+ const auto slice = [&](const QStringList& list, std::function<void(const QStringList&)> callback) {
+ const int len = (std::min)(list.size(), LIMIT_WATCH_DIRECTORIES);
+ for (int i = 0; i < len; i += SLICE_SIZE) {
+ auto chunk = list.mid(i, SLICE_SIZE);
if (!chunk.isEmpty()) {
- watcher->addPaths(chunk);
+ callback(chunk);
}
QCoreApplication::processEvents();
}
+ };
-#ifdef __APPLE__
- watcher->blockSignals(old_signals_blocked);
-#endif
+ // remove any paths not in the new watch list
+ for (const auto& path : std::as_const(current_watch_list)) {
+ if (!watch_list.contains(path)) {
+ to_remove.emplaceBack(path);
+ }
}
+ slice(to_remove, [watcher](const QStringList& chunk) { watcher->removePaths(chunk); });
+
+ // add any paths not in the old watch list
+ for (const auto& path : std::as_const(watch_list)) {
+ if (!current_watch_list.contains(path)) {
+ to_add.emplaceBack(path);
+ }
+ }
+
+ slice(to_add, [watcher](const QStringList& chunk) { watcher->addPaths(chunk); });
+
m_currentView->setEnabled(true);
int children_total = 0;
@@ -317,23 +309,16 @@ void GameList::OnPopulatingCompleted(const QStringList& watch_list) {
}
void GameList::RefreshGameDirectory() {
- item_model->ResetExternalWatcher();
-
- if (!UISettings::values.game_dirs.empty()) {
- LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
- item_model->StopWorker();
- QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
- PopulateAsync(UISettings::values.game_dirs);
- }
+ item_model->RefreshGameDirectory();
}
void GameList::RefreshExternalContent() {
- if (!UISettings::values.game_dirs.empty()) {
- LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
- item_model->StopWorker();
- QtCommon::Game::ResetMetadata(false);
- QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
- PopulateAsync(UISettings::values.game_dirs);
+ item_model->RefreshExternalContent();
+}
+
+void GameList::UpdateIconSizes() {
+ if (!m_isTreeMode) {
+ grid_view->UpdateIconSize();
}
}
@@ -491,9 +476,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
});
connect(start_game, &QAction::triggered, this,
[this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); });
- connect(start_game_global, &QAction::triggered, this, [this, path]() {
- emit BootGame(QString::fromStdString(path), StartGameType::Global);
- });
+ connect(start_game_global, &QAction::triggered, this,
+ [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Global); });
connect(open_mod_location, &QAction::triggered, this, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
});
@@ -632,7 +616,8 @@ void GameList::AddFavoritesPopup(QMenu& context_menu) {
connect(clear, &QAction::triggered, this, [this] {
UISettings::values.favorited_ids.clear();
- item_model->invisibleRootItem()->child(0)->removeRows(0, item_model->invisibleRootItem()->child(0)->rowCount());
+ item_model->invisibleRootItem()->child(0)->removeRows(
+ 0, item_model->invisibleRootItem()->child(0)->rowCount());
tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true);
});
}
@@ -731,9 +716,6 @@ bool GameList::eventFilter(QObject* obj, QEvent* event) {
}
GameListPlaceholder::GameListPlaceholder(MainWindow* parent) : QWidget{parent} {
- connect(parent, &MainWindow::UpdateThemedIcons, this,
- &GameListPlaceholder::onUpdateThemedIcons);
-
layout = new QVBoxLayout;
image = new QLabel;
text = new QLabel;
@@ -754,10 +736,6 @@ GameListPlaceholder::GameListPlaceholder(MainWindow* parent) : QWidget{parent} {
GameListPlaceholder::~GameListPlaceholder() = default;
-void GameListPlaceholder::onUpdateThemedIcons() {
- image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
-}
-
void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
emit GameListPlaceholder::AddDirectory();
}
diff --git a/src/yuzu/game/game_list.h b/src/yuzu/game/game_list.h
index de0db789aa..4c4c5150fe 100644
--- a/src/yuzu/game/game_list.h
+++ b/src/yuzu/game/game_list.h
@@ -89,6 +89,8 @@ public:
public slots:
void RefreshGameDirectory();
void RefreshExternalContent();
+ void UpdateIconSizes();
+ void OnPopulate();
signals:
void BootGame(const QString& game_path, StartGameType type);
@@ -119,7 +121,6 @@ signals:
private slots:
void OnTextChanged(const QString& new_text);
void OnFilterCloseClicked();
- void OnUpdateThemedIcons();
void OnPopulatingCompleted(const QStringList& watch_list);
private:
@@ -175,9 +176,6 @@ public:
signals:
void AddDirectory();
-private slots:
- void onUpdateThemedIcons();
-
protected:
void mouseDoubleClickEvent(QMouseEvent* event) override;
diff --git a/src/yuzu/game/game_tree.cpp b/src/yuzu/game/game_tree.cpp
index f670d03dc6..b197eaad03 100644
--- a/src/yuzu/game/game_tree.cpp
+++ b/src/yuzu/game/game_tree.cpp
@@ -8,8 +8,9 @@
#include "qt_common/config/uisettings.h"
#include "qt_common/game_list/game_list_p.h"
-#include "yuzu/game/game_tree.h"
#include "qt_common/game_list/model.h"
+#include "yuzu/game/common.h"
+#include "yuzu/game/game_tree.h"
GameTree::GameTree(QWidget* parent) : QTreeView{parent} {
setAlternatingRowColors(true);
@@ -139,28 +140,7 @@ void GameTree::ApplyFilter(const QString& edit_filter_text, GameListModel* model
const QStandardItem* child = folder->child(j, 0);
- const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong();
-
- const QString file_path =
- child->data(GameListItemPath::FullPathRole).toString().toLower();
- const QString file_title =
- child->data(GameListItemPath::TitleRole).toString().toLower();
- const QString file_program_id =
- QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
-
- const QString file_name =
- file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} +
- file_title;
-
- auto ContainsAllWords = [](const QString& haystack, const QString& userinput) {
- const QStringList userinput_split =
- userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
- return std::all_of(userinput_split.begin(), userinput_split.end(),
- [&haystack](const QString& s) { return haystack.contains(s); });
- };
-
- if (ContainsAllWords(file_name, edit_filter_text) ||
- (file_program_id.size() == 16 && file_program_id.contains(edit_filter_text))) {
+ if (Yuzu::FilterMatches(edit_filter_text, child)) {
setRowHidden(j, folder_index, false);
++result_count;
} else {
diff --git a/src/yuzu/main_window.cpp b/src/yuzu/main_window.cpp
index 0160b74e24..00b9e65c67 100644
--- a/src/yuzu/main_window.cpp
+++ b/src/yuzu/main_window.cpp
@@ -579,9 +579,12 @@ MainWindow::MainWindow(bool has_broken_vulkan)
} else if (should_launch_qlaunch) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
} else if (should_launch_hlaunch) {
- std::filesystem::path const sd_dir = Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
+ std::filesystem::path const sd_dir =
+ Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
- BootGame(QString::fromStdString(hbl_path), LibraryAppletParameters(0x010000000000100Dull, Service::AM::AppletId::QLaunch));
+ BootGame(
+ QString::fromStdString(hbl_path),
+ LibraryAppletParameters(0x010000000000100Dull, Service::AM::AppletId::QLaunch));
}
}
}
@@ -1545,6 +1548,8 @@ void MainWindow::ConnectMenuEvents() {
if (checked) {
UISettings::values.game_icon_size.SetValue(size);
CheckIconSize();
+
+ game_list->UpdateIconSizes();
game_list->RefreshGameDirectory();
}
});
@@ -3363,6 +3368,7 @@ void MainWindow::ToggleShowGameName() {
CheckIconSize();
+ game_list->UpdateIconSizes();
game_list->RefreshGameDirectory();
}
@@ -3868,6 +3874,7 @@ void MainWindow::OnGameListRefresh() {
// Resets metadata cache and reloads
QtCommon::Game::ResetMetadata(false);
game_list->RefreshGameDirectory();
+ game_list->RefreshExternalContent();
SetFirmwareVersion();
}