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authorlizzie <lizzie@eden-emu.dev>2025-09-25 17:08:43 +0200
committercrueter <crueter@eden-emu.dev>2025-09-25 17:08:43 +0200
commitfd21774aaef60bc5b8e5aa85d5da8166e728cafa (patch)
tree1ac78ee27dafbd9f26d1dd97239a6a17690dbab5
parent42280f34d63b52ca87391e9722190e8ae8fb528a (diff)
[common] remove nvidia driver hack using environment variables (#2575)
Ugly hack that helped boost FPS on OpenGL backend... or does it? https://download.nvidia.com/XFree86/Linux-x86_64/435.17/README/openglenvvariables.html This shouldn't work on Windows properly, as it is meant to be a Linux only thing anyways... so? Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2575 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/nvidia_flags.cpp32
-rw-r--r--src/common/nvidia_flags.h11
-rw-r--r--src/yuzu/main.cpp2
-rw-r--r--src/yuzu_cmd/yuzu.cpp3
5 files changed, 0 insertions, 50 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 665143900a..7759ea6a21 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -97,8 +97,6 @@ add_library(
memory_detect.h
multi_level_page_table.cpp
multi_level_page_table.h
- nvidia_flags.cpp
- nvidia_flags.h
overflow.h
page_table.cpp
page_table.h
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp
deleted file mode 100644
index baca31b0ac..0000000000
--- a/src/common/nvidia_flags.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <cstdlib>
-
-#include <fmt/ranges.h>
-
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/nvidia_flags.h"
-
-namespace Common {
-
-void ConfigureNvidiaEnvironmentFlags() {
-#ifdef _WIN32
- const auto nvidia_shader_dir =
- Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir) / "nvidia";
-
- if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
- return;
- }
-
- const auto windows_path_string =
- Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
-
- void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
- void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
- void(_putenv("__GL_THREADED_OPTIMIZATIONS=1"));
-#endif
-}
-
-} // namespace Common
diff --git a/src/common/nvidia_flags.h b/src/common/nvidia_flags.h
deleted file mode 100644
index 8c3b1bfb92..0000000000
--- a/src/common/nvidia_flags.h
+++ /dev/null
@@ -1,11 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-namespace Common {
-
-/// Configure platform specific flags for Nvidia's driver
-void ConfigureNvidiaEnvironmentFlags();
-
-} // namespace Common
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 19162a4ab7..d2c12c9d40 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -35,7 +35,6 @@
#include "applets/qt_profile_select.h"
#include "applets/qt_software_keyboard.h"
#include "applets/qt_web_browser.h"
-#include "common/nvidia_flags.h"
#include "common/settings_enums.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
@@ -4917,7 +4916,6 @@ int main(int argc, char* argv[]) {
#endif
Common::DetachedTasks detached_tasks;
- Common::ConfigureNvidiaEnvironmentFlags();
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("eden"));
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 599582aba9..4a99f34861 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -16,7 +16,6 @@
#include "common/detached_tasks.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
-#include "common/nvidia_flags.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
@@ -334,8 +333,6 @@ int main(int argc, char** argv) {
LocalFree(argv_w);
#endif
- Common::ConfigureNvidiaEnvironmentFlags();
-
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return -1;