diff options
Diffstat (limited to 'src/common/nvidia_flags.cpp')
| -rw-r--r-- | src/common/nvidia_flags.cpp | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp deleted file mode 100644 index baca31b0ac..0000000000 --- a/src/common/nvidia_flags.cpp +++ /dev/null @@ -1,32 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include <cstdlib> - -#include <fmt/ranges.h> - -#include "common/fs/fs.h" -#include "common/fs/path_util.h" -#include "common/nvidia_flags.h" - -namespace Common { - -void ConfigureNvidiaEnvironmentFlags() { -#ifdef _WIN32 - const auto nvidia_shader_dir = - Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir) / "nvidia"; - - if (!Common::FS::CreateDirs(nvidia_shader_dir)) { - return; - } - - const auto windows_path_string = - Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal()); - - void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str())); - void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1")); - void(_putenv("__GL_THREADED_OPTIMIZATIONS=1")); -#endif -} - -} // namespace Common |
