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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-27 12:58:04 -0400 |
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| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-10-27 12:58:04 -0400 |
| commit | 5da171e8766184678be8204a2295e9b52be3bf9c (patch) | |
| tree | a47dddef9e09797adebd840a1e131034f12439c3 /NX2_NOTES.md | |
| parent | c23465838c22e9092d5b1f00be08688f7965dd7c (diff) | |
Add NX2_NOTES.md and Switch 2 analysis helpers
npdm_info.py dumps META/ACI0 and kernel caps; nso_dis.py disassembles
part of an NSO with clang + llvm-objdump.
Diffstat (limited to 'NX2_NOTES.md')
| -rw-r--r-- | NX2_NOTES.md | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/NX2_NOTES.md b/NX2_NOTES.md new file mode 100644 index 0000000000..1bc145c485 --- /dev/null +++ b/NX2_NOTES.md @@ -0,0 +1,99 @@ +# Eden on Switch 2 titles (branch `nx2`) + +Local experiment: get Eden (Switch 1 emulator) to load a Switch 2 title's loose ExeFS and push +boot as far as it goes. Nothing here is upstreamed or pushed. Graphics (Ampere / NVN2) is out of +scope for this pass. + +## Setup + +- Source + build live in `C:\dev\eden` (a worktree of `eden-nx2/`, branch `nx2`). The original + working folder path is ~180 chars, and `cl.exe` can't open its PDB from a build folder there + (C1041), so the build moved to a short path. +- Toolchain: VS 2026 (MSVC 14.51) via `vcvars64.bat`, Ninja from VS, CMake 4.4. +- Configure: + `cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INTERMEDIATE_DIR_STRATEGY=SHORT -DENABLE_QT=OFF -DYUZU_CMD=ON -DENABLE_WEB_SERVICE=OFF -DYUZU_ROOM=OFF -DYUZU_TESTS=OFF -DENABLE_WERROR=OFF -DENABLE_UPDATE_CHECKER=OFF` +- Build: `cmake --build build --target yuzu-cmd` -> `build/bin/eden-cli.exe`. +- Run (portable mode, `build/bin/user/` holds config/logs; no keys or firmware installed): + `eden-cli.exe -g "<title>\exefs\main"` +- Debug helpers: + - `EDEN_NX2_SVC_TRACE=1` logs every SVC with arguments and results. + - `tools/nx2/a64_coverage.py <a64.inc> <nso>...` lists encodings in an NSO's .text that + dynarmic's decoder table doesn't match. + - `tools/nx2/npdm_info.py <main.npdm>` dumps the META/ACI0 header, services and kernel caps. + - `tools/nx2/nso_dis.py <llvm bin> <nso> <text_off> <count> <workdir>` disassembles part of an + NSO's .text (clang + llvm-objdump from VS 2022's LLVM). + - Under cdb, stop only on second-chance AVs (`sxd -c2 "..." av`): dynarmic fastmem uses + first-chance access violations. + +## Titles + +All three titles with a `main.npdm` share the same layout: 64-bit, 39-bit address space, +ThreadInfo cores 0..5 (core mask 0x3f), priorities 28..59, KernelVersion cap 9.1, SVCs 0x01-0x36 +plus 0x80, Switch 2 ACID layout. The fourth title's ExeFS has no `main.npdm`. + +## Blockers hit, in order + +| # | Where it stopped | Cause | Fix (commit) | +|---|---|---|---| +| 1 | CMake try-compile | C1041, PDB path ~290 chars | build in `C:\dev\eden` | +| 2 | Compile | MSVC 14.51: `reinterpret_cast<u64>(ULONG_PTR)`, C4505 on amalgamated zstd.c, C4800 int->bool | Fix build with MSVC 14.51 | +| 3 | Decoder | dynarmic had no LSE atomics, CAS/CASP, LDAPR, RETAA/RETAB, BRA*/BLRA*, LDRA*, PAC*/AUT*/XPAC*, PACGA, MTE ops. Title 1 has ~115k RETAB, ~37k LDAPR, ~25k LSE, ~6.6k CAS, ~2.5k SWP | dynarmic: decode ARMv8.1-8.5 instructions (atomics are exclusive load/op/store with retry; PAC is identity; MTE tags are 0) | +| 4 | Loader | `main` identified as a bare NSO, so main.npdm/rtld/sdk were skipped, then a crash writing into an uninitialised process | loader: load a loose ExeFS when given its main | +| 5 | NPDM parse (ErrorBadFileAccessControl) | Switch 2 ACID has a 0x300-byte signature/key area (Switch 1: 0x200); FAC/FAH offsets were also read without the block base | npdm: parse the Switch 2 ACID layout | +| 6 | eden-cli crash on start/exit | `*appstate` never set, SDL3 callbacks returned SUCCESS (quit), InputSubsystem was a local of SDL_AppInit, mouse timer before mouse driver | eden-cli: fix SDL3 main-callback lifetime bugs | +| 7 | `nnosInitialize` abort | `svcGetInfo` 29/30 unknown (region between alias and ASLR) | kernel: stub ids 29/30 (empty region after alias) | +| 8 | `VammManager::InitializeIfEnabled` abort | `svcGetInfo` 33 unknown; it's a page granule (module ranges are checked against `value-1`; VAMM maps one granule first) | return 0x1000 | +| 9 | `nn::am::InitializeApplicationInterfaces` | `appletOE` cmd 10 (Switch 2 OpenApplicationProxy) | alias to cmd 0 | +| 10 | same | `IApplicationProxy` cmds 60 and 40: new getters | return a generic `nx2:` stub interface (`nx2_stub_interface.h`); calls on it are auto-stubbed and logged | +| 11 | `nn::oe::SetupGpuErrorHandler` -> CreateThread | thread on virtual core 5; Eden emulates 4 cores | fold virtual cores 4/5 onto 0/1 in CreateThread/SetThreadCoreMask | +| 12 | (title 3) `nn::oe` init | `IApplicationFunctions` 320 has no handler | empty-success stub | + +Also changed: `svcGetInfo` 29/30 now report the upper half of the alias region instead of an +empty region (guess: VAMM address space). It made no visible difference for title 1. + +Run settings used (in `build/bin/user/config/sdl2-config.ini`): `memory_layout_mode=4` +(12 GB). With the default 4 GB layout title 1 picks a 1.6 GB heap; with 12 GB it picks 6.5 GB. +Both stop at the same point. No GPU/nvdrv call is reached yet in any title. + +## Where it stops now + +**Title 1** (`first switch game`, program id 0400C3F00006E000, main module `Drive.nss`): +rtld -> nn::init -> nnosInitialize -> VAMM -> nn::oe (applet proxy, window, focus) all complete; +the game's own static initializers run. It then builds an SDK allocator object at address 0 +(writes to 0x0..0xF8; vtable 0x...14d8 inside sdk) and calls through its null function pointer +(`main+0xF04E8 blr x8`, PC=0). The chain starts at `main+0xCF25A8`, which fills a settings struct +with a fixed 0x1BD600000 (7.46 GB) budget and 0xB000000/0xC000000 sizes. Whatever should supply +the object's memory returns 0 without any failing SVC or IPC call in the trace. The next step is to +find that source, probably an SDK memory API whose Switch 2 behaviour differs (VAMM / address +region / `nn::mem`). + +**Title 2** (`second switch game`): can't be tested with these files. Its rtld is intact, but the +`main`, `sdk` and `subsdk0` segments fail LZ4 decompression or their SHA-256 check (checked with +`a64_coverage.py`'s decoder and Eden's `nso.cpp:124`). The dump/extraction needs redoing. + +**Title 3** (`third switch game`, 04005B902517C000): same path as title 1 through nn::oe, then +`IApplicationFunctions` 321 (unknown) and an abort with result 2002-1002 (fs, path not found) from +game code. Most likely the game's first file/RomFS mount; the title's `romfs/` folder isn't wired up +for loose-ExeFS boots yet. + +**Title 4** (`fourth switch game/base/exefs`): ExeFS has `main` but no `main.npdm`; not run. + +## Prioritized next steps + +1. **Title 1 null allocator**: break at `main+0xCF25A8` (cdb or the SVC trace plus a dynarmic + breakpoint) and find which SDK call should hand back the allocator's memory. Likely a + VAMM/address-region or `nn::mem` API that relies on the ids 29/30/33 semantics guessed here. +2. **Pin down the new svcGetInfo ids (29, 30, 33)** from the SDK code that consumes them; they + decide memory layout for every later step. +3. **RomFS/save for loose ExeFS** (title 3's 2002-1002): mount `../romfs` next to `exefs`, then + trace the fs IPC that fails. +4. **New IPC commands**: `IApplicationProxy` 40/60 (now stub interfaces; log what is called on + them), `IApplicationFunctions` 321, `appletOE` 10 args. Each needs its real reply layout. +5. **Six cores**: the folding hack works for boot but changes scheduling; a 6-core kernel/CPU + manager would be more faithful. +6. **Rare SIMD encodings** still undecoded (~60 in title 1, e.g. `5f119f9c`, `4ea05c42`, + `0f413044`): FP16 by-element / v8.2 SIMD forms. They'll trap when reached. +7. **GPU**: nvdrv/NVN2 (Ampere) is untouched; every title will stop at its first nvdrv ioctl once + the steps above are done. Start by logging nvdrv ioctls and stubbing what blocks boot. +8. Upstream-worthy pieces independent of Switch 2: MSVC 14.51 build fixes, eden-cli SDL3 + lifetime fixes, the ExeFS loader fix, FAC/FAH offset fix. |
