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* NX2_NOTES: task/mesh programs and their supportTakoroka2 days1-2/+2
* Analysis for the changenéo Luigi3 days1-0/+2
* nx2: support mapping modify so NVN2 places compressible texturesTakoroka5 days1-1/+2
* nx2: decode Switch 2 video (nn::codec::video) with FFmpegTakoroka5 days1-0/+3
* video_core: GPU thread split on by default for Switch 2 titles; cheaper front...Takoroka5 days1-1/+2
* nx2: notes 142-144 (GPU thread split, scheduler race, front register copies)Takoroka5 days1-0/+4
* nx2: profile engine method calls and semaphore acquires; notes 140-141Takoroka5 days1-0/+3
* nx2: notes 138-139 (async presentation retested, buffer collector on its own ...Takoroka5 days1-0/+2
* maxwell_3d: no method dispatch for non-executable register writes; notes 133-137Takoroka5 days1-1/+5
* nx2: notes 131-134 (buffer downloads, inline upload lookups, VRAM-bound cours...Takoroka5 days1-0/+5
* nx2: notes 123-130 (fences, lock handoffs, translation cache crash, macro par...Takoroka5 days1-0/+10
* push for fix for mkwtheofficialhackclean5 days1-0/+10
* nx2: notes 120-122 (cache lock contention, shader translation, final measurem...Takoroka6 days1-0/+3
* nx2: notes 117-119 (macro memo, async presentation crashes, tester log findings)Takoroka6 days1-0/+3
* nx2: present stats report the worst frame and frames over 100 ms; notes 110-116Takoroka6 days1-0/+10
* Notes: rows 105-109 (video sessions, interpreter, GPU ASTC transcode, present...Takoroka6 days1-1/+5
* Texture cache: stop the churn, the per-frame image leak and garbage texturesTakoroka6 days1-2/+7
* Notes: row 102 resolved (async decode use-after-free)Takoroka6 days1-1/+1
* Notes: rows 99-102 (VRAM/BC3, transcode pool, Medal layer, host crash)Takoroka6 days1-0/+4
* Notes: title 1 rows 92-98 (colour cast, terrain, sin/cos, movie abort, pop-in...Takoroka6 days1-1/+7
* IMAD.SHL as a shift; EDEN_NX2_REJECT; log where rejected programs are boundTakoroka6 days1-3/+12
* nx2: notes on title 1 reaching its title screenTakoroka6 days1-0/+3
* nx2: notes on title 1's vsync hang and what it hits nextTakoroka6 days1-0/+2
* nx2: notes on the GPU-only memory fix and title 1's hangTakoroka6 days1-0/+2
* nx2: notes on the 100 MiB ColPaintBuild failure behind the recurring crashTakoroka6 days1-0/+1
* nx2: notes on the six-core debugger runTakoroka6 days1-0/+1
* nx2: notes on which heap the scene's GPU pools come fromTakoroka6 days1-0/+1
* nx2: notes on the scene heap running out at the recurring crashTakoroka6 days1-0/+1
* nx2: notes on the recurring worker-thread crash; gdbrsp waits without a timeoutTakoroka6 days1-0/+3
* nx2: notes for the semaphore, pacing and open-file fixesTakoroka7 days1-0/+3
* nx2: notes for the freed-memory crash and the ASTC UI fixTakoroka7 days1-0/+2
* nx2: notes for the intro cutscene milestone and the next blockersTakoroka7 days1-10/+22
* Switch 2: title 4 menu text renders uprightTakoroka7 days1-45/+37
* NX2_NOTES: keep the blocker table in orderTakoroka7 days1-1/+1
* Switch 2 (title 1): syncpt handshake, gpu user/gsv partitionsTakoroka7 days1-4/+7
* Switch 2 GPU memory handles and mappings at requested addressesTakoroka7 days1-5/+12
* NX2_NOTES: title 4 reaches its main loop; blockers 26-41, next stepsTakoroka7 days1-56/+55
* NX2_NOTES: graphics boot through vi2 and NVN device initTakoroka7 days1-9/+27
* NX2_NOTES: classification of all titles, graphics boot progressTakoroka7 days1-40/+79
* Add NX2_NOTES.md and Switch 2 analysis helpersTakoroka7 days1-0/+99