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authorlizzie <lizzie@eden-emu.dev>2026-05-24 01:38:19 +0200
committercrueter <crueter@eden-emu.dev>2026-05-24 01:38:19 +0200
commit0c74a495f534078487ae5413a17d53ba84e70b8c (patch)
treef22e17c74d70281b2badb3c336aa96f5d6dd296e /docs
parentc6afeb2bf83d026a3a84557789842bdfddae816b (diff)
[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: xbzk <xbzk@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3307 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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-rw-r--r--docs/user/Graphics.md4
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diff --git a/docs/user/Graphics.md b/docs/user/Graphics.md
index ad359b9049..4d3b1da3c7 100644
--- a/docs/user/Graphics.md
+++ b/docs/user/Graphics.md
@@ -44,6 +44,10 @@ Various graphical filters exist - each of them aimed at a specific target/image
- **MMPX**: Nearest-neighbour filter aimed at providing higher pixel-art quality.
- **Pros**: Offers decent pixel-art upscaling.
- **Cons**: Only works for pixel-art.
+- **SGSR**: Uses Snapdragon Studios Game Super Resolution to enhance image quality (similar to FSR, but for Adreno devices).
+ - **Pros**: Optimized for Adreno devices.
+ - **Cons**: Doesn't play nicely with non-Adreno devices.
+- **SGSR Edge**: Almost the same pipeline as SGSR, but with improved edge detection.
### Anisotropy values