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authorswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
committerswurl <swurl@swurl.xyz>2025-05-31 02:33:02 -0400
commit6c655321e6b04b8648802e296bb5ca11d290ae68 (patch)
tree5c906511e4a2910ce8b806bb9d763b524c28619e /externals/oboe/samples/RhythmGame/src/main/cpp/utils/UtilityFunctions.h
parentc0cceff365f754f8859f4c9a0362ebdba7ea388b (diff)
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
Diffstat (limited to 'externals/oboe/samples/RhythmGame/src/main/cpp/utils/UtilityFunctions.h')
-rw-r--r--externals/oboe/samples/RhythmGame/src/main/cpp/utils/UtilityFunctions.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/externals/oboe/samples/RhythmGame/src/main/cpp/utils/UtilityFunctions.h b/externals/oboe/samples/RhythmGame/src/main/cpp/utils/UtilityFunctions.h
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+++ b/externals/oboe/samples/RhythmGame/src/main/cpp/utils/UtilityFunctions.h
@@ -0,0 +1,42 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef RHYTHMGAME_UTILITYFUNCTIONS_H
+#define RHYTHMGAME_UTILITYFUNCTIONS_H
+
+#include <stdint.h>
+
+constexpr int64_t kMillisecondsInSecond = 1000;
+constexpr int64_t kNanosecondsInMillisecond = 1000000;
+
+enum class TapResult {
+ Early,
+ Late,
+ Success
+};
+
+int64_t nowUptimeMillis();
+
+constexpr int64_t convertFramesToMillis(const int64_t frames, const int sampleRate){
+ return static_cast<int64_t>((static_cast<double>(frames)/ sampleRate) * kMillisecondsInSecond);
+}
+
+TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis);
+
+void renderEvent(TapResult r);
+
+
+#endif //RHYTHMGAME_UTILITYFUNCTIONS_H