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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RHYTHMGAME_UTILITYFUNCTIONS_H
#define RHYTHMGAME_UTILITYFUNCTIONS_H
#include <stdint.h>
constexpr int64_t kMillisecondsInSecond = 1000;
constexpr int64_t kNanosecondsInMillisecond = 1000000;
enum class TapResult {
Early,
Late,
Success
};
int64_t nowUptimeMillis();
constexpr int64_t convertFramesToMillis(const int64_t frames, const int sampleRate){
return static_cast<int64_t>((static_cast<double>(frames)/ sampleRate) * kMillisecondsInSecond);
}
TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis);
void renderEvent(TapResult r);
#endif //RHYTHMGAME_UTILITYFUNCTIONS_H
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