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authorlizzie <lizzie@eden-emu.dev>2025-09-09 20:47:49 +0200
committercrueter <crueter@eden-emu.dev>2025-09-09 20:47:49 +0200
commit9d2681ecc9565681db623fb71799e76381998512 (patch)
tree3133129860a1569a8be8e7e0c9c5985adbd992ca /src/audio_core/renderer/system.cpp
parent428f136a754096e34c7bfec902684e2546a43ca4 (diff)
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/audio_core/renderer/system.cpp')
-rw-r--r--src/audio_core/renderer/system.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp
index c30d68426c..c4a2768b93 100644
--- a/src/audio_core/renderer/system.cpp
+++ b/src/audio_core/renderer/system.cpp
@@ -718,7 +718,7 @@ u64 System::GenerateCommand(std::span<u8> in_command_buffer,
const auto estimated_time{start_estimated_time - end_estimated_time};
- const auto time_limit{static_cast<u32>(std::max(dsp_time_limit + estimated_time, 0.0f))};
+ const auto time_limit{static_cast<u32>((std::max)(dsp_time_limit + estimated_time, 0.0f))};
num_voices_dropped =
DropVoices(command_buffer, static_cast<u32>(start_estimated_time), time_limit);
}